
The Stanley Parable: Ultra Deluxe is an expanded re-imagining of 2013's The Stanley Parable. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will become powerless. You are not here to win. The Stanley Parable is a game that plays you.
Most likely between $8.9M and $25.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 94% | approximately $14.8M |
| PlayStation | $24.99 | 85% | — |
| Xbox | $24.99 | 92% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
make broom closet ending an achievement
I love the Stanley Parable Ultra Deluxe, it has to be one of my favourite games ever. No matter how many times I've played it I never get bored of it
parabolic
the stanley parable 124th: now with added cheese
Genuinely one of the best games I've ever played. I love it so much, there are so many routes you can do and the game is super fun. The voice acting is the cherry on top! I have restarted so many times and it's a game I can always chat about to my friends. I have grown emotional to metal buckets. OH, DID U GET THE BROOM CLOSET ENDING? THE BROOM CLOSET ENDING WAS MY FAVRITE!1 XD Currently trying to get the ten year achivement!
you can jump in this game.
This is the story of a man named Stanley. Stanley worked for a company in a big building where he was employee number 427. Employee number 427’s job was simple: he sat at his desk in room 427 and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what employee 427 did every day of every month of every year, and although others might have considered it soul rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy. And then one day, something very peculiar happened, something that would forever change Stanley, something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one, single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say hi. Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong.
第一次接触meta游戏,这是我目前玩到的最特殊的游戏,也是最惊艳的游戏之一。短短5个小时不到的流程,体验了大概15种结局,让我重新审视游戏本身的意义。是为了收集那些被强行赋予意义的收集品?还是为了体验那些被夸大吹嘘,而实际却空洞的玩法?极强的讽刺意味让我产生了共鸣,某些厂商疯狂压榨自家IP的价值,匆忙推出续作,加上夸大的宣发与吹嘘,而本质确是换汤不换药,欺骗玩家,无脑生硬堆砌没有意义的冗杂玩法内容消耗时间,而所谓的自由开放也只不过是旁白预先写好的路线,不是真正的自由。而玩家也逐渐适应这种游戏环境,乐此不疲地去收集收集品,如同上班打卡做大量重复的劳动内容,关注排名与积分,变得越来越无聊,失去了游戏最初始的乐趣却不愿停下脚步去感受,而是像本作里的史丹利,不断按下跳过键。游戏荒诞幽默的风格下想表达的内容应该远不止与此,每个人心中应该也有不同的理解
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Классно делать игру про "возможность выбора", зачастую не предусматривая этого самого выбора. Очень интересно играть в линейные диалоги с возможностью их изменения при перепрохождении. Пока на каждое возможное действие не будет своей развилки - игра будет неудавшейся, ведь именно количество развилок и является отличительной особенностью этой игры. Я сильно разочаровался непредусмотрительностью разработчиков.