
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么写死我的阿念大侠,为什么不能把姬穸设置成保持萝莉形态,[spoiler] 为什么让焕心妹妹做了橡树几百年的石化热兵器 [/spoiler]!为什么不能草小黑蛇,为什么为什么不能草玉蝉,为什么不能草……我的小拙脑受不了了!一拳大拙手打爆茄子🍆!
太复杂,不好玩,还搞重复
多做点NPC交互吧,NPC跟死人似的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可惜steam没有中评,考虑到这游戏的ea版本的惊艳以及当当姐带给我的快乐,勉强能给个好评,没有这层滤镜的话大概只能给正式版及格分 想到哪说哪: bd相关内容丰富且好玩;部分门派剧情优秀,一部分门派剧情给的同道很有特色很讨喜,而且很多门派剧情奖励非常丰富且有特色,付出和回报成正比;低精纯时的跨精纯操作是一个非常有特色的玩法;斗蛐蛐好玩,蛐蛐化人好玩;新的奇遇形式相比ea版有了很大进步…… 缺点是部分游戏内容过于意义不明且枯燥(比如元鸡舍、茶马帮);主线剧情虎头蛇尾,在合理性上甚至不如ea染尘子框架,玩家这代太吾突然加入一个心念无所不能的设定以增加戏份的操作过于生硬,甚至有些地方可以算是圆不上只能草草敷衍;最终boss以及十二邪仙、柴山元祖设计太差,根本没有特色,表现力上甚至不如ea版九剑染尘子;玄狱模式最有特点的邪道传人和特殊助战竟然没实装,导致玄狱难度除了嗯拖你发育时间以外基本没什么特色;部分操作极其反人类…… 有没有懂找元鸡跑遍全世界捐东西攒恩义还要找走丢的村长,把六十多只鸡带回家后还得每隔几个月就得扫一波材料手动塞进饲槽内不然就要一只一只手动喂,加好感多的鸣虫根本入不敷出,最后给个蚊子腿加成和几根只有回太吾村才能摘的鸡毛(甚至还被削弱一次)的救赎感,我说太吾世界没有鸡饲料吗?
好玩,耐玩。正如我们无法了解真实世界的一切,玩游戏也不必刻意了解游戏的隐藏机制,让这些机制潜移默化的影响抉择,最终自我发现规律,同样是一种乐趣。错综复杂的联系和因果构建了蝴蝶煽动翅膀引起的海啸的可能性,世界的本质虽然简洁,但联系并不简单。
暴雪现在想教玩家玩游戏得来的都还只是一个中指,你们的尿是哑光的吗?
如果忘记ea时的惊艳,其实挺不错,主要是无代餐,慢慢玩比较有趣
ea8年更新8年,正式版出了之后依旧还在更,就冲这一点,给个好评真的不过分吧....
感觉挺好的呀、咋这么多差评?
像是用低级AI跑出来的狗屎UI
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.