
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game, Good Story, Lots of scares and some interesting characters.
Quite good - my second favorite lovecraftian game after recent Alone in the Dark
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.4K | 88% | $17.99 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Typisch geklauter Mist! Nichts an diesem Game hat man sich selbst ausgedacht. Einfach alles wurde von Resident Evil geklaut. Das Inventar, die gesamte Aufmachung, sogar die erworbenen EP die man für Quatsch erhält wie ,,schlage einen Gegner mit der Hand,, um die EP in einem internen Shop auszugeben für Kosmetika, Waffen und Designer Grafiken....Also einfach nur dumm übernommen. Das Spiel ist keineswegs zu vergleichen mit dem ersten Teil. Keine frei erkundbare Karte mit versteckten Gegenständen oder Rätseln, die Grafik der Charaktere ist ja mal unter aller Sau...Im ersten Teil hat man einen ♥♥♥♥♥♥♥♥♥♥♥ Detektiv gespielt mit Augenringe, dem man angesehen hat, dass er müde und depressiv ist. Jetzt spielt man einen glatten Alan Harper, der dauerhaft guckt, als hätte er einen Plug im Zimtstern...Zudem ist das schlimmste, dass dieses Spiel NICHTS mit Lovecraft zu tun hat. Haben die Entwickler überhaupt ein Buch des Autors gelesen? Keine Stimmung, keine Atmosphäre, einfach nur Zombie schnetzeln an der Wasseroberfläche! Und Leute, was soll dieses geheule am Anfang? Slava Ukraini ♥♥♥♥♥♥♥♥ kann keine Sau mehr hören! Euer Zweitsitz ist in Irland, also tut nicht so, also würdet ihr in Kiew direkt an der Front unter härtesten Bedingungen dieses Spiel entworfen haben! Mit 90 Milliarden Euro Unterstützung durch Deutschland und einer neuen Villa für Schneelesnky in Wandlitz, können wir wohl mindestens eine deutsche Synchro erwarten. Aber selbst das bekommt ihr nicht hin! Fakt ist, ihr habt einen geilen ersten Teil mit Detektivarbeit und Hintergrund Story in einen Seelenlosen Zombie Shooter verwandelt! Schande Leute!!! Nur Resident Evil Fanboys feiern euren ♥♥♥♥, aber mit Lovecraft hat das nichts mehr am Hut! Ps: Danke an den Steam Support, dass ich trotz meiner Spielstunden diesen Fehlkauf reklamieren konnte! Da unterstütze ich lieber mit meinem Geld Produktionen, die ihrer Linie treu bleiben und vorallem eine deutsche Synchro anbieten. Weltsprache am Anus!!!
Overall I've enjoyed my time so far. Two gripes I have are 1) The uncanny mouth/facial capture/rigging. 2) The main characters voice acting falls flat. Neither of these things are game ruining. The gameplay and gunplay feels fairly smooth. I think the lack of a stamina bar trivializes encounters but this may change on higher dificulties. The hard puzzle difficulty is fun. Describe the game: A lovecraftian spin on survival horror. Silent Hill puzzles with Modern Resident Evil Combat and a splash of Dead Space. I think you'll enjoy the game if you like this mythos.
Thumbs up
8/10 Great story, the biggest issue I take is with the combat. But, the game was still very enjoyable.
Lovecraftian themed Resident Evil 2 (2019). It's wonderful.
Wonderfully made gem. Little stingy on the ammo but not near as bad as Cronos was. There are some areas that absolutely REQUIRE you to dodge and get out. As far as the game goes it has fantastic set design in its world. Just wonderfully done. A little too much reuse of poster assets but other than that it's pretty great. Sound design is just phenomenal for a AA game. Uses proper 5.1 and 7.1 audio placement and sound effects. Great music and BOOMIES for the guns. Well done. Graphically it is better than the first game but don't expect Crysis 3 level of detail here with the latest iteration of UE5. Still, I'm not complaining. It's all wonderfully done so far. Combat is decent. Ammo is scarce. Dodging is your friend. Learn that and you'll have a great time. Story is really interesting so far. No complaints honestly. Character models are nice. Main character has ONE thing that bugs me. Is that a cold sore on his lip, a blemish of some sort or a slightly fat lip? I can't tell! LOL It's IS a SOLID AA game. Easily recommended if you like survival/horror/action/adventure games. Easily.
5/10
不错的生化危机代餐
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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