
Play as Conrad, the town's executioner. Investigate a mysterious death, gather clues, question suspects and solve puzzles in this classic point-and-click mystery where witchcraft and superstition conceal a far darker truth.
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About
Renowned artist Theobald Breitsam is found dead in his workshop, surrounded by occult symbols and hundreds of black feathers. His body is covered in wounds - but they were made by no blade. They were inflicted by something that should not be possible.
The city council already has a suspect accused of witchcraft and is pressing for a swift verdict before panic spreads.
Conrad is the town's executioner. His duty is to carry out sentences - not to question them.
But something is terribly wrong.
Is it witchcraft? Superstition? Or is there a truth behind these events that defies every rational explanation?
The deeper Conrad digs, the less human this case becomes.
As the town's executioner, Conrad belongs to the so-called "dishonourables" - people forced to live on the fringes of society. Feared. Shunned. Yet indispensable.
Precisely because of this, doors open to him that remain closed to everyone else. He speaks with beggars and patricians, prisoners and priests. He moves between taverns, prison cells and council chambers, following a trail of contradictions and carefully concealed secrets.
Executioner Conrad knows the darkest sides of human nature. But this time, he is facing something darker still.
Someone - or something - is watching him.
Play as an Executioner
Step into the role of a man who is feared as much as he is despised. As the town's executioner, you move freely between every layer of society, gaining insights denied to everyone else.
Where judges remain silent, priests evade the truth and citizens guard their secrets, Conrad can ask the questions no one else dares to ask.
Solve an Impossible Murder
Follow the clues, question witnesses and uncover secrets buried deep beneath the surface of a Renaissance town. Black feathers. Occult symbols. And a truth no one dares to speak aloud.
Not every witness tells the truth. Not every clue leads to the answer. And some secrets may have been better left buried.
A Renaissance Town in 16th-Century Franconia
Explore more than 50 handcrafted locations, from the executioner's tower and winding alleyways to the council chambers of the powerful.
Meet merchants, clergy, craftsmen and nobles whose fates are intertwined in unexpected ways. Behind every door lies another story - and sometimes another piece of the puzzle.
Classic Point & Click, Reimagined for Today
Focus on puzzles, exploration and dialogue in a smooth, story-driven adventure without unnecessary busywork.
Intuitive controls, logical puzzles and a strong emphasis on atmosphere and storytelling ensure that the mystery always takes centre stage.
Atmospheric Retro Pixel Art
More than 30 lovingly animated characters bring the town and its inhabitants to life.
A haunting original soundtrack and meticulously crafted locations capture the dark atmosphere of an age shaped by superstition, fear and the struggle for power.
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Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
War ein schönes Spiel und hat viel Spaß gemacht. Ich hätte gerne noch länger gespielt, aber vielleicht löst Meister Krumholtz ja in Zukunft noch weitere Verbrechen.
The Silver Crow ist ein kleines, aber feines Adventure, wobei ich die Grafik, die mich an die 90er erinnert, sehr stimmig und gelungen finde. Den Schwierigkeitsgrad der Rätsel empfinde ich - als jemand, der die alten Lucas-Adventures damals gespielt hat - als leicht bis mittelschwer. Man kann das Spiel gemütlich in 2,5 Stunden durchspielen, was ich aber nicht als negativ ansehe. Alles in allem bin ich sehr zufrieden mit dem Spiel und würde mich freuen, wenn die Geschichte um Conrad weitergeführt würde.
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Languages: English, German, French, Italian, Spanish - Spain, Spanish - Latin America, Russian
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sarò sincero: non è la mia avventura grafica preferita, ma per quello che è secondo me merita di essere giocata e di sostenere chi lo ha sviluppato. La storia è comunque molto carina e per quanto gli enigmi non siano complicati un paio di volte mi sono bloccato dovendo girare un po' tra le varie aree per trovare la soluzione. Finale forse un po' sbrigativo ma nel complesso mi è piaciuto. Spero in altre produzioni future.
Il gioco è molto simpatico con una storia coinvolgente e la grafica non mi dispiace... unici difetti sono la semplicità degli enigmi e la brevissima durata... Speriamo che l autore possa regalarci titoli più longevi e strutturati in futuro
Ein wirklich tolles liebevoll gemachtes spiel mit schöner Story! das Setting ist wunderbar und ich finde es einfach mal was anders. Es hat Humor aber auch Mystery. Und es spielt in Bayern.. das schon allein 10/10.. falls ihr wollt guck mein Letsplay mit vertonung :D ansonsten kauft euch bitte das spiel! günstiger als ein döner am stachus!
Short (done in 2 hours-ish) but to the point (and click) adventure. Not as much swordplay as you'd think. A bit linear and not too complex, needed a hint once. Still fun and well done.
Nice short game. Really enjoyed the story, well-written dialogues, beautiful art style. The puzzles are pretty easy, so it's more of a narrative experience than a puzzle adventure game for me. Biggest downside: it's over way too quick (it took me about 1,5-2 hours, then some more to play 2nd time and get all achievements). But I get it – solo dev, so I won't be too harsh. Still, worth a play if you're in the mood for a good story. P.S. for the dev: pixel fonts can be a pain to read sometimes - maybe they could be adjusted for better readability.
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