
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] 江湖辗转数十载,见过门派倾轧,人情冷暖,一代又一代太吾困在相枢的轮回宿命之中。走到神火结局,我选择以身作剑炉,焚尽一身血肉修为,于烈焰之中重拾伏虞。不以杀伐封印邪魔,而是以己身为熔炉,熔尽世间执念浊气。 [/b] [h1] [b]以身作剑炉,烈火之中重拾伏虞,悲壮的牺牲[/b][/h1] [b]不只是刷BD、锻造、闯荡江湖的武侠模拟器,太吾绘卷最动人的,恰恰是这份宿命感。你可以做横行武林的枭雄,也可以做燃烧自我的殉道者。每一次抉择,都实实在在改写属于你的江湖故事。 战斗、养成、人际系统内容足够厚重,如果你喜欢有重量的武侠故事,一定要来体验一次神火这条悲壮的救赎之路。 [/b]
太麻烦了,玩不进去
纯新人,看到老人意见很大,但是没有被吓住 其实玩起来体验还是很不错,武侠沙盒内容很多,初上手有一种p社游戏的感觉,比较能接受游戏各种设定,比如死主角、走格子、文字游戏、UI等等,投入玩了好一段时间 后面劝退还是没搞明白这个功法build,感觉这一块的教学或者说引导有点过于隐晦了,即便大致了解了原理也很容易被各种奇怪的更深层的机制给counter住,如果不按攻略搞一些奇技淫巧的数值,纯正常打普通战斗难度的剑冢还是过于难了,偏偏难度调节梯度很大,下一档只有25%属性,相当于战斗毫无意义,瞬间就索然无味,所以游戏有些难以进行下去 感觉是有点可惜吧,之前玩过觅长生,那个门槛也比较高,也是第一个档路边一条后面纯看攻略,不过那个build就很好理解,获取途径什么的也还是比较讲道理,太吾在这最关键的一块似乎还有很大进步空间了 评分:7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
红字就不说了,可以备份存档解决。 门派剧情被卡、主线剑冢被卡,真的是无语,几十小时后需要重开,真行
八年打磨,一个不错的开放世界武侠,游戏给我一种当年玩文明系列的感觉,不停的下一回合,然后天亮了。 游戏里玩法很多,系统很多,有些游戏系统相对独立,不想玩可以不玩,这个我个人还是挺喜欢的。 最需要完善的就是NPC的AI互动,希望尽快完善后发布。 最遗憾的是秘闻系统没有想象中的有趣,还需要进一步打磨,这个秘闻系统做好了,会让人更有代入感,江湖会更有趣。 门派剧情设计参差不齐,剧情集中于游戏游玩的中后期(或者说后期),前后剧情分配不均衡,但是可以接受。最割裂的感觉是,门派剧情里有大量的需要过月等待的事件,前期每一点精力都要精打细算,但是到了过剧情的时候,精力就基本无用了,大量的过月浪费了很多精力,这个让前后割裂感很强。 但是整体来说,是一个让我沉迷的好游戏,肯定会经常翻出来玩。 希望茄子尽快更新完,吸取教训,开发好下一款山海世界,不要像太吾这样,反反复复做了很多无用功,浪费了不少的开发时间。祝螺舟工作室越来越好!
目前这个游戏最大的问题,是存档。当然,太吾目前存档是秒存;但问题是,玩家们各种操作一个月可能会整上好几个小时,甚至好几天,这个过程中操作太多很容易出bug、报错,然后所有的心血白费.......为什么目前差评这么多?我觉得这方面因素可能占很大部分。如果能随时存档,玩家很容易规避出bug的问题,就不会有这么多抱怨了。还有一个问题,就是目前一个月可以通过门派比武或者商会大集跑遍全地图好几遍的问题,这合理吗?还有好像是打一个剑冢,所有地图的读书和内力会刷新吧?那么只有电脑足够好,扛得住,玩家足够肝,是不是一年就可以打通所有剑冢了?是不是得给下副本加个限制?当然,不加限制是很爽,但是电脑扛不住,结果就是坏档.......但你这样用硬件和bug限制玩游戏,太败人品了。
作为一个商品,一场交易,对我而言早已物超所值。可作为一个太吾,作为故事的参与者,却又觉得故事的结尾充满了遗憾。
儘管畫風特殊非常有記憶點,但整體來看單純是在浪費玩家時間的佳作 UI跟畫風非常有特色跟記憶點 裝備/技能/能力值深度可以說是非常的深要非常多的時間去體驗+研究 但引導方面幾乎可以說是沒有,新手教學跑了個基本,主線劇情隨著進入太吳村開始後直接雙手一攤,想要甚麼就自己去研究、去尋找吧 然後村子旁直接插了一圈明顯是非常高難度的副本,那麼玩家要如何變強呢?簡單來講只有等,如何變強?讀書等進度條、等村子的基建陸續蓋好、等內力(被動效果)用非常緩慢的速度成長 當你花了一堆時間以為終於等夠了出去找些野怪試試身手然後就被揍到連娘都不認得,因為前期隨機敵人要嘛0級要嘛2級,光是差1級在前期體驗就是天與地的差別了,更別提那非常模擬現實體驗的緩慢成長只能在野外繼續挖資源等村子發展,等角色能力被動成長到等級限制的上限 終於你的角色成長到不怕當前地圖的野怪後,好奇的你一定會去挑戰圍在村子周圍的高難度副本,然後試試就逝世,直接被BOSS按在地上當摩布摩擦,要不是劇情給了個保險怕是玩家養的第一隻角色就要當場永久死亡,唯一的好處只有你升了1級有了更高的上限去面對整個遊戲世界的惡意 因為打不贏+之前主線解鎖了驛站,去其他地方逛一逛碰上其他劇情支線後才開始感覺的角色好像開始加速成長了,但也快又再一次達到等級限制的上限,僅剩下一些聊勝於無的被動成長,跟讀更多的技能書後希望會有能讓角色變強的組合搭配,逼得玩家浪費時間去研究所有能強化自己的手段,然後最終只會得到你應該去挑戰起始村子的高難度副本,可是我打不贏阿,所以你應該繼續修練,啊我的等級就被高難度副本鎖死,繼續浪費時間等被動成長的死循環裡
做加法是错的
这个交互设计像是没玩过游戏的人设计的。比起EA版甚至还倒退。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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