
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有一种年轻腐朽组织中层力挽狂澜的凄凉
Well.. Finished the game. 6/10 I played English version Beyond the dome edition on Hard mode to clear the game, After i played 1-2 hr i feel it resemble Tale of immortals (which i quite hate the game) Pro : -Interesting combat mechanic -Plentiful of Skill learnable and variation -Many things to do/ Wide world and map to explore and Many sects with different skill set which you can create your playstyle. Con : -Character relation is very shallow and bland, Even unplayable script character dialog is very bland -English translation is playable -Main story seem interesting and easy to catch in early part but get very confusing and too unreal to catch up in late part - There are community and many mod in this game But mostly for Chinese..... - after update beyond the dome, they seem to ditch out some story part and add new story ...which cause the story more confusing ( eg. evil monk/ tainted one battle and 8th bamboo sword story is gone? cuz i've seen it in someone's youtube) - Too many damn dialogue without choice matter outcome - Last added beyond the dome boss is absurdly hard (with my max tier 1 char/equipment/art that can fight anyone in normal map spend around 1 hr fighting Xianshu got 2 shot killed by him.....) So i cheated with chinese mod and google tranlate xD Conclusion : If you have nothing to spend time with right now , This game can serve you quite well but don't expect touching story or beautiful moment from it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시작할 때는 기대치가 바닥인데 하면 할수록 재밌어지는 이상한 게임 하지만 여전히 호불호를 심하게 탐 8월 기준 한글화가 유기돼서 버그 때문에 초반 진행 불가능하니 버그 픽스 모드가 필수
手指黑了,以为是鼠标褪色,没想到是淤青
可玩性很强
想着在一个档里面把能玩上的都玩上,结果没想到内容会这么多,过完了所以门派和剑冢的剧情,看完了所以的功夫技艺书,结果并没有很爽,流程过于繁琐,显得结局都草率的很,从18年开始太吾,开了好几个档来玩,断断续续,断断续续玩到现在,就在今天终于玩到了正式版的结局,一时不知怎么形容自己的心情
白金封盘。五年前我提的五毛特效也做出来了,成就系统也做出来了。非常棒。我今天能再过分一点吗:如果能用自己的构筑挑战别人的构筑就好了。毕竟我也算骨灰级玩家了吧 :)
整个游戏的系统复杂又多余,深度却就那个叼样,玩家不但学习成本高实际玩起来无处不充斥着制作人染茄子生怕玩家生活太如意的恶心人小巧思,不使用MOD合理减负能接受原版游戏的真是能去乐山做大佛了。一个养成游戏最能体现玩家养成成果的不外乎一拳下去打出一个漂亮的大数字,而这游戏新加的所谓玄狱难度做到了其他游戏制作人不敢做的事:限制玩家打出的最大伤害,导致印刷标记(相当于打百分比真伤)成为了玄狱难度唯一最优解。那请问我养成的意义是什么?跑你这个又长又臭的剧情流程吗?宫崎英高来都不敢干这种事,我们染茄子可以称帝了!综上所述嫌自己生活过得太如意的朋友可以买一个来玩。
繁琐 没发售之前听黑盒吹着买的 买了看视频看教学没玩明白 还有一些操作怎么有种脱裤子放屁的感觉
好玩,并没有那么不堪。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.