
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我觉得就是不好玩呀,它这就是爽感不够,前期设定一大堆,战斗系统也介绍得不清楚,有时候乱拳都能打死老师傅,根部找不到往哪升级,玩游戏就是喜欢看到自己一步一步变强的过程,无论是走正道结交好友,还是走邪道直接绑架勒索。而且就算拿到那个什么神一品也没直接就变强,设定这卡一下那卡一下伤害就打不来,不如直接来个什么炸弹之类的难得的神器,偷袭直接炸死来的爽快。而且它那战斗界面实在没啥好玩的,战斗的博弈点,不如直接堆数值,游戏就像是给数值打工一样。
其實不太懂為什麼會罵成這樣,我是覺得沒甚麼不好玩,反正mod都能用。 不然這樣好了,製作組,你們再開另一個branch, 讓想玩EA版的就玩EA。這樣就沒衝突了。
正式版铁盘线通关。这游戏自己组build还是很有意思的,就是剧情写得太差了,阅读起来体验感不佳。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
实话说,差评。 1. 前期剧情还做得可以,突然一下到了太吾村,嘿,跳了几个剑坟,没引导了,小子,你去把唐僧师徒干掉。 2. 然后发现能进门派,开心,疯狂当舔狗舔到技能后。小怪像路边一条一样踢死了,开心。然后打剑坟,各种不知所谓,一阶段打完二阶段反伤,何意味?就是完全是莫名其妙没引导,看技能我除了知道他能反伤,我根本不知道怎么对付他。直到我查了攻略才发现还得学其他门派的武功,而且我还可以学其他门派的武功,还有其他地区能去。 3. 灾难性的体验,在引导不足的情况下,很大一部分萌新都是机械性的结束一个月,结束一个月,甚至所谓的挂了后再次变得更强,也得你打过几个坟。这个又不会事先告知,你伤了病了痛了要死了要去百花谷治疗了,你也不知道。只是很单纯的不知道。因为没有引导,这个是游戏,你不能考虑我现实认知到我不舒服要去找医生。 一般情况下我不舒服,在游戏里面我倾向是找一瓶药水喝掉懂吗? 简单来说,这游戏成功在开头,失败在初期,没有引导没有指导玩家如何打过第一个剑坟,也没有指导生病受伤内外伤要怎么治疗,给了一本厚厚的手册你自己看。何意味? 不是说玩游戏快餐,这些是玩游戏的基本,而且内功外功有什么区别,内功调高了外功调高了区别是什么,武器铁木玉的区别是什么?类似这样的东西都没有一个直观的引导。我不是说细细去看看不懂,但是这个是基本引导啊。不能什么都不告诉玩家就让玩家自己摸索,我可以接受在理解了整个系统后我去自己摸索后续,探索世界。但是我不能接受我什么都不会就去瞎搞,我一度以为我必须在门派和自己的新手村两边反复来回直到我完全打赢了6个剑坟才能去其他地区。 ---总结:食之无味,弃之可惜。
This is a mixed opinion, really. The game is complex, with a very interesting topic and idea (nurturing your martial artist characters through generations, making them powerful enough to challenge an ancient evil, and in the meanwhile interacting with a living wuxia world complete with cricket fights, poetry tournaments, ancient martial arts manuals, rivalries and romance and fights to the death). It is quite idiosyncratic and peculiar in how it does various things, the interface is very much cluttered, the gameplay can feel like it lacks a direction or like you are living a real martial artist's life, and - most importantly for me - the English translation is the worst official English translation I have ever seen in any game. Heck, fan-translated wuxia novels are leagues better. It is just enough to get by, but a lot of nuance and detail gets lost. I give it a thumbs up as an encouragement, if the translation doesn't improve I'll have to switch the review to negative.
游戏美术很好,我喜欢,但是我不太喜欢这种游戏风格的游戏,以下感受仅代表本人:内容比较繁杂,战斗还算有趣,除了战斗,别的方面没有让我觉得很有趣,大地图重复内容比较多,对话交互是我最不喜欢的一点,对话ui和选项UI一样大,很不适应,每次对话我都是第一反应只能看到选项,对话内容在上面很容易被忽略。游戏本身是不错的体量也足够大,但是不是我喜欢的游戏类型
要干啥,,本来这两天看到新上了成就,想下载回来试一下……一打开界面丑的我想哭。原来的ui多好啊!!!!怎么变成这样了??!不管是谁现在立刻从开发者的身上下来?!能不能改回原来的那种风格T T
玩个游戏过月要小心翼翼,开发8年都没有一个手动存档,一个不留神档就废了,看看存档导致了多少问题吧
1.局内存档功能plz,非常重要 2.技能描述给我写好了啊!技能描述里没有对应技能的基础调节概率 3.UI设计不太人性化,运功界面,上功法时,右侧的属性值居然是直接变的!希望做一个鼠标移上去可以看到即将变化的数值 4.百晓册还是写的不够详细,居然没有给功法威力的计算公式,找了好久都没看见,希望百晓册可以再出一个”博士“挡位 5.经典红字存档损坏进不去游戏或者过月卡死,因为这种事情,玩的这48个小时,弃了三个档,我才打到第一个剑冢 6.这个太吾演武新手教程真的有用吗?我还是像看网课一样的看别人实况才知道游戏怎么玩的 我很喜欢这款游戏,我是零基础看到别人玩一时兴起买的这款,在第8h的时候还因为上手难度太高和存档损坏而退款了一次,后面几天越来越想玩,就又买回来了 希望改得越来越好玩
第一这游戏的好玩很慢热,可能主创团队对游戏比较熟悉所以感知不到。第二很多ui开始体验很不好,尤其是主页ui一度让我以为加载页面bug了,玩到后面就适应了没感觉。第三,游戏内容很丰富好玩但整合很捞,感觉鼻子眼睛都漂亮合起来不漂亮。第四我义父去哪里了,能不能把初始剧情和后续剧情的衔接搞好一点,玩到后面我才感觉有些扮演大侠的感觉了,前期被各种海量信息淹没加义父线突然断了带入不了一点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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