
The Sealed Ampoule is a “dungeon agriculturalization Roguelite game” combining elements of dungeon exploration and clicker-style gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 86reviews | 79% | — | $35.8K |
| $19.99 | 82ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't really explain the controls and keybinds you'd want to know but I'm starting to see the appeal of this
30階くらいまで行ったのでとりあえずレビュー ダンジョンに落ちてるor敵を倒すと落とすエレメントを集めて、スキルの獲得やダンジョンの効率化に使うというのがこのゲームの基本的なサイクルです。 良かった点 農場化によってエレメント回収効率化と階層のスキップができるのが面白いアイデアだと思った。 悪い点 プレイヤーの意思決定の場面が階層を進むか否かを選ぶくらいしかない。HP/MPの変換効率的に被ダメを抑えた方がよく通常攻撃と強攻撃の使い分けは被ダメを抑えるならほぼ固定だし、範囲攻撃を使うくらいなら各個撃破したほうが損耗が少なく、回復スキルも戦闘中に使えるようなものじゃない。 無理して階層を進むメリットが死んでもロストしないだろうキーアイテムをとる位しかなく挑戦的な選択をする場面がない。 結果として代り映えのない同じことを何度もさせられてることになる。大体のクリッカー系ならオートで同じことをできるので問題はないのだが、このゲームにはオート機能はないので作業を繰り返してる感じから逃れられない。 定価の1980円あればローグライクゲームも買えるしブラウザでクリッカーも遊べる。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
| $7.99−60% |
| 41ratings |
| 88% |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我推荐这个游戏,但不代表这游戏好玩。它对我来说更像是打发时间的休闲游戏,没事的失时候刷一刷资源。 如果舍弃掉无聊的刷资源和跑图环节,游戏内容少之又少,剧情也不明所以,非常不适合喜追求剧情的人。
感觉游戏的建模有些过于潦草了
It gets a bit sloggy at times but overall it's a really fun game!
I absolutely loved this chill mystery dungeon game! The story was very light and fun with a handful of crazy characters. Mr. Caretaker is the best! The music was pretty good, although it got repetitive on the grind to 100% achievements. I definitely recommend this game if you're looking for a relaxing but grindy game.
Ah, CAVYHOUSE, my little kaleidoscope secret. Expanding out the developer's Extended Universe by showing where Irene got her fortune (and oddly the only one I know of without Hamomoru), we get into a Roguelite and solve the mysteries of a ratty, used dungeon, which in this world are supposed to be basically farms but here are wild with rogue alchemal spirits. You go and AGRICULTURALIZE it in a quite Nippon Ichi sorta way. It's neat and very different from everything else out there like all their work.
[h1] 「♥无口安瓶♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 无口安瓶是 CAVYHOUSE制作的一款类不可思议迷宫的游戏,游戏的玩法就是和不可思议迷宫一样的玩法,行动,打怪,走格子,带素材回家,强化自己属性,学习强力技能,然后继续进入迷宫挑战更高的层数。在路上顺便解决迷宫杀人案,调查真凶。 [h2] 「♥游戏内容♥」 [/h2] 游戏主要讲述了我们的新手炼金术师伊莲娜在失去母亲的悲痛中,想要独立开设自己的店铺。于是在炼金术师商店麦克利,购买了一款廉价的二手迷宫,为了筹集开店资金。 当她潜入迷宫收集炼金术道具时,却发现这里有野生敌人方块人,甚至还遇到了像娃娃一样的双胞胎和奇怪男人的尸体,由此揭开了迷宫杀人事件的序幕。 游戏中的迷宫采用自动生成机制,玩家每次进入游戏,地图都会发生变化,这点和常见的不思议迷宫都是一样的。且迷宫拥有众多楼层,玩家在其中探索时,敌人和玩家同时行动,移动和攻击等都算作一次行动,玩家可以随意调整朝向,调整方向时不会占用回合数。 游戏中没有移动速度和攻击距离的设定(但是敌人有自身的特殊效果),导致了游戏的战斗策略较为单一,基本只能依靠等级属性面板来压制敌人(前期只要无脑刷级刷材料学技能就行了),和敌人进行回合制近身战,你打一下他打一下。 但是在前期开荒期,玩家如果无法碾压敌人时,战斗体验相当无聊,而且一旦接战,基本没有脱战的可能,不赢就得死,也没有道具可以束缚敌人。 随着地牢层数提高,怪物属性提升夸张,玩家需要不停地刷等级来弥补这个数值上的漏洞。 和其他的不思议迷宫不同的是,这款游戏中玩家可以强化自己的迷宫层,每一层都可以强化,可以强化资源等级和魔法等级,把前面的层数强化好之后进去基本就是捡资源了。 找到的资源不仅能够强化资源等级和魔法等级,还可以学习技能,不过好在游戏的主动技能比较少,大多数都为被动技能,不会占用快捷栏。还是比较贴心的,但是也会让喜欢用技能的玩家感到枯燥。 哦对了,小心封面欺诈,游戏中女主的建模真的是一言难尽,邪神( [h2] 「♥总结♥」 [/h2] 游戏使用了不可思议迷宫的游玩方法,但是本质上确是一个刷刷刷的刷子游戏,前期非常憋屈,但是后面刷起来了一下一个小怪也非常爽快,前期隐忍后期割草。适合喜欢刷刷刷和迷宫探索的玩家来试一试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
45/100(此分数仅为了个人的分类收藏排序) 很粗糙,不好玩
有卡 有中文 有成就
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3K | 47 | 70% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $143.9K | 311 | 87% | $11.99 | |
| $9K | 24 | 58% | $14.99 | |
| $1.7K | 8 | 75% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8K | 151 | 95% | $9.99 | |
| $35.8K | 866 | 67% | $2.24 | |
| $35.8K | 288 | 77% | $4.99 | |
| $35.8K | 59 | 88% | $19.99 | |
| $35.8K | 1.2K | 78% | $1.99 | |
| $35.8K | 747 | 79% | $2.99 |