
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 325ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Recommend! The optimization is cool, but sometimes cut-scenes appear with reloaded models (but it can be happened only once on start of the cut scene, so not so critically) And some reflections on water are slightly soapy while on boat on max possible graphics preset.
Perfect sequel! Had it preordered for a long time and was waiting for the day the game dropped. Had high hopes when i started playing and enjoyed every second so far! Love what they changed from the visuals to the gameplay from the first one. Definitely a recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #31 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would prefer to give this a mixed rating if that was possible. Visually, the game is striking & I think the overall visual world building is excellent...but that is kinda where it ends. It is clear in its intent to be a resident evil style game, which actually got my attention as the RE2 remake is one of my favourite games. However, where Resident Evil has years of refinement behind it, this is a first attempt for this developer. Whilst it is not outright bad & a good attempt, it is frustrating to the point I don't find it fun to play. The story also just seems flat, almost as if there isn't one. A lot of what is being done feels & ends up being pointless to the overall story. The combat itself is largely okay, but the enemy spam in tight corridors gets very tedious rather than engaging. There is also a balance of ammunition to enemy volume, which makes dodging your best friend...if you wasn't in a tiny corridor with multiple enemies blocking the only way forward. I think some people will like this, but it is a test of nerves & not in the intended horror way. As a first attempt, its quite formidable & I do still have faith in them to create another better game like this if they wanted. I did not play the original, so I have no attachment to whatever it was, but I do here that is also a bit of an issue for some. I will not be finishing this game unfortunately, but I do not fully regret buying it.
This game was incredible, definitely felt like resident evil met lovecraftian horror, people in the comments claiming "its not a sequel" when they explicitly stated this game would be a standalone shocks me, incredible game, incredible work, incredible job 10/10
Great atmosphere, scary baddies, less open world, but still digging it.
If you're a Sinking City Fan, skip this game. If youu like Resident Evil, you maybe find it good enough to play. The Skill System is pointless, the inventory is a joke. You just run for and back´to empty the inventory. The Enmies tank to many buellets, they reserect while you're fighting 3 other enemies and the melee attacks are too weak, its was not a joy. The Game looks pretty but the gameplay is not like sinking city 1.
This is just amazing. It definitely makes it into my top survival horror games. In my opinion, it’s a much better execution than the first game, which I still haven’t been able to finish. A solid 8/10 so far.
Fun game that has a great lovecraftian atmosphere. About 7 hours in so far and I'm truly impressed by this game. Lots of similarities to Resident Evil. I've only experienced one minor bug whereby my character transported a few feet away, not a big deal.
It's budget Resident Evil/The Evil Within. But not in any good way. You can feel the budgetary constraints everywhere, from the feel of the combat, to the voice acting, to the writing, to the facial animation, and to the constraints of the areas. But it also isn't a unique or endearing experience built around a smaller scope and budget. It's trying to contend and be seen with games that it just cannot mimick. It's a shame bc it's obvious there was passion behind this, but I think they bit off more than they could chew. This is just not worth $50.
PROPAGANDA AND GENUINELY MID GAMEPLAY NO WHERE NEAR THE QUALITY OF THINGS THEY ARE "HEAVILY" INSPIRED BY. ALSO THE WRITING WAS HEAVILY MILLENNIAL AT TIMES SO BAD I PHYSICALLY CRINGED. WATCHED A REVIEW TO CONFIRM THAT THE REST OF THE GAME ONLY GOT WORSE FROM THERE, BUT WAS SADLY SIX HOURS IN BY THE TIME I REACHED THE CHURCH. WISH I WAS BELOW THE TWO HOUR MARK SO I COULD REFUND. LAST GAME I WILL BUY FROM THEM. DONT WASTE YOUR MONEY. ANOTHER ATYPICAL UNREAL ENGINE, GIRL BOSS, SLOP GAME. 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.5M | 3.9K | 82% | $29.99 | |
| $2.5M | 5K | 75% | $16.99 |
Related
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|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
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| $371 | 3 | 0% | $5.99 | |
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