
The Sojourn is a first-person puzzle game set in an immersive colour-drenched world of light and darkness. Think your way through dozens of puzzles as you traverse parallel worlds, awaken mysterious artifacts and overcome challenging obstacles on an unforgettable journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 229reviews | 71% | — | $81.4K |
| $24.99 | 108ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting puzzles, a decent addition to the 'first person puzzler' genre, but something about it just makes me bored playing after only 20-30 minutes, so I have to play it in smaller chunks. Maybe it's the slow movement speed and the inability to sprint (which is required for the puzzles to work), or the sterile environment with story notes so vague they might as well not be there. Regardless, the puzzles are quite clever and include optional difficulties, which are quite fun to tackle. It's not as strong as The Talos Principle series or the Portal series, but it's good enough to play and recommend.
I'm only partway through, but my initial impressions are that this game is wonderful. It's great to get away from the over complicated nature of today's games, with battle passes and limited time events and inventories with 1500 items, having to go out and grind for gear, and sit there forced to listen to (or read) NPCs talking to each other for hours. This game brings back the simplicity of games I haven't seen in a while. You have basically two core concepts: following the mostly textless, symbolic journey of life, and solving short puzzles in each area to advance to the next. (I appreciate that I'm not forcefully paused to read/click through a bunch of conversations before getting back to actually playing. It's mostly just statues or animations as you're walking by, that tell a story.) This game is beautiful. I love the art style (which is the main reason I bought it) and effects and level / environment design. The sound design and music are really good too. There's something really pleasant about even the sounds of the level forming together out of crumbled material when you first walk into it. The puzzles so far have been satisfying as well, with a good progression from introductory/basic sample levels introducing a new concept, to subsequent levels building on those concepts and getting a little harder each time to keep you interested. (I've gone through around 22 puzzles so far and 6 bonus puzzles.) There is an area with two optional bonus puzzles that you can walk past, and I wish the game told you if you could go back and do these later even if you skip them. I'm not sure if you can, but that was the first thing I looked for before continuing. Based on a forum post it sounds like you may be able to after finishing the game. Also of note, this game doesn't mention anything about VR support, but automatically launches SteamVR when you run it. You can disable that by adding -nohmd to the launch options. Or you can try what seems like kind of an automatic built-into-the-engine vr headset support by adding -vr to the launch options. It looks pretty with the headset, but you can't see any of the menus (you have to navigate them blind by checking how to navigate them in flatscreen mode first), and any of the instruction text on screen which explains new puzzle concepts, is far off to the top left so you can't really see it in your headset or on your screen if you have vr mode enabled. It also doesn't support VR controllers. So the hidden VR mode isn't functional enough to work for your first playthrough. Maybe if you wanted to play through it a second time after figuring out all the concepts. It does work with a gamepad, which is nice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 35ratings |
| 82% |
| — |
| not modelled |
| $4.49−82% | 23ratings | 64% | — | not modelled |
| $24.99 | — | 71%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game. I don't know why so many negative reviews maybe because some levels are tedious and you need to think outside the box in order to beat them. Overall I had a great experience. Also, I think I cheesed some challenges at the end of the game.
枯燥乏味
Bon jeu d'énigme, l'ambiance est super calme et les musiques super douces, les puzzles sont ni trop durs ni trop simples, très cool à compléter à 100%, je recommande :))
The K-mart Talos Principle
не игра, а НЕДОРАЗУМЕНИЕ. купить это, опираясь на теги [h3] #Головоломка #Атмосферная [/h3] было огромной ошибкой, [i] особенно ошибкой было своевременно не проверить качество, щас уже рефанд мне не пропустят... [/i] сложность уровня детского сада, для 5 летнего ребёнка максимум. да и графика хуже чем в промо...
One of the better first person puzzle games that I played. What strikes me most about this game is that all the levels are small. There are only a few puzzle elements per level. Yet, most of the levels succeed in being challenging. Some of the levels are real head-scratchers. Everything about this game feels good. The game has the right level of difficulty. The environments look nice. The effects and the changing environment in between the puzzles make the trip worthwhile. The sojourn tries to tell a story with static human figures you encounter. All together it's a wonderful journey.
The Soujourn ist ein strikt linearer Korridor, der den Spieler ohne Umschweife oder Möglichkeit zur freien Erkundung zum jeweils nächsten Rätsel führt. Diese Rätsel sind jeweils voneinander isolierte Räume, in denen es darum geht von Eingang zum Ausgang zu kommen. Ihr Design und das der sonstigen Elemente, die dabei helfen, Abgründe zu überwinden, Tore zu öffnen oder kaputte Brücken (temporär) zu reparieren, sind zunächst interessant, fordern aber bald mehr die Geduld heraus denn den Verstand - denn die Spielerkamera ist nicht nur peinlich langsam, sondern auch nicht sprinten. Fazit: The Sojourn wollte The Talos Principle nachahmen, aber erreicht nicht mal annähernd dessen erzählerisches Niveau und liefert am Ende Puzzles à la "The Witness", aber ohne dessen Fülle und Anspruch.
Я даже не могу сказать, что это плохая игра. Я видел достаточно плохих игр, и они просто интереснее. Здесь сам элемент головоломок интересен, но он заложен в преснейший сюжет и в преснейшую графику. Я не знаю, наверное, это первая игра студии? Я не могу придумать ни единой причины, по которой порекомендовал бы эту игру кому бы то ни было. То есть, тот же QUBE-2 при всей своей шаблонности создаёт ощущение прогресса и общей взаимосвязанности головоломок. Здесь есть пара интересных головоломок, но даже их структура довольно странная. Большинство уровней после прохождения немножко изменяются и можно собрать "свиток" - цитату их разряда "Волк слабее тигра и льва, но в цирке не выступает". Их жутко неинтересно собирать, они неинтересные ни как челлендж ни как элементы коллекции, ни сами по себе в плане цитат. Короче хз, я не уверен, что у кого-то из делавших эту игру было представление о том, зачем он её делает. Так бывает, ну, это неплохая тренировка, игру я купил так что компанию поддержал, но пусть делают что-то более осмысленное.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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