
Play with life and discover the possibilities. Unleash your imagination and create a world of Sims that’s wholly unique. Explore and customize every detail from Sims to homes–and much more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 200.4Kreviews | 86% | #43 | $0 |
| Free | 140Kratings | 75% | #74 |
Engagement
Reviews
Themes across 2769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ea sucks mega ♥♥♥♥ bro
Extremely greedy with DLC, in addition to being the most poorly-optimized game I've ever played. Still sometimes fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #36, worst FR #73 · 11 markets collected
US · last 30 days
Stats
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Japanese, Norwegian, Polish, Portuguese - Brazil +6 more
| not modelled |
| Free | 14Kratings | 60% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a great game, if you dont know what it is... have you been living under a rock? however to have a decent, immersive game you need to download a billion mods and pay out for game packs/ expansion packs etc. that said the vanilla game is alright.
Sims 4 has BEEN going downhill and it's obvious EA doesn't care how buggy the game is since they were still somehow able to make money off this franchise. EA being sold off after the entire userbase was against the sale (won't get into it in a review but I suggest you look into it yourself) pushed me over the edge to get rid of my sims games I have on PC. RIP to a franchise that was once one of the most unique and creative ones in the industry. The void of this game will easily be filled by competitor games, along with sims 2 on a DVD rom from back when the developers didn't hate their fanbase. All I'll miss from sims 4 is my virtual chickens.
i can no longer support this game. The bugs have gotten so bad i have yet to play it in a year. I almost perma lost my game save from the bugs. It sucks cuz i like the game (as you can see by the hours i have invested).
its buns without mods and dlc if u dont have either its like being cucked
Mods are carrying it so damn hard
Most of the fun content is locked behind a dlc And there are just a ♥♥♥♥♥♥♥ of dlcs
I love love love this game, but "Would I recommend this game to other players?" 😭 Realistically, in 2026+, n-no... 🥹✌️
моя любимая порно игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 13 | 77% | Free | |
| — | 0 | — | — | |
| $1.5M | 2.3K | 72% | $19.99 | |
| $49.8K | 94 | 31% | $9.74 | |
| — | 0 | — | — |