
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich Liebe sieses Dpiel. Einzigster Wehrmutstropfen das es keine offne welt ist aber sonst nichts auszusetzen jeder der dieses Genre mag sollt es sich holen.
The Sinking City 2 does, very quickly, have an eldritch elephant to address. It is not the same type of game as the first, and the Curse of Expectations can do a lot of damage. Instead our second flooded life is focused almost singularly on telling one story. This becomes a second eldritch elephant in that The Sinking City 2 is much like the Resident Evil remakes. A little too much. The Curse of Comparison. It is easy to understand being thrown off by both of these things. It is strange. I have played games inspired by other games before. I have played games that copy near the entire of their inspiration. I have played games explicitly trying to recreate and capture the essence. It's not necessarily a bad thing to do any of these things. I just can't tell .. which this is? Perhaps none of these things, and perhaps it shouldn't matter. It is however an inescapable comparison point that quite aptly sums up the feel of the game. One reason for this is the base enemy being zombies. The idea behind them, the way they work, needing an ever present potential threat that can be a part of the environment and death and destruction without just having a creature pop into existence. It makes sense. It's a wonderful horror concept on paper. Whether lacking some key aspect, delivery, or via the Curse of Comparison .. they're just zombies. They even mutate similar to Resident Evil later on when they lose their heads. Then there's an enemy to stomp around after you menacingly for a while.. It's fine. They are perfectly fine enemies, it's a solid horror survival game. This brings us back to comparisons to the first game. The Sinking City 2 is much more of a pulp eldritch adventure than a tentacle nightmare noir. The combat and moment to moment gameplay is much more engaging. Worry about ammunition, worry about health, fight or avoid the monsters. How to navigate where you need to go, what trouble to expect along the way. Certainly the game doesn't waste of much of your time bumbling back and forth across an open map and can develop the areas it does have more fully. This change of focus has also lost the investigative aspect along the way. A fragment of it is still kept around by having a little note board and some puzzles, but a lot of this is dedicated to 'the locker code is split into three pieces; link them together' or similarly simple conclusions you might be reaching just through playing the game. I think this expectation to be more than running and shooting may be the bigger hurt in the switch from 1 to 2. The Sinking City, while with many of its own flaws, had the draw of trying to be a detective. Considering the information you find, considering motives of other people. Not always, but it was more than other Lovecraftian games have gone for in the genre. That isn't to say you shouldn't consider the information in front of you: there is still a solid story to The Sinking City 2 and I think this connection to the first game holds more than just the curses of expectations and comparison, I think it also gives it more depth. A lot of Calvin's story in Arkham is.. the opposite of what goes on with Reed in Oakmont. On his best day I did not get the impression Reed found living life easy. He struggles while dealing sometimes with the worst in people and motivations all over the city. Calvin on the other hand seems to have energy and hopes and dreams, even if things aren't great right now. He would rather avoid most of the city, and is more focused on the one task at hand. The games reflect the nature of their characters and stories. Overall I enjoyed The Sinking City 2. It took some time to dispel some of the curses, but it is a good game underneath the fog. Detailed environments and background information. Some silly easter-eggs that also aren't blatantly out of place. I appreciated the conversations we did get, and it was nice to see that Innsmouth and Oakmont were still on the map. There are flaws in execution in some parts, the ending at first had me.. upset with some aspects; but with further thought it became ok. It's difficult to think of other ways to convey the required information and not make it too obscure, but it does come across as a bit too.. straight-forward and expository. While I liked her company I would appreciate if Faye didn't backseat to tell me I've just been punched in the face. I'm well aware, honey~
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| — | 0 | — | — | |
| — | 0 | — | — | |
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think you can find the base game pretty fun if you're into the Resident Evil style of games, but with a thematic twist in the portrayal of horror. The gunplay is solid, the inventory system is very RE-like, I like the saferooms and the relaxing music, the "zombies" are sometimes scary, the environmental storytelling quite good even though the plot can be whack at times.
Si eres fan de Lovecraft y te gustan los survival horror este juego te va a encantar, si vienes del primero y vas buscando lo mismo tienes que saber que este cambia bastante respecto al primero, deja de ser un mapa abierto que puedes recorrerlo a tu gusto y pasa a ser un juego mas pasillero, también se acabó el modo investigación del anterior juego, este es mas sencillo y menos libre. Aun así es un muy buen juego.
This is hard. I would give the game a 6/10, as it is all well done, from music to visuals. But it lacks some serious depth, enemy variety and freedom in the world. But for lovecraft fans i would say it is a 8/10, so give it a go, if you like the setting.
Good, not great, good. Could have been longer, puzzles are satisfying, monsters are able to be dealt with, dialog isn't woke trash. Recommend only on a deep sale since I beat the game in 8 1/2 hours on non easy detective mode.
The predecessor had a way more interesting story. the puzzles are basic Resident evil rip offs (grab the valve from across the map turn off steam) and maybe some numbers.
Ottimo, veramente un buon gioco. Non è un capolavoro ma neanche un flop, è un bel gioco che vi terrà occupati per 20/30 ore. Trama misteriosa e che in stile Lovecraft ci lascia costantemente con più domande che risposte, mentre il gameplay è un Resident evil con la legnosità di Silent hill 2 remake (soprattutto nel combat si nota di più il secondo). Tutto sommato ha i suoi difetti questo gioco ma comunque rimane un bel titolo da recuperare, lo consiglio così come consiglio di dare una chance anche al prequel.
Redemption for the sinking city 1 fiasco!
very good
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