
The Sealed Ampoule is a “dungeon agriculturalization Roguelite game” combining elements of dungeon exploration and clicker-style gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 86reviews | 79% | — | $35.8K |
| $19.99 | 82ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到30层就开始感到枯燥了,重复度极高的流程:【迷宫、材料、强化】x N 剧情约等于没有。
I really enjoyed this game. Don't look at my playtime, I accidentally left the game on for like 2-3 days straight. I played a lot but not quite THAT much, maybe half? If you liked Cavyhouse's previous game, you'll probably like this one as well. It's got a great feeling gameplay loop that hits the "just one more run" sweet spot. (if you can get past the obnoxious control scheme). Also, shout out to the the overall vibe of the game - it's the same mix of irreverent, sarcastic, and creepy that I loved from the previous Cavyhouse game I played. The bad: It's grindy. Every part of the game passes the point where it feels annoying before moving on to the next section. But it's also compelling and addictive and I literally couldn't stop until it was finished. There were points where the balance tipped heavily to just straight compulsion to keep going rather than actual enjoyment, but one way or the other it catches you and you'll keep pressing on to the end. The negative reviews are 100% correct. The menus are obnoxious, the controls are clunky and the keybindings are incredibly weird and can't be changed. (Example. In most UI setups, the escape key backs you out of the menu you're in. Not here. The escape key attempts to quit the entire game. The backspace key gets you out of your current menu. WHY??? The number of times I had to back out of the quit confirmation menu was so so annoying - strong muscle memory that I didn't even know I had.) The sound design is awful - I played with the music pretty much off, the sound effects only slightly audible and the voices normal - but I took off my headphones while grinding because of the repetitive attack sounds. Bottom line: It's a testament to how good the gameplay loop feels and the interesting vibes that it could overcome the grind and the annoying sound and control scheme issues to keep me hooked to the end.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
| $7.99−60% |
| 41ratings |
| 88% |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30階くらいまで行ったのでとりあえずレビュー ダンジョンに落ちてるor敵を倒すと落とすエレメントを集めて、スキルの獲得やダンジョンの効率化に使うというのがこのゲームの基本的なサイクルです。 良かった点 農場化によってエレメント回収効率化と階層のスキップができるのが面白いアイデアだと思った。 悪い点 プレイヤーの意思決定の場面が階層を進むか否かを選ぶくらいしかない。HP/MPの変換効率的に被ダメを抑えた方がよく通常攻撃と強攻撃の使い分けは被ダメを抑えるならほぼ固定だし、範囲攻撃を使うくらいなら各個撃破したほうが損耗が少なく、回復スキルも戦闘中に使えるようなものじゃない。 無理して階層を進むメリットが死んでもロストしないだろうキーアイテムをとる位しかなく挑戦的な選択をする場面がない。 結果として代り映えのない同じことを何度もさせられてることになる。大体のクリッカー系ならオートで同じことをできるので問題はないのだが、このゲームにはオート機能はないので作業を繰り返してる感じから逃れられない。 定価の1980円あればローグライクゲームも買えるしブラウザでクリッカーも遊べる。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3K | 47 | 70% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $143.9K | 311 | 87% | $11.99 | |
| $9K | 24 | 58% | $14.99 | |
| $1.7K | 8 | 75% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8K | 151 | 95% | $9.99 | |
| $35.8K | 866 | 67% | $2.24 | |
| $35.8K | 62 | 58% | $14.99 | |
| $35.8K | 288 | 77% | $4.99 | |
| $35.8K | 1.2K | 78% | $1.99 | |
| $35.8K | 747 | 79% | $2.99 |