
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10 Great story, the biggest issue I take is with the combat. But, the game was still very enjoyable.
Lovecraftian themed Resident Evil 2 (2019). It's wonderful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.4K | 88% | $17.99 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10
An excellent addition to the Survival Horror Genre. Frogwares genuinely surprised me with their progress, after years of detective games they've taken a bold new leap into full survival horror, if you were a fan of the detective heavy gameplay of the first game, you won't find this here, if you enjoy Survival Horror you'll find something greater. The Sinking City 2 is a standalone sequel that executes Survival Horror in an almost cliche way. All the staple features are here and well executed. Presentation is slightly rough around the edges but still high fidelity, lighting is effective, environments eventually become impressive, performance is a little lackluster but not bad for a new release using UE5. Combat is initially underwhelming, but this smoothes out once you settle into a rhythm, satisfying physically modeled weapon upgrades applied to faithful weapons of the genre. From that, the inventory system, it's wonderfully executed but mirrors the likes of Resident Evil, it's nicely limited with just the right amount of supplies, this fumbles in some encounters where you won't have enough to get through so they keep respawning items mid-encounter. Story exists, look I'm just here to crawl my way through abandoned buildings and rustle through drawers for scraps, all while trying not to get murdered. There's a little intrigue and a carrot to keep you moving forward, that's all I need. Level design and enemy encounters, it's a slow burn with both, honestly I was on the fence the first couple of hours, enemy encounters were a little frustrating and slightly predictable, enemies popping up at every single opportunity available instead of allowing the tension to build. Level design starts off simple, hopping between small self contained locations working your way around a grander area towards your immediate goal. Both level design and encounters elevate phenomenally after the first few hours, while it maintains the gas on enemy spawns it applies a thrilling pressure and keeps you on your toes, desperately navigating through a much more complex and wonderfully interconnected level that dynamically pushes you through it, just excellent. Sound design is decent, plenty of spooky noises, guns sound punchy with a couple of moments that really stood out to me. Voice acting does the job. Look, so far (not finished it yet, hopefully they don't ruin it in the last few hours) it's a wonderful tribute to the genre, Frogwares decided to stretch their legs and enter a challenging genre to master and they sure seem to come close, they simply get it, they've followed every single trope they could, but I can feel the passion behind it, and they throw in some surprises along the way. Well done to the team, I look forward to seeing what they do next.
不错的生化危机代餐
I played the first one, and yes this is different. However, this game looks like it was made with love. Also, eldritch horror is badass.
Amazing game! Thus little warning for ones who loved 1st game - 2nd part is like Silent Hill. It's linear and don't have this detective gameplay style.
Le jeu porte le mauvais nom, il devrait s'appeler Resident Evil. C'est un très bon Resident Evil like mais pas un bon sinking city, la seule ressemblance avec le premier est l'univers lovecraft.
Simplemente perfecto!! recomendado en todo sentido!! please arranquen The Sinking City 3
既然专家天赋是通关后才能兑换获取,那就不要在玩家首次游玩时显示出来,看得到得不到很扫兴。 而且物资管理不放进包里就不能合成弹药和治疗药这种玩法显得很过时,目的仅仅就是为了多跑几次安全屋耗时长。我临时把物资丢地上合成完再捡回来难道这样不现实? 有个成就3小时速通,这样明罢出来是给玩家知道你游戏体量只有3小时吗?怎么能官方剧透呢? 专家天赋,3小时速通这种影响首次游玩体验的内容一开始就应该隐藏起来。 天赋设定存在很大的问题,18个天赋只能装备4个,也就是说要浪费很多点数用来“搭桥”开下一级天赋。造就了很多废技能而我无法受益。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.