
Play as Conrad, the town's executioner. Investigate a mysterious death, gather clues, question suspects and solve puzzles in this classic point-and-click mystery where witchcraft and superstition conceal a far darker truth.
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About
Renowned artist Theobald Breitsam is found dead in his workshop, surrounded by occult symbols and hundreds of black feathers. His body is covered in wounds - but they were made by no blade. They were inflicted by something that should not be possible.
The city council already has a suspect accused of witchcraft and is pressing for a swift verdict before panic spreads.
Conrad is the town's executioner. His duty is to carry out sentences - not to question them.
But something is terribly wrong.
Is it witchcraft? Superstition? Or is there a truth behind these events that defies every rational explanation?
The deeper Conrad digs, the less human this case becomes.
As the town's executioner, Conrad belongs to the so-called "dishonourables" - people forced to live on the fringes of society. Feared. Shunned. Yet indispensable.
Precisely because of this, doors open to him that remain closed to everyone else. He speaks with beggars and patricians, prisoners and priests. He moves between taverns, prison cells and council chambers, following a trail of contradictions and carefully concealed secrets.
Executioner Conrad knows the darkest sides of human nature. But this time, he is facing something darker still.
Someone - or something - is watching him.
Play as an Executioner
Step into the role of a man who is feared as much as he is despised. As the town's executioner, you move freely between every layer of society, gaining insights denied to everyone else.
Where judges remain silent, priests evade the truth and citizens guard their secrets, Conrad can ask the questions no one else dares to ask.
Solve an Impossible Murder
Follow the clues, question witnesses and uncover secrets buried deep beneath the surface of a Renaissance town. Black feathers. Occult symbols. And a truth no one dares to speak aloud.
Not every witness tells the truth. Not every clue leads to the answer. And some secrets may have been better left buried.
A Renaissance Town in 16th-Century Franconia
Explore more than 50 handcrafted locations, from the executioner's tower and winding alleyways to the council chambers of the powerful.
Meet merchants, clergy, craftsmen and nobles whose fates are intertwined in unexpected ways. Behind every door lies another story - and sometimes another piece of the puzzle.
Classic Point & Click, Reimagined for Today
Focus on puzzles, exploration and dialogue in a smooth, story-driven adventure without unnecessary busywork.
Intuitive controls, logical puzzles and a strong emphasis on atmosphere and storytelling ensure that the mystery always takes centre stage.
Atmospheric Retro Pixel Art
More than 30 lovingly animated characters bring the town and its inhabitants to life.
A haunting original soundtrack and meticulously crafted locations capture the dark atmosphere of an age shaped by superstition, fear and the struggle for power.
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Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bueno pero corto, 1h 30m he tardado en completarlo.
„The Silver Crow“ ist ein sehr gutes Detektivspiel mit Adventure-Elementen. Der Protagonist ist ein Henker im Deutschland des Jahres 1582, der einen Mordfall aufklären muss, zu dem auch ein Hexenjäger hinzugezogen wird. Grafik und Sound sind hervorragend. Die zu lösenden Aufgaben sind logisch aufgebaut und bis auf eine, bei der es auf Beobachtungsgabe und Klickgeschwindigkeit ankommt, lassen sich alle anderen deduktiv lösen. Der Protagonist ist ein sympathischer Kerl, und ich kann dieses Spiel wärmstens empfehlen.
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Languages: English, German, French, Italian, Spanish - Spain, Spanish - Latin America, Russian
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich hatte das Spiel in 3 Stunden durch ohne mir den Kopf zu zerbrechen. Die Story und das Ambiente sind allerdings wirklich gelungen so dass ich hoffe dass die Abenteuer des Scharfrichters weitergehen werden!
Kurzes, aber sehr gutes Spiel. Man kommt auf die Lösungen der Rätsel durch probieren von selbst, also nichts absurdes. Finde den Artwork-Stil und die Stimmung in dem Spiel auch schön. Schade, dass es so kurz war.
Tolles Spiel. Danke dafür <3 Ich würde mich über einen Nachfolger freuen.
Engaging, colorful point and click game with a few twists along the way. It took me one sitting--about 3 hours--to complete. Recommend.
You play as Conrad, an executioner haunted by disturbing dreams of one of her most recent victims, a woman accused of witchcraft. Ironically, Conrad is also a healer who uses her knowledge of herbs to treat people suffering from all kinds of illnesses and diseases. However, it all starts with a murder that appears to be tied to witchcraft. For a point and click adventure, the mechanics are very familiar. You use your mouse cursor to search each scene for hotspots and interact with them depending on how the cursor changes. Every hotspot has only one possible interaction, which is indicated by the cursor itself, but you still need to search carefully because the game doesn't include the modern convenience of a button that highlights every interactive object. The cursor can turn into a magnifying glass, which lets Conrad comment on objects and usually provides extra background about the world or its characters. A speech bubble is used for conversations, a hand lets you collect or use objects, and an arrow moves you to the next room or area. Conversations let you choose from several topics, and once you've selected one, it becomes grayed out so it's easy to tell what you've already seen. As the story progresses and Conrad uncovers new information, old topics disappear and new ones take their place. There aren't many people to talk to outside of the main cast, though. A few townsfolk are scattered around, but the town itself often feels empty as you wander through its many streets. Many of these locations mainly exist to connect important areas while giving you the chance to admire the detailed pixel art. Most contain very few hotspots, and some have none at all. Thankfully, you rarely spend much time walking through them because double clicking an exit arrow instantly takes you to the next screen. Getting around becomes easier with the map, which gradually adds new destinations as the story unfolds. The hand cursor also helps you recognize objects that will become important later. Sometimes you'll notice an item marked with a hand, but Conrad won't pick it up or interact with it until she has a reason to do so or it becomes relevant to the current objective. Remembering these objects can save you quite a bit of unnecessary backtracking. Collected items are stored in a standard inventory, where you use them exactly as you'd expect. Click an item to place it on your cursor, then click the hotspot where you want to use it. If you've chosen the wrong combination, Conrad responds with comments like, "This is wrong," or "I should sleep more," along with a few other amusing lines. The nice thing is that the selected item stays on your cursor, so you can immediately try another hotspot instead of selecting it again. It only returns to your inventory if you click somewhere that isn't an interactive hotspot. The puzzles are straightforward, logical, and rarely leave you wondering what to do next. You never have to juggle a large inventory, and the number of locations stays manageable throughout the adventure. The game is split into three chapters, but each one is fairly short. The only real challenge comes from earning every achievement, since several are missable. Fortunately, using multiple save slots makes it easy to avoid replaying the entire game just to collect the ones you missed.
Ein kleines aber feines Point & Klick Adventure im Pixelgrafik-Stil der frühen 90er-Jahre-Adventures wie z.B. "Legend of Kyrandia" oder "Full Throttle". Die Rätsel sind leicht und die Story ist recht schnell durchgespielt, aber es machte mir trotzdem einen Riesenspaß.
Wirklich stimmungsvolles Adventure. Keine unnötig übertriebene Komplexität oder Länge. Auch wenn die Geschichte insgesamt unterhaltsam war, habe ich das Gefühl, dass im Writing selbst noch am meisten Potential zur Verbesserung bei einem möglichen Nachfolger liegt.
Short little mystery, that is well written, beautifully crafted, with great music.
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