
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $85.3K — a different platform, not this one.
You can’t remember anything. All you see is white around you. You hear a voice. You see a watch, swinging slowly in front of your eyes: “I know you think everything is alright, but tell me, how come you can’t even remember her name?” The Shattering places you in the mind of John Evans, where you struggle to piece together the fragments of your past and present. Not remembering is one thing, but what happens when your mind leads you down the twisting path of fake memories in order to shelter you from the truth? Follow the voice of the Doctor as it guides you deeper into your mind, and experience the key moments of John’s life that define and shape him. Discover the truth, shatter the lies, find out what happened to John… and remember her name. The Shattering is a first-person, story-driven, psychological thriller. It’s defining features are the dynamic environments, beautiful aesthetic and intriguing story. There are no failure conditions in The Shattering, nor complicated puzzles. The gameplay is meant to submerge you in the mind of John, as you take each step forward into the twisted mystery of what happened. A serene and emotionally charged soundtrack give every moment life, while the visuals delight at every corner. A rich and constantly evolving world taking place in the mind of John, where there are no limits or rules. Beautiful and rich realistic environments painted with a pristine white aesthetic provide a original scenery that stands apart. An intriguing story split into 4 acts that pieces together knowledge of the past and understanding of the present as you progress. A sublime, gripping and intense original score composed for the story of The Shattering breathes live into each moment. The Shattering is a work of passion coming from a small group of 5 close friends lead by Marta Szymanska. Super Sexy Software started in spirit in 2013, when the first echoes of The Shattering started to take form. The project began from studying the contrast of white and black in horror and culture. The core theme draws on the premise that horrors and fear can be achieved through embracing white and the absence of information, rather than darkness and the obvious, though unseen, enemy. Over various iterations, the game took shape and the decision was made to work on it in every spare moment that could be found. With members of the team residing in Poland, France and Switzerland, they grew in experience and efficiency as the true spirit of the studio was born. As the game progressed, the developers and Deck13 met at a networking event and the synergy between the companies resonated immediately. A publisher was found, and all the ingredients to finish The Shattering were ready. With the full development spanning multiple years, births and deaths, tears and laughter, the only joy greater than that of the journey together as one team and family, is the joy of seeing The Shattering take shape and be played by people around the world. We’d like to thank you, the player, for taking interest in our passion. We hope our story can echo out and reach gamers around the world.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $19.99 | 40ratings | 74% | — | not modelled |
| $19.99 | 332reviews | 86% | — | $85.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 36 | 72% | $2.49 | |
| — | 5 | 80% | $2.49 | |
| — | 50 | 64% | $1.99 | |
| — | 45 | 80% | $19.99 | |
| — | 18 | 64% | $27.99 | |
| — | 8 | 78% | $4.99 |