
The Serpent Rogue is a botanical action-adventure game set in a medieval fantasy world. Master the art of alchemy, explore forgotten lands, tame wild beasts and protect the realm from impending disaster. You will craft, brew, boil, & concoct potions all in your stead to defeat an ominous danger!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0.17/day in the week after.
About
The Serpent Rogue is a botanical action-adventure game built around exploring a medieval fantasy world, mastering the art of alchemy, and taming wild creatures.
Playing as a mysterious alchemist known only as The Warden, you will craft, brew, boil & concoct potions all in your stead to protect the realm from the dreadful Serpent Rogue!

The ominous Serpent Rogue has laid down roots on Mount Morbus. Its evil is spreading quickly, and it threatens to overwhelm the realm. It is your task as the Warden to confront the Serpent Rogue and bring peace and tranquillity to the land. Explore every inch of the map, unearth secret passages, and expand your knowledge to stand against the incoming disaster.

Using your alchemy skills, craft and experiment with different ingredients to create extraordinary potions each with its own unique effects. Take on quests from the inhabitants of the cursed land and earn resources to further your exploits.

Each action you take will create interesting sequences of cause and effect. Keep too many creatures in one place and this will attract blood-thirsty reapers. Forget to bury the perished ones and you’ll start to attract corpse-eating ghouls. Hoard too many items in one location and attract plague-spreading vermin.

Shapeshift into different creatures, brew potions that will alter your body, give you unique abilities and create the perfect balance between human and creature.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 143reviews | 65% | — | $5K |
| $19.99 | 59ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After 100% completion I can say the Serpent rouge would be a pretty good demo. As a complete game however not so good. You have to restore balance across the otherworld/afterlife as waves of corruption from an unknown source wreck the place. To do this you'll need to master the art of alchemy, brewing a wide range of potions and using those powers to brave the worlds dangers. seems good right and yeah theres some promise here. Lets say you find an ingredient that has the change property, well if slay animals and monsters you can get reagents related to them. Combining these will give you a potion that shapeshifts you into that creature. Neat, and thats no all, undeath/life and gender states can also be switched between and combined, so many options, so how much use do you get out of these mechanics, pretty much nothing. The gender swap for instance has a single use, as a female chicken you can lay eggs, this is useless as it costs more stamina to lay an egg than that egg will restore by eating it. Most forms are like this, frogs can grab scrolls from hard to reach places, but these are just recipes that you'll unlock by experimenting long before you get to the shapeshifting potions. Shifting into a monster seems like it would be a good idea, but you lose access to your equipment (the main source of your power) and half of them have lower carrying capacity than your base form, which in a game about gathering resources is a big pain in the butt. Even the ability to turn undead is a waste as while it lets you breath underwater (used to access like two chests of random junk and thats it) and removes hunger it removes your health regen and the abiltiy to sleep at camp to recover health, so I avoided this too. Well what about the other crafting options? They seem promising on the surface, theres a variety of items and equipment to craft and then enhance with the same alchemy that the potions use. You can for example take a sword and remove its damage replacing it with hunger or age effects, so you can have a weapon that removes age form a target, turning them into a baby (or adding age after you tame a baby monster to make it a more powerful adult from) or maybe a weapon that makes them hungry slowly working them down to starvation and weakening them further in battle or just classic burning bleeding or poison statues. Or you can just make it do more damage and oneshot everything. Ageing, poison and hunger etc. all take forever dragging out a battle (and your character kinda sucks at fighting) its better to just go damage, and as for all the weapon types? don't use em, the damage enchantment raises the damage to maximum (20 flat damage) rather than adding an extra damage so a cheap easy to craft item with max damage is the same as a master crafted advanced weapon. This also defeats the purpose of crafting combat potions (thrown one use items) why craft a burn potion that will slowly do 15 damage when you could craft a max 20 damage potion instead and why use a one use potion when throwing a weapon with that enchantment will do the same thing but you can pick it up and use it over and over and it costs the same amount of reagents! And the companion and taming systems, seems neat on the surface, build your own army, gear it up, watch them run into stage hazards and drown or poison themselves or just die all over the place, its not worth babysitting them except where the game forces you to use them to carry stuff. What could be a cool system becomes like an escort quest as you try to stop them from getting killed, they can carry loot for you but then they die and you can't haul that ♥♥♥♥ home. using them for combat isn't needed anyway, theres no escalation is challenge as you go on through the game, its flat the whole way, if can handle it in the opening you handle it all the way. And if you did take time to build up strong allies and craft master level gear well theres only two main zones in the game and the final boss fight removes all your crafted gear and items, no armour or healing potions for you, take this super sword and end the game, if you took your time or rushed its all turns out the same in the end. It would probably take a couple of hours to beat this thing if you ignore all the side areas and half the mechanics. The main time sink is gathering and researching ingredients to use for potions, mainly because the items in the main zones reset constantly and are random, want to collect a specific reagent? it might not be there, wait for reset and try again for a chance of harvesting two of the things, keeping in mind you need to consume 40 of them before you can craft with them. Side areas like the merchant house (which is a really cool/creepy zone) offer you a random collection of items you wont need because of the before mentioned crafting system. The combat arena side zone is a waste of time as it has one fight and removes all your gear when you do it. The two recruiter zones suffer from the companion babysitting thing. You could make these thing all work in a bigger game, but this the full release and its missing alot of work needed to get these systems working together to make something worth the time playing it.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 176 | 72% | $1.99 | |
| $5K | 55 | 71% | $3.99 | |
| $5K | 472 | 87% | $0.89 | |
| $5K | 55 | 100% | $3.99 | |
| $5K | 124 | 62% | $1.99 | |
| $5K | 76 | 66% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.7K | 106 | 85% | $18.99 | |
| $19.6K | 80 | 65% | $19.99 | |
| $2.1K | 5 | 60% | $19.99 | |
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| $1.3M | 1.8K | 74% | $24.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian*, French*, German*, Spanish - Spain*, Simplified Chinese*, Italian*, Japanese*, Korean*, Traditional Chinese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $3.99−80% | — | 77%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A difficult game, but in a bad way. The game does not respect your time, miscomunicates its mechanics and once you have a sizable army, your allied npcs will just go straight into traps and damage dealing thorns like there is no tomorrow, so bye bye 30 minutes of farming. The game is very farming-intensive with very slow movement and annoying animations. Generally I found it very annoying, even though it should be a type of game I like. There is a low inventory cap limit and the "camp" map is big, so you will spend a lot of time crawling around and collecting resources. Forgot a recipe? Walk for around 15 seconds to smelter. Now go back to your chest for around 15 seconds. Now back to smelter. There, minute of your life gone. Just started the game? Got all resources on you and you died on boss? Well... Surprise - you didn't know nothing about the storm? Oh so you died again and lost everything you collected in the past hour? Too bad. Very, very tiring and annoying to play this game. Even the "fast travel" between maps option is not really fast, as you watch the animation -_-... More like "slow travel". And even though you can recruit npcs, there is barely any automation possible (unless chicken laying eggs IF FED can be called an automation...).
This is now absolutely my cozy game... Clean graphics, AMAZING sound design, and an absolutely pristine soundtrack. Despite the risk of death and being able to fight and kill things, it's incredibly relaxing to gather items and make potions... Also very fun to avoid getting hit. lol Play this game. Short and sweet. You won't regret it... ...Also, hug Solomon. He really does need that hug, when you really think about it.
Прикольненькая игра на вечер, иногда можно прям надолго залипнуть. Очень много гринда и вся игра сводится к нему но быстрые перемещения и ускорение времени чутка спасают. Интересные механики прям затягивают и чувствуешь себя алхимиком ) Рекомендую
Fun game to learn, play, and unlock the story of. Liked the end game area and fight as well.
This game certainly isn't bad. But it does have some limits. The weapon enhancement system gives the ability to modify certain attributes on weapons and tools, but only certain modifiers can be changed. For instance, the broom has a "Remove" "3" "Age" at base. You might think of trying to change it to "Add" to apply a condition that the Banisher (weapon that deals major extra damage for certain conditions) can make use of. But this is not possible. Limits like these just make it a bit difficult to want to mess around with the game's systems. The world is also fairly small. This isn't inherently a problem, given that the game has some interesting locations, but by the time players get to the Swamp area, they are usually just rushing through until the end of the game. The game also has a lot of interesting systems that aren't really necessary with how it is balanced. Mechanics such as chopping trees for wood, sleeping to pass time, and even eating aren't really necessary for the majority of the game. There are also mechanics like feeding your recruits and riding certain animals that I never really touched, even with getting all achievements and nearly all Journal entries. There is also a bit of a bug, or at least something not well conveyed to the player, where a certain creature called the Gorgon doesn't like to spawn. It is only in one location, only one spawns at a time, it doesn't seem to respawn at every reset of the nearby area, and it can sometimes spawn with a condition that makes it extremely time consuming and costly to get Journal progress from it. I did just list a number of issues I had with the game, but this is pretty much everything negative I can say about it. It has a lot of charm, a number of well hidden and fun to find secrets, and is overall a great game despite some of its flaws.
[h1][b] The Serpent Gone Rogue [/b][/h1] 8-10 saatte bitiveren çerezlik bir oyun. Oyun asla elinizden tutmuyor ve kendiniz keşfederek kendi ayaklarınızın üzerinde durmanızı istiyor. Keşfetmeyi sevenler sevecektir ama oyunda her adımın size anlatılmasını istiyorsanız bu oyun sizi yorabilir. [h3] Hikaye [/h3] Dünyanın dengesi bozulmuş ve biz de bunu düzeltmek için gönderilmişiz. Daha fazlasını sormayın çünkü oyun da pek anlatmıyor. [h3] Grafikler [/h3] Kendine has grafikleri var, eski ama yine de tema olarak oyuna yakışıyor. [h3] Oynanış [/h3] Oyun iksir yapma, silah dövme, yandaş toplama ve boss öldürme arasında gelişiyor. Oyun 10-12 saatte bitiveriyor ama ne yaptığını bilen birisi 2-3 saatte ifadesini alır diye düşünüyorum. [h2][u] Artıları [/u][/h2] + İksir yapma ve yandaş mekanikleri bir parça ilginç. [h2][u] Eksileri [/u][/h2] - Oyun fazla kısa - Mekaniksel olarak biraz eksik, biraz yavan hissettiriyor. [h3] Sonuç: [/h3] Oyunlar arası geçiş oyunu. Çok güzel bir oyun oynadıysanız ve sonrasında oynadığınız oyunlar sarmıyorsa, bunu oynayıp bitirerek, kendinizi resetleyebilirsiniz. [h2][b][u] PUAN: 6.0 [/u][/b][/h2]
The art is adorable, game play is so enjoyable. alot to do and discover. over all well rounded game, I will more then likely replay this a few times.
Гра чудова. Було ідеально, якби добавили більше контенту. Трохи оптимізували та виправили багатенько багів
Honestly, the game wasn't fully what I waited from it, but: The game still very lovely to play! When I started the game, it was a nice gameplay, it's easy to start with. Quickly comprehend the different gathering methods, starting to test every potion combinaison you can make. The resume of the game don't talk a lot about it, but from my view, it's really more a gathering game focused with an interesting gameplay approach and a bit of (literal) farming Found some lovecraftian biomes with their own horrors, growing a village, found that weird ship and that strange... Character, beat the plague storm hitting this adorable more eyes-than-it-should nature drink a potion of chicken metamorphose and... Do the thing- LISTEN I got very hungry okay? It's a chilling game when you understand the nature surrounding you and what you need to do, to be honest I didn't play the game since 2022 as I write this review, but... it's just stuck in my mind since, and I don't say that for some lovecraft roleplay, the game really hit me and have leave a mark in some part of my brain It is a good game? Yes. Could it be better? I also thing yes. I have regret? Absolutely not, and I think about start the game since weeks. Because of this game I'm keeping an eye on the dev team new games every month since. That's the kind of indie experience I like. That's the kind of indie experience peoples like. Thanks for the good times devs ♥
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