
The Space Between is a surreal short narrative experience in three acts about the walls we build for us.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really interesting game! Loved it
Игра просто ни о чем. Претенциозность идеи и абсолютно нулевая реализация, хотя бы потому что в диалогах непонятно кто говорит, а от этого страдает смысл. Излишняя затянутость: медленная ходьба, медленные диалоги без возможности перемотать реплику, когда прочитал. А ты будешь читать эти реплики быстро, если закончил детский сад, и по итогу сидеть и смотреть на клавиатуру или стену в ожидании новой фразы. Про графику ничего говорить не буду, это вкусовщина. Еще игра вылетела между 1 и 2 актом и пришлось проходить всё заново :/ Но то, что меня добило окончательно это дебильная ачивка, где надо 10 часов сидеть в игре за 1 прохождение (хотя само прохождение занимает 40 мин-1час). ЗАЧЕМ? Если говорить, например, про возвраты, достаточно 2 часа. Игра ничего не может предложить делать в эти злосчастные 10 часов. Просто издевательство.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slow paced philosophical walking sim about an architect. Has brutalist architecture and liminal spaces.
The story itself is an interesting idea, I would argue. However, the execution is hindered by a somewhat clunky script and graceless pacing. What ultimately saves the experience is the last act. However, I am not confident that this alone makes up for the shortcomings of the other parts. Use Cheat Engine's speedhack to give the game an acceptable text speed and thank me later, because dialogue advances at an unbearably slow rate.
10 HOURS!
As the description suggests, a gloomy and atmospherical experience. It is very contemplative and philosophical, you can tell there was a drive behind the works; a message. Gameplaywise there is the issue with the subtitles/texts, they really take their time but after a couple of minutes it seems to fit the whole premise (at least to me). If you like icons and symbology, deep/intimate stories, slow-paced experiences and movies like "My Son, What Have You Done?" and "The House That Jack Built" (or the whole Lars von Trier filmography) i think you should definetly try out this one. It is quite the experience.
Permanently altered my brain chemistry. A gut-wrenchingly bleak story about love and grief that's hard to put into words. Every time I play this game I notice a new detail that makes me rethink the context of the events shown and it's just the right balance of intrigue and room to try and figure things out for yourself. The aesthetic also really works in the game's favor, the blocky retro style that makes details blur together compliments the brutalist style of the environment. It's cold and lonely but I think it just makes you understand the main character's complicated feelings even more. I love this game and if you like surreal walking sims/interactive stories with psychological horror elements you should give it a try.
This game is an atmospheric masterpiece and just a beautiful piece of personal art. I have mixed feelings on the writing/dialog, but ultimately i at least experience it as very authentic and personal. The game leans very much into hobbyist, amateur and almost outsider art games and i personally love these so very much.
A short, surreal game. it feels like a finger wedges into the wrinkles of my brain and wiggles around, massaging some deep part of my cortex. In terms of gameplay, it is a walking simulator, with no choices to be made. The dialogue isn't written as a discussion between two "people," more as a discussion of concepts. The fact that the speaker isn't distinguished adds to the surreal ambiance and encourages a certain mindset. I wouldn't praise the prose itself. It feels more like it's trying to be a somber, dreamy experience. In that, it very much succeeds. The best mindset to take into this game is a sleepy one, allowing its deliberate awkwardness and dreamlike stiltedness. Like in many surreal games, the concepts aren't deep, but they're left open enough for you to think, feel, and interpret further yourself. It's slow, melancholy, and eventually heartily earns its status as psychological horror. Its evolution of sadness and isolation into dread over its hour of playtime is a rare and sophisticated thing to encounter. The art style is polygonal and ugly, but I felt that this serves its story in terms of the protagonist's perspective, the game's atmosphere, and as a way to deemphasize what isn't important. It also serves in the mounting horror.
sobre paredes e pessoas.
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