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Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 457reviews | 93% | — | $108.6K |
| $13.99 | 89ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小鼻嘎好玩
[h1]开罗游戏系列之卖自助寿司 [/h1] [h2]前言: [/h2] 玩起来比较一般的早期作品,玩法是可以的,但是数值方面比较拉跨,能够享受到自己开一家自主寿司店的感觉,但是有竞争对手且都你的数值高那玩起来可就不太舒服了。 [h2]玩法: [/h2] 我们经营着一家自助回转寿司店,首先需要通过拓展回转寿司的运输带来让店铺内的动线更加流畅,并且可以增设一些比如沙拉台、卖玩具之类的来提高营业额并且增加多样性。 前期基本上是可以体会到游戏的乐趣的,我们只需要铺设传送带和放置菜品就可以。但是随着游戏的继续,我们就需要研究新菜品,比如说研究不同食材之间的搭配组合,每种寿司产品的口味香气外观等指标都有一个独立的评分。 然后顾客的要求也会越来越高,他们会提出不同的寿司要求,我们也需要有重点地去培养一些厨师,并且让自己的寿司逐渐去参加比赛。从校内寿司比赛到县内比赛,在一路上去,我们的寿司也需要不断地拿出更高的评分和水平。 [h2]游玩感想: [/h2] 升级食材确实有点折磨,很多升级需要的金钱和点数都太多了,然后能够拿到高评分的寿司配方也是需要自己去研发搭配的,这就需要我们花费很多时间和资源在这上面。 而比赛有时候也会要求一些奇怪的食材,如果我们根本就没有升级用过的话基本就是输,这就导致我们可能要为了一个比赛而去专门弄一个从来没有用过的食材。 另外就是性价比了,很多比赛都是重复过程,而且升级过高之后带来的回报也很低,后面就会觉得很无聊。 [h2]总结: [/h2] 《海鲜寿司物语》是开罗游戏系列中的一款经典模拟经营类游戏,核心玩法就是围绕着回转寿司的经营和比赛展开。我们作为一名经营者回转寿司店的老板,需要先通过铺设传送带和研发新的寿司菜品来满足顾客,同时要培养自己手下的厨师,研发出评分更高的寿司去参加比赛。在店内还可以给客人配套建设一些设施用来创造营收。但由于游戏中的数值和流程问题,到了中后期会明显感觉到重复和无聊。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German
| $4.99 |
| 35ratings |
| 96% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这边给到npc 还是古早开罗通病之前期太坐牢了 你的数值呢给的很低但是呢你的对手非常强悍 还有寿司币怎么感觉哪里都要用 攒的还很慢 建筑无法更改位置只能拆除属于是老款通病了 只能期待和温泉一样出2优化一下了
시간 떼우기로 괜찮아염 근데 볼때마다 초밥 먹고 싶어서 좀 고문이에염 근데 재료가 좀 괴상하고 대회는 진짜 이해가 안되지만 그래도 재밌어염
好玩。就是一开始没玩明白熟悉过程浪费了很多时间挂机T_T。做寿司也不用一直点,制作过程要比隔壁拉面店好太多。(趁机辣菜一下要看动画的开罗拉面店)游戏玩起来很简单,很休闲轻松,布局不难,完全被我完成了挂机游戏,前中期非常缺寿司币,完全不布局那个产币的机器被我摆了一地。感觉这款游戏玩到中期特别适合挂机然后去玩别的,挂一会儿回来发现寿司币够了就去强化员工,开发新东西。最后还能雇佣开罗君,这开罗君捏一下寿司就打盹,必须严肃扣工资()
壽司店經營遊戲,最終目標要利用開發的料理贏得個各項比賽,並升到五星,為經典開羅風格遊戲。
好玩!回装寿司可以长长的一条看着非常舒服,而且比较简单能通关适合我这样的挂机玩家
開羅的遊戲我覺得很講吃不吃主題 像這個壽司的我就挺吃 還有溫泉我也挺吃 我原本以為叮噹那個我也吃 結果玩沒多久玩不下去.... 所以自己吃這主題很重要 吃就愛玩 這款遊戲修改是容易的 所以我玩得挺舒服 好評!!!
누잼
HAO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $108.6K | 160 | 62% | $19.99 | |
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| $108.5K | 250 | 83% | $13.99 |