
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.4Kreviews | 84% | — | $2.1M |
| $49.99 | 325ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a super cool game. not easy, even on story mode. A game that will make you think... some things a little janky, got stuck behind a door...lol I give it a 8 out of 10
As a fan of the original game I can understand where other fans are displeased with the change in direction into a more action horror game the sequel took. I believe both games should be appreciated for what each individual game brings to the Mythos. At its heart this game is a resident evil like and the developer really took some time in fleshing out the combat which is such a major improvement over the original game. This game still offers brief moments which really make you think to solve a puzzle but overall its much more welcoming to someone who may just enjoy a good action horror game. As a fan of the Mythos this game did a great job in touching on subjects without the feeling of having to have read the stories so it is easy for anyone who is looking to take a first step into Lovecraft Lore. If you are a fan of the modern resident evil games this is absolutely a recommendation from me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #31 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like The Sinking City 1 and want something similar, you will hate this. If you want a competent survival horror game that borders veeeery close to being a Resident Evil rip-off you will love this. I liked Part 1 but i LOVE Resident Evil so i would have been fine with either, the end result is a very pretty looking game that is technically sound with a lot of references to all the lovecraft stories but with a Resident Evil skin. i´d give it a 7.5/10.
8个小时开着神通通关,射击苦手的我也不想没苦硬吃。首先,神通并不会破坏这个游戏的太多游戏性,可能会破坏沉浸感和大幅降低游戏时长,但是我认为, 对于时间不是很充裕的玩家不失为一个选择。之后就是对游戏本身的评价。 第一,这游戏卖到200块以内是完全合算的,目前不急的可以等折扣,因为剧情线并不是很长,内容也没有那么惊艳,个人感觉很多伏笔也没有回收,可能是为了第三部? 第二,这游戏优化是合格的,我的笔电版4080跑超高2.5K感觉还挺好,显卡和CPU占用都没那么高,没有出现让我感觉我的配置并没有带来应有的体验。 第三,游戏性方面,我打个不严谨的比方,这游戏之于生化危机最近的作品,就好比 Lies of P 之于血缘诅咒,接近于80%的像生化,同时又有点心灵杀手2里面的东西,这里就不展开说了。 第四,质量方面,讲道理在那种背景下,能做出这个质量的游戏,即使是在这个内容体量上来说,也能给到一个“值得推荐”,基本做到了全方位合格,玩起来不会让我有明显的出戏和割裂感(嘛,有些映射现实的内容还是会有的,但是我个人可以理解)。 第五,剧情单独拿出来说,因为我觉得可能需要提醒想体验的玩家,这个游戏的剧情,你不能抱着一个看待一般RPG的角度看,得考虑到游戏的洛式背景,考虑到背景之后,那么这个剧情就是合格的,充分传达了啥叫 “宇宙根本不在乎“;但是如何不了解洛式恐怖的玩家,可能会感觉 ”我玩了个啥“。这个游戏结合剧情,有意思的一点在于,让我以另一个视角来思考玩家游玩过程的意义,而不是像大部分生化系列游戏一样。
A different kettle of fish to the first one. Gathering clues and piecing them together are optional and not needed to progress but you will miss out on talent points. I'm only a few hours in and I would describe it more of an H.P Lovecraft inspired Resident Evil which is no bad thing. I'll update this review when I've played it more.
Quite a well made game, the only thing that keeps me away from getting the dlc is that it doesn't have any achievements.
An excellent modern survival horror with a gorgeous aesthetic, expert level design and well crafted combat. Supremely polished for a small-ish AA effort. The first game's jank is done away with here to build something much more in line with genre expectations. It does lose some of the more interesting gameplay ideas of the first game but I think the trade off is worth it as the final experience is far more playable and enjoyable than what came before. As a huge fan of the survival horror genre I appreciated Frogware's take here on classic genre tropes. There's a limited inventory with item boxes at safe havens, there is backtracking and locked doors galore. The game is sometimes punctuated by more bombastic action sequences. All of this is contextualized by an adequate story that does enough to keep the player intrigued but didn't blow my mind. I found the core duo here believable enough as partners [spoiler]and I enjoyed seeing Faye be more than a damsel in distress which I was initially worried about.[/spoiler] Technically quite sound as well. Had some classic UE5 stutters here and there but nothing too jarring. The game is quite beautiful and I didn't encounter any immersion breaking bugs or crashes.
Perfect sequel! Had it preordered for a long time and was waiting for the day the game dropped. Had high hopes when i started playing and enjoyed every second so far! Love what they changed from the visuals to the gameplay from the first one. Definitely a recommend!
Not worth $50, i could of had mortal shell 2 instead. This game wants to be resident evil so bad but it fall short in many ways. Some puzzles are fun. Gun play it boring, melee is ♥♥♥♥ even though some weapons prioritize it. Each level feels repetitive. The main character feels like "John Protagonist" trying to be Leon but without the charm. Also I spent the first hour loading shaders, should have seen the signs.
Wow ! Game is so good, a great Resident Evil like in the map conception and crafting. And its a damn compliment. Visual are insane with DLAA, MFG 4x is so well implemented. PLaying in hard and damn you gotta be careful. Its so so much better than the first one! Buy this game and support those devs.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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