
The Station is a first-person sci-fi mystery set on a space station sent to study a sentient alien civilization. Assuming the role of a recon specialist, players must unravel a mystery which will decide the fate of two civilizations.
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The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 86% | — | $266.6K |
| $14.99 | 186ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An above average walking sim with some puzzle elements an a compelling story. Short, but that's okay. It oesn't outstay it's welcome. Voice acting an graphics are top tier. A good game for dark room, and a quiet chill night.
HonestR Every room of the ship is maticolously design PROS -Unli stamina -Can Save anytime -No cancer achievements (Speedruns etc) -Relaxing game -Voice is soothing to hear -Free roam after finishing the game -Story is amazing CONS -Short game "Forget the humans. Forget the earth. You can't let them find us."
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Languages: English*, French, Spanish - Spain, Russian, Italian, German*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Station is a concise but carefully crafted science fiction adventure that focuses on atmosphere, environmental storytelling, and quiet mystery rather than action or spectacle. Developed and published by The Station Game Ltd, it places players in the role of a specialist sent to investigate an abandoned space station orbiting an alien world. Humanity’s first encounter with an intelligent extraterrestrial species has ended in silence, and your task is to uncover what went wrong by exploring the empty corridors and laboratories of the station known as the Espial. From the outset, the game establishes a sense of isolation and curiosity that defines the entire experience. Gameplay centers on first-person exploration, with players moving through interconnected areas of the station while examining objects, reading logs, and listening to recorded messages. There are no enemies to fight or time limits to manage, allowing the experience to unfold at a calm, deliberate pace. The act of discovery is the primary motivation, as each new piece of information gradually builds a clearer picture of the station’s purpose and the events that led to its abandonment. This approach makes the game feel more like an interactive narrative than a traditional adventure, inviting players to immerse themselves fully in the environment. The station itself is the game’s strongest character. Every room is carefully designed to feel lived-in, from personal quarters and communal spaces to sterile research labs and observation decks. Small details, such as personal belongings or unfinished tasks, help convey the personalities and relationships of the crew members without relying on direct exposition. Much of the story is told through environmental clues and optional recordings, rewarding players who take the time to explore thoroughly and piece together subtle narrative threads. Puzzles in The Station are present but intentionally restrained. They are designed to support the narrative flow rather than interrupt it, often involving simple logic, object manipulation, or accessing secured areas. These challenges are rarely difficult, serving mainly to encourage exploration and interaction with the environment. This design choice ensures that the focus remains on the unfolding story and atmosphere, rather than on problem-solving for its own sake. The audiovisual presentation plays a key role in establishing mood. The visual design balances clean science fiction aesthetics with signs of human presence, creating a believable setting that feels both advanced and vulnerable. Lighting is used effectively to guide attention and reinforce tension, while sound design relies on ambient noise, mechanical hums, and distant echoes to heighten the sense of solitude. Music is used sparingly, allowing silence and subtle audio cues to carry emotional weight. Narratively, the game explores themes of communication, responsibility, and the consequences of first contact. As players uncover the personal struggles and ethical dilemmas faced by the station’s crew, the story gains emotional depth beyond its central mystery. The game avoids overt moralizing, instead presenting events and allowing players to draw their own conclusions about the choices made and their outcomes. This understated storytelling approach fits well with the game’s introspective tone. The Station is a relatively short experience, often completed in a single sitting, which may disappoint players looking for extended gameplay or replayability. However, its brevity also works in its favor, delivering a focused and cohesive narrative without unnecessary padding. The pacing is steady, and the story reaches its conclusion before the atmosphere can wear thin. Overall, The Station is best suited for players who appreciate narrative-driven exploration and subtle science fiction storytelling. It offers a compact but memorable journey that prioritizes mood, curiosity, and thoughtful themes over mechanical complexity. While it may not appeal to those seeking challenge or action, it succeeds as a quiet, reflective experience that demonstrates the power of environmental storytelling in games. Rating: 8/10
Glad I got this at a discount. The game is extremely short (finished in less than an hour,) puzzles are extremely simple, and I saw the twist coming from a mile away. It's not bad, as such, just... amateurish? Definitely style over substance.
Эээээ... Хз, если честно, как бы нейтральный обзор, за 30 рублей по скидке — ну даже нормально. Главное сделать две вещи: - сразу пойти в настройки и включить vsync. Иначе будете слушать турбину при средненькой графике; - не думать об устройстве станции. Сайфай-сайфаем, но корабль одновременно рассчитан на десяток человек (если считать шкафчики, компы и ящии), и всего на сюжетных трёх (если считать спасательные капсулы, каюты и возможность хоть чем-то заняться, помимо перетаскивания ящиков). Ещё и коридоры неоптимальные. Звуковой дизайнер поработал хорошо, скримеры и прочие резкие звуки вздрогнуть заставят, густую давящую атмосферу можно есть ложкой. Дизайнер локаций маялся со скуки, поэтому у нас везде 100500 хватабельных объектов с полным нулём полезной информации. Визуальный дизайнер не умеет работать со светом, поэтому у нас либо потёмки, либо интерфейс одной из панелей засвечивает сам себя. Дизайнера геймплея не было, на всю игру с пяток загадок, из которых две опциональные на внимательность (потому что они решаются только "посмотреть в нужную сторону нужного предмета" [spoiler]а ещё в игре есть "свободный режим", позволяющий совсем скипнуть загадки[/spoiler]), и остальные на "постарайся удержать в голове абсолютно невыразительные кружочки из второго листика в кабинете окулиста", и ещё одна ложная головоломка, потому что вы туда придёте сюжетно, а я зачем-то подсказки скринил. Автору текстов не заплатили, поэтому он навалил гору штампов и написал меньше базового минимума, из-за чего немногочисленных трёх персонажей я до последнего путал между собой. За фуллпрайс не надо, не настолько хорошо. Скоротать вечерок можно.
Неоднозначно хорошая, есть пара интересных пазлов, какая то атмосфера... Но за эту цену это слишком короткая игра.
Un juego extremadamente corto, pero con un final que tiene un giro argumental bastante interesante e inesperado. Parece una historia sacada de La Dimensión Desconocida. ¿Recomendado? Solo si está en rebaja. No porque no sea bueno, sino porque su precio original es muy alto para apenas dos horas de juego.
Fun mystery game about exploring a space station, about 2 hours long. Snack-sized and the perfect length for what it is!
Very short for the price but otherwise okay walking sim with an enjoyable story. More could have been done with the setting, but the story wasn't complicated either so that's fine. Price should just match the experience.
A very good little game, about 2.5 hours to complete. Simple and enjoyable puzzles, and stereotypical characters that didn't have a whole lot of time to breath or flesh out but that's par the course for such a short game. Had a good laugh and grin at the ending, I never get old of the trope. Looking forward to anything else the developers might get up to. Thanks for the good time!
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