
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simplemente perfecto!! recomendado en todo sentido!! please arranquen The Sinking City 3
Çok güzel oyun
既然专家天赋是通关后才能兑换获取,那就不要在玩家首次游玩时显示出来,看得到得不到很扫兴。 而且物资管理不放进包里就不能合成弹药和治疗药这种玩法显得很过时,目的仅仅就是为了多跑几次安全屋耗时长。我临时把物资丢地上合成完再捡回来难道这样不现实? 有个成就3小时速通,这样明罢出来是给玩家知道你游戏体量只有3小时吗?怎么能官方剧透呢? 专家天赋,3小时速通这种影响首次游玩体验的内容一开始就应该隐藏起来。 天赋设定存在很大的问题,18个天赋只能装备4个,也就是说要浪费很多点数用来“搭桥”开下一级天赋。造就了很多废技能而我无法受益。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it's great! But then again I'm a big fan of the Alone in the Dark series so this was perfect for me. I see a lot of reviews complaining too much combat, there is a lot but just set gameplay options to easy and you'll have no problem getting thru it. I Love it!
Fantastic. Just fantastic.
Typisch geklauter Mist! Nichts an diesem Game hat man sich selbst ausgedacht. Einfach alles wurde von Resident Evil geklaut. Das Inventar, die gesamte Aufmachung, sogar die erworbenen EP die man für Quatsch erhält wie ,,schlage einen Gegner mit der Hand,, um die EP in einem internen Shop auszugeben für Kosmetika, Waffen und Designer Grafiken....Also einfach nur dumm übernommen. Das Spiel ist keineswegs zu vergleichen mit dem ersten Teil. Keine frei erkundbare Karte mit versteckten Gegenständen oder Rätseln, die Grafik der Charaktere ist ja mal unter aller Sau...Im ersten Teil hat man einen ♥♥♥♥♥♥♥♥♥♥♥ Detektiv gespielt mit Augenringe, dem man angesehen hat, dass er müde und depressiv ist. Jetzt spielt man einen glatten Alan Harper, der dauerhaft guckt, als hätte er einen Plug im Zimtstern...Zudem ist das schlimmste, dass dieses Spiel NICHTS mit Lovecraft zu tun hat. Haben die Entwickler überhaupt ein Buch des Autors gelesen? Keine Stimmung, keine Atmosphäre, einfach nur Zombie schnetzeln an der Wasseroberfläche! Und Leute, was soll dieses geheule am Anfang? Slava Ukraini ♥♥♥♥♥♥♥♥ kann keine Sau mehr hören! Euer Zweitsitz ist in Irland, also tut nicht so, also würdet ihr in Kiew direkt an der Front unter härtesten Bedingungen dieses Spiel entworfen haben! Mit 90 Milliarden Euro Unterstützung durch Deutschland und einer neuen Villa für Schneelesnky in Wandlitz, können wir wohl mindestens eine deutsche Synchro erwarten. Aber selbst das bekommt ihr nicht hin! Fakt ist, ihr habt einen geilen ersten Teil mit Detektivarbeit und Hintergrund Story in einen Seelenlosen Zombie Shooter verwandelt! Schande Leute!!! Nur Resident Evil Fanboys feiern euren ♥♥♥♥, aber mit Lovecraft hat das nichts mehr am Hut! Ps: Danke an den Steam Support, dass ich trotz meiner Spielstunden diesen Fehlkauf reklamieren konnte! Da unterstütze ich lieber mit meinem Geld Produktionen, die ihrer Linie treu bleiben und vorallem eine deutsche Synchro anbieten. Weltsprache am Anus!!!
Sinking City 2 has that old school feeling of the original Resident Evil games. Everything from resource management to inventory space is present. While it does have some modern additions, they still add to the resource management I mentioned earlier. The story is interesting in it's own right, but doesn't hold the game back. Enemies is the game are kind of limited and some become kind of repetitive towards the later parts of the game. Since I enjoyed this one I might go back and check out the first one.
直接講重點 一代的大地圖找線索跑任務地點、看到恐怖場景/觸手海鮮怪會掉SAN值的機制、NPC對話選項、劇情分支RPG的元素全都被拔了,改成重製RE的TPS箱庭探索。 一代的四次元口袋包也沒了,一樣改成RE的背包格子整理大師。並且二代的任務關鍵道具會占用背包空間(一代不會),如果是那種不喜歡滿地圖找鑰匙開物資箱的玩家,你的背包只有初始的6格空間,整個遊戲體驗會非常痛苦。 不太懂為甚麼把原有的特色丟掉,跑去搞一些不知所謂的縫合要素。 我是來當傳奇調查員,不是來當里昂的。你們想幹甚麼? 克系的醍醐味就是在各種角落找線索,發覺藏在社會底下的未知、不可名狀、褻瀆的邪教儀式。隨著劇情潛入各種詭異的邪教據點/遠古外星人神殿,然後轉頭一看發現有一堆邪教徒/超自然力量/觸手怪等著把你灌到滿出來。 並不是開場沒多久就直接把一狗票的怪物丟你臉上,而且這一大半的怪物都是喪屍,何意味? 不說的話我還以為是在玩惡靈古堡呢。 很行啊,把這全推給大洪水是吧😅 里德:孩子們 我沒意見😅 最後是DLC,於主選單進去,是一個純獨立的關卡章節,打完後給一把破左輪可以拿回本體用。這個DLC與成就無關,在意的買本體就好。 總結:平庸之作
Good game, runs well too
Той випадок коли зміна концепту гри йде на користь У порівнянні з першою частиною гра виросла у всьому Найголовніше, хочеться виділити атмосферність і візуальну складову. Похмуро, напружено, лячно Локації тепер різноманітні, нема відчуття самоповтору, кожна кімната виглядає продумано і унікально Історія цікава хоч і не дуже тривала, гарно прописані персонажі Детективної складової стало менше, але мені особисто якраз було достатньо і цікаво Бойова частина трошки специфічна, але загалом звикається. Є певний виклик В технічному плані також все зроблено дороьно, якихось проблем, помилок чи візуальних артефактів не було
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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