
A village in peril. A samurai reanimated. An Oni advancing. Fight an army of undead warriors and Japanese monsters as a human, a Kodama, and a cat in this 2D stop-motion action adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Assume the role of Takeshi, a Japanese samurai who has to protect his village from the onslaught of an Oni attempting to conquer the land with his undead army. Fight against his army of tengu, undead and the horrifying Jorogumo, all inspired by Japanese mythology, in a unique, brutal stop-motion cinematic adventure.
Explore a meticulously crafted world alive with Japanese mythology and folklore. Wander through ruined villages, mountain caves, desolate cemeteries, and more. Battle yokai, undead monsters, and demons, all expertly rendered in a highly detailed, Ray Harryhausen-esque stop-motion style.
Fight through the undead hordes as three distinct characters: Takeshi, a skilled samurai; Kodama, a brave but tiny spirit; and Chisai, a warrior cat. Each interacts with the world in a different way, from intense sword combat to precise platforming and exploration.
Confront legions of demons armed with the weapons of ancient Japan: the iconic katana, the versatile yari spear, and the formidable bow. Unleash devastating special power attacks and combos unique to each character as you fight your way to the Oni’s castle.
Every step taken and foe vanquished grants you invaluable experience. Harness this to unlock the true potential within you, enhancing your abilities, honing your stats, and above all mastering an array of awe-inspiring moves that you can form into custom combos.
Unique stop-motion-style animation, character design, and cinematics
2D Action Adventure gameplay with Metroidvania elements
Detailed, atmospheric levels full of secrets to discover
Fast, smooth and varied controls ranging from a combo-based combat system to linked magical powers
Dynamic enemy AI makes every encounter challenging and unique
Customizable combat through an in-game combo editor
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a brief review as I plan a more detailed one but the game some played and I did must be 100% different. Maybe its after all the updates that now its better than it was at launch but man this was a great game. The art style is fantastic especially the enemy designs. The game legit felt like a horror game just with a sword instead of guns. The atmosphere has this dark and oppressive feeling and you get it all the way through and it makes those victories you get feel great. The length its perfect for what it is and it took me about 6hrs and change. I love the feel of the combat as its heavy and then you get those gratifying final blows. I hear some complain about the platforming but I never got a death from it and if you time your jumps right there shouldn't be a problem. Also the check points are very generous so you never feel like you wasted time if you fall in combat or a trap kills you. Now I did have some negatives but these feel like they could be fixed. One is pressing x and direction sometimes didn't make my move come out but when I used the stick there was no problem so I would suggest players use the stick. It might feel weird at first but you get use to it. Also some final attacks I picked wouldn't come out at all and idk if the controls of they just don't go with the previous attack. If its the latter a note saying which ones don't work together would be nice. Lastly there is a specific enemy you run into late in the game that no matter what I couldn't figure out how to get a hit so I had to swing and pray until they died. Thankfully these enemies are rare in the game but they are still a problem and felt cheap. Other than that I loved my time with the game highly recommend it still especially now when its usually on sale for 5 bucks. If you're into horror and samurais this is a must play. I also hope the Mixed review status doesn't stop the devs from making another game as I really want a sequel to this one. Also my time was on the steam deck and it runs great on it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Korean*languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great graphics and a good history!
Визуальный шедевр и настоящий подарок для фанатов мрачного японского фольклора. Анимация завораживает, игра ощущается как «Остров собак» Уэса Андерсона, но в сеттинге сурового тёмного фэнтези. Вместо андерсоновской пастельной симметрии здесь царит осязаемый, липкий кошмар с жуткой нежитью, где покадровые движения подчёркивают каждый удар меча. К боевой системе надо чутка привыкнуть, но в целом настройки комбо и сами анимации выглядят почти зрелищно, а геймплей за кота Тисая отдельный восторг
Jogo artisticamente perfeito e simples. Tem algumas partes do jogo que possui alguns bug, mas da pra se virar pra evita-los kkkkk, mas é bem chatinho isso. Mas é um ótimo jogo. A dificuldade dele é bem equilibrada não tão fácil e não tão dificil, basta respirar tomar uma água e voltar pra vencer o setor.
reminds me of the old days. not sure what this mixed rating is about. trailer shows what its going to be and it seems to function as intended. maybe it had a bunch of problems back when it came out. only real bug i have encountered is twice i have gotten stuck where i could not move, but mashing random buttons while pushing in random directions cleared it. you can break puzzles / platforming by pushing a box somewhere it should not be and you not being able to bring it back, this is minor though, there are checkpoints everywhere. honestly, its a game, its a game with the soul of a ps1 horror game, think ominusha, well i guess thats actually a ps2 game, but anyway, something like that, as a side scroller. but not to horrorish either, i would say young kids could probably play it, but there are some rather violent death animations.... of which... some of them are..... you... playing as a cat.... getting brutally killed, but but it is done tastefully, like how old horror movies didnt really always feel the need to show you every detail, but one of them would def upset young children, so dont do that. running it at the 4k setting takes around 8gigs vram, i was running driver sharpness and anti lag and something else which may have increased that a bit. but you dont even really need to run it at 4k, looks about the same at each setting. i believe the game is basically running a cg like movie in the background, though i could be wrong, kind of like how old final fantasy games used prerecorded clips to make windmills and things move that would have other wise been impossible back then on the ps1 atleast in the detail that it was done and on the static image backgrounds that they used. pretty cool actually, and while i would not outright call this innovation, its nice to see some experimentation again. anyway, while it does require video memory, it basically requires very little actual utilization. so it should run on pretty low end hardware i would think. anyway, rating personal rating: 7.5 out of 10 public rating: cautious 7 out of 10 i recommend, but if you are tight on money wait for the sale, i got it at like 5$ and i wholeheartedly believe its worth that and probably more. its clear that some love went into this and it was probably a small team. 07
Plays like ass.. Absolute clunky ♥♥♥♥ controls. enemies attacking you from both sides and there is just no way of not getting hit. It's super frustrating. for one weird reason i can't set the game to 4k either, it keep changing back automaticly to lower reolution so it looks like ass too on my 4k monitor. I tried everything. Luckly i bought it for a few bucks or i would have refunded it for sure.
Unique Artwork. Lots of Patches. (Edited Review).
Un buen juego que si bien el sistema de combate puede ser complicado al principio, cuando ya lo dominas es sencillo, gran historia y personajes. Me gusto que tenga la pinta como stop-motion
[h1] Дух самурая [/h1] Узнал об игре в ВК паблике [url=https://vk.com/storeofgames]https://vk.com/storeofgames[/url]/ Игра о самураи, в сетинги древней Японии, где можно самому настраивать серии ударов и подбирать свои стиль игры. Бонусом графика в виде кукольного театра. Сразу добавил в лист ожидание, ждал с нетерпением и вот игра выходит и отзывы у нее в основном отрицательные. Что могло пойти ни так с моей самой ожидаемой игрой, и почему я ее купил по скидки в 90% [h3] Бусидо [/h3] Многие не поняли, но игра о кодексе бусидо Монстр не принял достойную смерть от клинка, а провалился в яму? Лети в яму вслед за ним, потому что, ты опозорил своего господина дверь, он больше не откроется тебе. Не взвесил свои прыжок, теперь будешь скакать то конца своих дней пока, не сделаешь достойный уход из жизни на дно ямы. Не проявил почтеннее к точке сохранения, она не будет тебя сохранять перед босс файтом. [h3] Мастер меча [/h3] На бумаге звучит прикольно. Есть пять вида ататки. Атака из блока, атака вперд, атака вниз, атака верх,атака в прыжке . В каждую можно добавить 3 вида удара, всего в игре их 24. Крути какие хочешь комбухи что было красиво. А вот тебе и нет, за всю игру я пользовался только атакой в перед и атакой из блока. По большему счета парировал ударил, парировал ударил. Самый эффективный принцип борьбы с мобами. Я думаю что это намеренно так задумалось, но из того подхода сильные атаки становиться не эффективные, пока игрок готовиться к атаке противник выходи из ступора и наносит удар. Из за чего разнообразие в 24 удара становиться не нужным хватит в полнее 10. Так же и с атаками снизу, с верху и в прыжке. За всю игру я им не пользовался , да и игре они просто не нужны. Про сохранение, это вообще отдельная тема, мало что ближе к концу игры, между двумя босс файтами точка сохранения просто не сработала, из за чего пришлось убивать первого босс снова, если погибал со вторым, дак точки сохранения не восполняли хп. Особенно стоит учитывать что самурай может восполнять хп только при ЛВЛ аппе и хилке, которые одно разовые. Ладно хоть при возрождении персонаж появился с фул ХП. Систепа ХП тут интересная, сначала противник снимет стойкость, когда стойкость ровна нулю то следующий удар будет по ХП, в игре у герои всего ТРИ хп довольно странно что их нельзя ни как поднять. Из чего приходиться постоянно кувыркаться или учиться контр атаковать каждого врага. [h3] Враги[/h3] За 10 часов гемплея , разнообразие вражин хватает, зомби мечник, тяжело бронированный зомби, который будет первым боссом, пауки виде оторванной головы, насекомые, летающий гуманоид, взрывающий зомби скилет, зомби с щитом, адская птица, бронированная адскя птица которая тоже снача будет боссом. [h3] Персонажи [/h3] Играем мы за самурая, котенка и духа. За самурая все показано в трейлере игры. За котенка, в основном стелс миссии а паркур, самые душные уровни будут именно за кота, не понятно где прятаться и кривой платформер. За духа. Тоже самое, что и за сумурая, при усхолии того что дух умеет само отхиливаться и запускает шары. [h3] платформер[/h3] Платформер самая забогованная часть игры. Перснаж то зависает воздухе то не опнятно как надо прыгнуть что он схватился. [h3] Боссы[/h3] Самая простая часть игры, расстреливает из лука, закидываем ножа, легко блокируем или уваричаемя от атак, потому что есть слоумо. Серьезно, я чаще погибал от мобов, чем от боссов. [h3] Итог [/h3] Прекрасная задумка, тонет в отвратном исполнении, куча багов, перегружая сисмета комба, которую нельзя прервать. Из чего ты часто будешь получать в щи. Странная система хила ( дух может себя хилить магией, но самурай нет) душные уровни за кота. Целая куча багов которыре не исправили в 2026 год. Игра меня зацепила, но ужасные техническое состояние делает ее проходчиком. Есть намек на продолжение но на врятли оно когда выйдет
Wanted to like it as well, but running through the level and the looting is not fun
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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