
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小问题很多,但还是值得一个好评,比起几年前的EA版长进相当大,比如奇遇,改动很惊喜。主要说一下待改进的地方:1、主线剧情表面上是给了你选择,实际根本就是只有一种设定好的选择,只是语气不同罢了,这种选项有还不如没有。而且玩家是有记忆的,我对染龙紫意见还是很大。2、希望改进无伤大雅但惹人烦躁的瑕疵,比如村民天天只告诉你个人名就问你要不要结婚,我都不知道他要结婚的人是什么人我怎么给意见;公输坊买心材,能不能提示一下我有没有这个建筑,总得退出去进村里看;好友仇人这些变成墓碑后,能不能给个生前信息(立绘、资质等信息)的记录;3、已经完成过的奇遇增加扫荡功能,太低级的奇遇占位置影响新奇遇生成,又懒得清。4、更新过后NPC行为模式太纯善了,且单一无趣,结仇十几个过月都没人来寻仇,好友也不会主动找来玩,且不知道为什么只主动讨要茶叶和酒,经历生成也感觉有问题,比如暗害,既然是暗害那他就不该知道是谁干的。EA版当年出圈也是NPC行为丰富。5、玄灰控制人口的出发点是好的,但搞得门派城镇高层全是小孩,前期玩家自己想留下的人也没法留下,这个机制明显不成熟。 别的走格子游戏我也玩过,都没有太吾绘卷内容丰富,我玩游戏通常是懒得给评价的,今天特地来评价是因为一位多年做攻略视频的博主呼吁来给个好评,茄子,这些资深老玩家对这个游戏的爱可能不比你少,做游戏除了是你的艺术追求,也是一种商业行为,剧情上一些小巧思该放弃就放弃吧
游戏进不去了,快点修复行不行
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
佩服我自己能把这个游戏玩下去,一旦过了前面十几个小时的入门期,后面还是好玩的。 但,这个入门期实在太痛苦了,如果不是因为我玩习惯了P社等策略游戏,对大量数据和复杂机制耐受,这个鸟游戏对一般玩家的门槛实在太高了,主要就是UI的体验简直太痛苦了 - 毫无引导,必须看新手入门攻略,不是为了提高游戏水平,单纯为了知道哪些功能在哪里 - EXCEL表都做不明白就跑来做游戏了,最基本的筛选功能做成这样估计后无来者了 - 该大的不大,该小的不小,该居中的不居中 - 大量反人类操作,批量处理、N级菜单 最让人痛苦的是,玩着玩着竟然习惯了这UI……
什么垃圾游戏 这么难
反向优化,等那么久等了一坨大的。
以前玩觉得有趣,现在再玩正式版,只会觉得UI落后,各方面设计都落后。
我真的很想吐槽空桑剧情没刷好感错过了鼎就要硬等20年才能做后传这个天才的设计到底是谁想出来的 太逆天了! 还有十五门派剧情九剑冢剧情不端水的事,你要么就全都不做cg要么就全都做cg行不行?门派剧情有的和主线有些深层关联的你就给个cg没有的就不给是何意味啊?好多个门派的剧情也是完全不知所云打完了不知道和门派本身有啥关系,正向的描绘是一点没有的邪教的恶是一定要写得愚蠢而单薄的,门派里人的善恶也都描绘得十分片面。我只打了铁盘线七元万道的结局,我把神火线和邪魔线的前置全做完了本来想冲白金的,一看到有人说三条结局线要打的怪和剧情都没什么差异唯一有差别的就是一些小对话和结局图我就没动力了。再见了这个游戏滚出我的电脑硬盘吧! 你制作组八年端出来一个正式版唯一可圈可点的或许就是把ea的主线三人组逆天剧情全给删了让新玩家和没了记忆的老玩家对他们仨有个还算可以的初始印象。唉唉
在无意义的地方堆砌复杂度,玩这游戏比写综述还劳累
垃圾游戏,越玩头越疼
建设太吾村和构筑功法非常上头,剧情也还行。 但是,剧情基本上只有文字描述,再加上目前的页面设计,阅读起来相当费劲,15个门派剧情+主线花了七、八十个小时。有一说一,铸剑山庄和界青的剧情写的是真好,印象最深的就这俩了。 建设完太吾村,功法学的差不多,后面三分之一推剧情的时间基本没啥正反馈了。硬着头皮打完一周目,全程没有大的爽点,不太好玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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