
A retro horror deckbuilder roguelike set in a haunted hotel in the 1990s. Choose your teens, explore and fight! If you die rewind the night!
Modeled estimate, not a reported figure. How we estimate →
About
WELCOME TO THE VEXINGTON HOTEL
It's graduation night in Lucid Falls, and eight teenagers have wandered from the party only to discover THE SPIRIT LIFT, a magical elevator that transports them through 13 floors of monsters and mayhem!
This ever-changing 3D hotel changes depending on the boss which awaits them in the penthouse. Gather cards, gold, and gear while navigating the eerie corridors on the way to the top. Beware of unpredictable events and creepy enemies lurking in the shadows!
EACH TEAM CHANGES STRATEGY AND STORY
Familiar deck-building gameplay with a survival horror twist! Use your equipment deck to fight the creatures prowling the hotel. Upgrade cards as you gain experience, balancing your deck by blending four deck focuses any way you prefer. Decades of history have filled the halls with items from many eras, including plenty of '90s nostalgia. Even that one squiggly doodle cup everyone used to have.
Your trio of teenagers determines your start deck and so much more. Watch their relationships unfold as they answer riddles, discover their own backstories and use their individual strengths to bypass risky dilemmas.
BE KIND, REWIND, AND SEEK THE TRUTH LOST BEHIND
Death is encouraged in this deranged experiment! Unlock new characters, bosses, and events by playing multiple times and exploring different strategies. Learn how to collect more cards and gear by perusing the Library.
Win or lose, earn Spirit points to spend on customizing your next trip through the hotel. Discover hidden evidence, unexpected secrets and the lift's true purpose.
Accessibility Features
Separate Volume Controls for Main (all audio), Music and SFX
All dialogue is readable on screen
Windowed or Fullscreen modes, resolution controls, brightness slider
Toggles for disabling flashing lights and screen shake
Toggle for outlining searchable objects to reduce pixel hunting
Toggles for hold to walk and hold to rotate
Movement controllable by on screen arrows or WASD
Walk and Rotate speed sliders
Mouse only controls
Let us know if there are other accessibility controls you would like:
Content Notes
Cartoon violence against non-human creatures, mention of alcohol and drugs, mild crude humor, mild cursing, spider-themed creatures, mild jump scares (creatures moving towards player to trigger a battle), depictions of guns and blades.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can understand why not all fans of deckbuilders would like this game, but for me, it scratches just the right itches. It's about building synergies, and then making a small, highly-upgraded deck. If you like adding a lot of cards, this isn't your game. It also has rougelite meta-progression which makes the game MUCH easier, mostly in the form of adding passive healing and gold to each run. You don't unlock higher difficulty runs until you've defeated all four bosses, and since which boss you get is random, that can take a while. Even so, you'll be getting new characters to add to your team and try out the whole time, so it didn't get boring. I like the asthetic and the music, too. Overall, I've been liking this a lot.
Of course it's not perfect, but for a game that was released at the beginning of this year, it's pretty damn good. roguelite with lore, check (honestly i'd love more of our player character's story, and potentially an ending for THEM, but i havent done everything there is to do yet so maybe that's coming) soundtrack with a variations on a theme style, love it. different boss options, hell yeah (i'd love a fifth). character interactions, awesome. (would love even more unique ones, like events that you can only access with a certain team. that would mean like another 56 events never mind.) i just want to know what happens after they win the fight at the penthouse. final thoughts, gameplay is awesome, i just want more story (and maybe an option to sell some relics to dorian). also tobias is the best.
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Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay. Would be better if it had controller support. Graphics are a bit meh. I got this in a bundle for $1-2 so it's fine.
This is yet another clever, fun take on the roguelite card battler. I really enjoy the art style and the punny names, as well as the sprinkling of lore that you get as you make your way through. The concept of having a 'team' to represent your deck, with the ability (and encouragement from the game) to mix-and-match each team member, is something I genuinely have not seen before, and adds a ton of replayability to a core loop that can be slightly lacking in that area. This is not an earth-shattering video game by any means. But there are enough unique quirks here to make it stand out in a crowded field, the game loop is satisfying, and I like the characters a lot. (Also I just f'ing LOVE me a haunted hotel, haha.) I've played 22 hours of this so far, and I think all of that was within the span of, like, three days. I haven't touched it since, but I'm extremely confident in predicting that in a couple of months, I'll boot this up again for another dip, and then spend another three days obsessively playing more of it; rinse and repeat. If you're of a similar mind, I think you'll absolutely vibe with this game.
Pros: Deep deck building that has room for plenty of strats to shine, from card spam to Turtling I love the characters and their little interactions with each other. Forming teams with unique names is nice touch. the aesthetic is very appealing with the haunted hotel setting in full swing here. Lots of unlockables to keep runs fresh with new strats to pursue Cons: The overall presentation of a run gets old kinda fast The grind is gonna take you a while to get unlocks Floors are over too quickly when they could be filled with more rooms of chance and random battles. This would give players a risk/reward system of either choosing to take the lift now and avoid further battles or try to complete more rooms and fights for loot. At the moment, you might as well clear every floor before taking the lift. No voice acting + No impactful effects to cards leave repeated runs feeling like you are just playing the same game multiple times without much variety despite using a completely new way to play. (this may be a personal thing) I hated the elevator rides; each floor requires an unskippable elevator ride to the next where you get a short blurb from your party. This is a slow and calming moment that you will have to sit through multiple times across multiple runs full of strategizing, high risk fights, monsters, and difficult choices that all comes to a sudden halt when you get in. It gives me so much whiplash. Lastly, the monsters in general need more variety
Hidden gem of roguelites. Has a little bit of a learning curve but once you find a solid team and good card synergy, it’s incredibly addictive. Took me about 90 hours for 100% achievements but I enjoyed the entire experience.
Lo compré de oferta y merece la pena (siempre y cuando te cueste 5€ max). La idea del Deck building la han desarrollado bien, aunque cuando haces unas cuantas runs para ir desbloqueando personajes, se acaba haciendo un poco repetitivo. Los gráficos son sencillos, lo que permite que sistemas poco potentes puedan tirarlo bien. Igualmente, para echarse partidas de vez en cuando está top. Yo lo sigo jugando de vez en cuando.
Decent game, but in the spirit of Lovecraft gets increasingly challenging before becoming insane, so you'll progress further once you've worked out how to create a decent build and had a bit of luck on the pulls. Very hard but mostly fair, so far it's been a good game for a few idle run throughs on the sofa but I can see from the various secrets I've started to uncover that there's more depth to this ready to be revealed. Perfect Steam Deck compatibility for me, although I use trackpad mouse by default so ymmv.
Really just not a great game. The fundamentals (monsters, card selection, item selection) just aren't very interesting, strategically deep or complex. Sure I've only played an hour and maybe more unlocks eventually but if your core gameplay is boring, my desire to try to unlock more of it is pretty limited. I would say pass this by and go to another deckbuilder.
Very fun deck building game for those who enjoy types of games like Slay the Spire. This is a fun take on a more haunted Theme with good bits of lore and story hidden throughout the levels as you explore new events. Highly recommend for Deck Builder game fans
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Where this game's players are, estimated from review languages.
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