
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit: 6/29/26 They have further broken the english translation, the 1.0 release is a meme, this is more like 0.9 Can't give a neutral so I'll just share some information regarding why the game is getting review bombed by the chinese. Basically, it's best to start off with a history of the game. Taiwu has been in development roughly 8 years now, and many major systems have been repeatedly overhauled. 1.0, was no exception for some reason. 1.0 came with english translation, and, for some reason, a rework of several major systems, something you typically try to avoid in a final release. Surprise surprise, it's a mess. Like really a mess, we've had multiple hotpatches this week to fix bugs that should've been caught in QA (Which I've heard, some of these features weren't even in the QA they do), and one of those hotpatches ended up partially breaking english localization. There's a mod that fixes some of the broken localization (Which released within like 6 hours of them breaking it), but it's not all of it, and as of 6/25/26 it is still not fixed. By the way speaking of English localization, like half the default random names are too long in the english version to be considered valid. There's a mod to make the names unlimited length, so clearly it's a simple issue to fix, they just, haven't. Pretty sure that issue is also resulting in a lot of the default random names not properly generating since I've seen a lot of new names since I installed that mod. Anyways a quick run down list of the things new in 1.0 -English Translation (Hint: It's on the front page, in a dropdown menu) -Bunch of new AI on AI interaction features (which were untested it seems, as now your wife and sons are trying to commit self destruction by duel against everyone, and your wife is cheating on you) -I believe the entire Taiwu Codex is new (Very detailed, terrifyingly detailed, best part of the update) -That voice acting in the little cutscenes near the start of the game, highly recommend you watch the first one on an old version, I have no idea what they were smoking, there's a reason the sound of women is optional in ACS and they completely ruined the cutscenes gravitas. -The entire encounter system was reworked, which significantly effected the balance of the game, and how you get loot, this was also the main use for Fine Arts, which is now just, gone for generic click tile to move. Old way was certainly very unique, sad it is gone. -The entire UI was trashed, some is better, but most is significantly worse, and all the stylization is basically gone in exchange for a mobile looking one. -How resource gathering worked was changed, you used to dispatch villagers to tiles in the world and they worked it, now it seems to be just passive gen in the village by moving resource nodes in with a maintainence building. Used to be the biggest reason to bother keeping on track of bandit camps and other enemy spawns. -Achievments -Entire debate system rework (so far I enjoyed the old more) On the UI -The UI is a very case by case scenario on what is better and worse, if you're describing purely looks the old is largely better. The new UI is usually more information friendly though. Usually. You see they decided to separate several UI, including the Equip UI into multiple pages, and it's really annoying. [strike]They also for some reason, seem to have removed the ability to heal in the breakthrough screen, which is vital to the gameplay. So now you have to exit out of the breakthrough menu to go heal your self, and then go back in. Continually.[/strike] It's in the menu on the right, by switching to health tab. Used to be one button away in the old menu. Anyways I haven't found everything yet, the last version compatible with english patches that I could find seems to no longer be on steam. Oh well.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常大的制作,许多地方都有作者的巧思,在年复一年的打磨中逐渐完善。 游戏系统非常广,但深度有些不足,且教程相对来说有些单薄。 建议像《魔兽3》一样出一些门派或BD战役系列,比如历代太吾的故事,每代太吾只用一套BD简化游戏,主要让玩家体会到个别单独系统深度和重要性(最好从魔音BD开始,数值打法都比较简单)。运营关卡、防守关卡、追击关卡等等设计都不错。
虽然上手确实复杂,但是真的好玩
I’ve noticed a lot of the negative reviews from new players seem to come from a mismatch in expectations. Once you understand what *The Scroll of Taiwu* is actually trying to be, many of those concerns become a lot less severe. This is not really a “main character” RPG. Your starting character is not *the* protagonist. The focus is your lineage, your sect, and the long-term legacy you build over time. The monthly save system can definitely feel frustrating at first, especially when you think you’ve lost progress, but it makes more sense once you realize the game is built around continuation rather than one perfect character run. I’m new to Wuxia-style games, and the Chinese gaming scene is still pretty new to me, so there has been some culture shock. I’ve restarted a few times because certain mechanics were unclear, and I do think the game could explain some systems better. That criticism is fair. That said, the in-game lookup tool, community guides, and Discord have been extremely helpful. Once it clicks that this is more about managing your lineage and martial clan’s future than protecting your first character forever, it becomes a deeply rewarding experience. **TL;DR:** Great game, but a lot of the frustration comes from misconceptions about what type of experience it is. It’s not a main-character RPG; it’s about lineage, legacy, and building your martial clan over time. Some mechanics are confusing, and that criticism is understandable, but putting a little effort into learning what you don’t understand makes the game much better.
Thank you dev team, it's been a long wait. --- For those who are not familiar with the title, reimagine a dynamic world like Kenshi but everything is turn-based and with Wuxia vibe. Lots of things to do, many to explore and optimize on your own.
This comment is for English players, written by a Chinese player. ***If you are playing the game with English translation, you are playing a garbage due to CULTURE SHOCKS/CHOKES in translation.*** ***Short explain*** Precise translation is impossible for the game. Plus, Chinese language is the only alive pristine language, logography language with its own writing system. Not other syllabary language or alphabet language or their equivalents. Most common Chinese characters/letters have their own meaning respectively, so the phrases and sentences could greatly compress information. For a few specialized areas, there will be metaphor and terms, making it a little extra harder for foreigners and amateurs to learn. But for most modern scientific area, medical, chemistry, physics, programming area, common folks don't have to learn weird terms. Especially for medical area, even a 6-8 year old kid could easily understand what's in it. Most modern Chinese phrase well explain their own meaning. The game contains lots ancient/classic Chinese terms, involve classic culture(folklores), philosophy, religions (and the fusion of Confucianism, Taoism, Buddhism ), medicals, ancient techs, etc topics. Lots ancient Chinese books have been poorly translated due to old translation ideology, they all failed in building English version terms and context in translated books.(If you guys don't believe me, just google 太乙金华宗旨, or The Secret of the Golden Flower: A Chinese Book of Life, Internet Achieve offers free English pdf copy. The translation simply is not precise, since it ignored too many ideas in philosophy Tao, religion Tao and many other things in cultivation and philosophy) How could you expect a game developer gives better English translation for similar topics? Another example, 虚室生白 is a phrase consists of four Chinese characters from The Book of Zhuangzi(庄子). But even AI tools can't gives a precise translation, because there is no English terms for those characters/phrase, there is Taoism philosophy context and cultivation meaning in the whole book. If ask me, I 'd say "The emptied vessel shines/glows/illuminates." is a better translation because I use the metaphorical resources of the English language and culture, or let's say, the Bible. It is common for outsiders try to learn other cultures, often for 2 categories of reasons in long term history. One category is getting better benefit for themselves, another one is satisfying curiosity. The formal reason may for trading/business, war and enslaving. Another one is just for personal interests. Most translated material are made for the first category reasons, won't build good context without making enough profit or culture influence. Most individuals won't be interested in a weak cultures too. Before 19th century, westerner still considered China as a lovely country, because China, or Serec, sold silk to ancient Rome in the 1st and 2nd century. But after 19th century, the European Chinese impression totally collapsed until recent decade. Western impressions of China have never been a straight line; rather, they form a pendulum swinging between "romanticized imagination, arrogance and prejudice, interest alignment, and strategic wariness." So, this game's English translation cannot solve all translation problems and huge culture gap. My suggestion is, if player really like the game, Chinese culture, and may get economic benefit from learning Chinese language, try to learn it. English translation will always be shabby, even with further polish. 1. Depth. Pros: Good game depth. Cons: Too deep. the core creator has built too many small gameplay in the game, making it time consuming and attention drifting. And just like other games, there is limited freedom without applying mods. Very hard to make and maintain a Hunyuan attribute Qi. 2. Freedom Pros: High freedom. You may do anything you want. Become a badass bandit robbing others, kill other NPC to get their belongings, keeping romance relationship with many NPC, being a gay, being a lesbian, or to be bisexual just be like ancient Romans, or create lots high tire items. Cons: Freedom ceiling exists. Hard to learn high tire martial arts and fine arts at the beginning, because, it is hard to acquire high tire material, maintain good relationships with high tire NPC. Unless player learn lots in cooking. However, to do so, player has to spend lots time on acquiring raw food material, buying cooking tools, learning cooking skills. Additionally, player won't perform well with low transcendent/cultivation level (no enough combat buffs, and Qi ceiling applies at each cultivation level). Player can't train for primary attributes. (Darn it, just give player character a pair of dumb bells, enough protein, then do strength training just like what we do in real life. Or do some labor work could help developing strength too.) 3. Culture depth. Pros: Easy to understand for common native Chinese who has some interests in traditional culture. (but not weird English translation in the game.) Con: ***Bad for foreigners, English translation is too weird and too shabby.*** 奇门兵器Exotic Weapons is wrong translation. Better translation is Unconventional/Untraditional Weapons. 鸳鸯连环脚Feet of The Mandarin Duck is another ♥♥♥♥♥♥ translation. The game developer should have better knowledge in European culture. Why Mandarin Ducks? Why don't we call it Swan Kick? Both swans and mandarin ducks tend to have one fixed mate in life. 元山弹腿Yuanshan Tan Tui is another bad example. The explain in description could say what is Tan Tui/Springing Leg, otherwise, most foreigner won't get the point. And the English translation fails in explaining what is Yuanshan元山。There are too many Chinese words share same pronunciation. At least, In some where of the game, there must explain for Yuanshan. Just a mountain called Yuan, or Yuan Mt.. However, only Qiezi(game developer, eggplant) knows why he names the mountain Yuan. 4. Combat Pros: Another dungeon crawler game with much more miniature tactical choices. Cons: Only one to one combat, team mates cannot help much. For the instrument weapon arts, I 'd say they are useless against deaf people, or the defending person needs a pair of ear shields/muffs. Lack of firearm, which is common in 10th century, if marital art can't kill someone, bullets, fire and crude oil can do the rest job. Oh, firearms are expensive? Come on, make a short crossbow or repeating crossbow, you gonna like it. Material arts in the Scroll of Taiwu are too soft and weak. A ninja or any common bandit, wielding a short blade, carrying several egg shells stuffed with quicklime powder or pepper powder could easily kill everyone in The Scroll of Taiwu, because there is only one to one fight. So, if you accept Taiwu's concept design with some loopholes and accept poor English translation, have enough time to figure out wired words, this is still a good game for English speakers. Otherwise, keep your money for additional chicken wings.
我从没主动给游戏打过差评,没想到太吾绘卷竟然让我产生通关后补上一个差评的想法,当初看王老菊游戏实况的时候还觉得颇有趣味,只可远观不可亵玩了说是。 作为18年EA版和22年“正式版”都没玩过的萌新,天幕心帷版本给我的感觉仍然是一个未完成品:灾难性的UI、迷惑的引导、贫瘠的剧情演出、初见新奇却很快乏味的奇遇小游戏、不太合理的难度曲线...... 各种各样的缺点叠加起来已经到了严重影响游戏体验的地步,以至于个人认为没有mod甚至玩不下去。换别的制作组更新“生活质量”补丁我只会觉得是注水,然而在太吾绘卷这里我甚至还要动去寻找优化游戏体验的mod(没错,就是神一品mod批量制作) 那么我为什么还玩了200多小时呢?游戏的底子确实不错:扎实的功法构筑(虽然换皮也不少),还算可以的音乐和美术(虽然茄式审美随机生成非人NPC),部分门派支线(点名铸剑山庄、然山)剧情文案和流程设计不错,以及跟巫师3昆特牌一样完全可以独立出来的高质量斗蛐蛐小游戏(虽然控名誉和手动sl赌注很累)。 有一点是我觉得最遗憾的:身为所谓“沙盒”武侠游戏,NPC交互并没有真正意义上的深度。高僧志向二技能可以收徒?师徒之间没有任何特殊互动! 结为夫妻白头偕老? 貌似跟爱慕关系一样只有春宵算特殊互动,我说卡我远走高飞配合云游道志向三技能刷特性了。 更不用说NPC和NPC之间混乱的关系: 在人多的门派地格过月同道突然身怀六甲都是家常便饭了,好像只要魅力够高就能大do特do,无关处世立场。太吾村收养弃婴更是频繁。在这之上还有各种无意义互动挤占过月互动次数:喜欢我一堆传授低级功法+夸赞+琴棋书画卡掉开悟吗?至少我在这种情况下很难不把NPC视为冰冷的工具人。他相枢竟如此骁勇,我太吾村小相枢战他不过?无我无魔! 只能说个人认为目前的玩点只有战斗爽了,第一个档难度开了困难,结果后面发现“困难”其实是其他游戏的“普通”难度来着,成型之后随便砍瓜切菜了,反而大幅减少游戏寿命。有空再开个二周目必死档试试。 不后悔入手太吾绘卷,但多少有些想厚着脸皮说一句怒其不争吧。 随便碎碎念一下,想起什么再补充。
我想我应该是有资格写下这篇评测的,我从最初版本的ea一直游玩,直到天幕心帷为终。 游戏是一个好游戏,最初的ea没有功法特效,一堆bug,但还是在大学的宿舍里玩的忘乎所以,因为在这里有一个情怀,一个积年累月斩妖除魔,人人为我我为人人的江湖情怀。看到螺洲赚钱了,我真的替你们感到开心,这样你们就可以过上好日子了,游戏也可以越做越好了,随着时间流逝,待到秋来九月八,制作组画了一个一个大饼,我们也一直默默支持着,好像等来的只有一地鸡毛。 还不如ea的ui,越来越复杂的功能但却并不好玩,不知所云的剧情,糟糕的项目管理,越到后期越是更像是自嗨。游戏是用来玩的,不是给你掉书袋的,并非东西越多越好,就像一碗蛋炒饭,你试图把全部配菜都加进去,鱼翅鲍鱼草莓牛奶熬炼七七四九天,还有旁白强制剧情不能跳过,但我们最初想要的,无非只是一碗简简单单的有着江湖梦的蛋炒饭而已。 我没办法责怪你们,因为你们努力过,我也没办法原谅你们,因为谷间的持剑少年不该是这样的结局。这个好评给太吾曾经带给我的快乐。 最后,请你们像一个玩家一样游玩自己的游戏。
今年六七月份全网铺天盖地吹捧《太吾绘卷》,本质是正式版上线叠加鸿蒙合作的集中造势,靠着「八年匠心、三人团队国产武侠神作」的情怀话术疯狂收割路人玩家。 营销话术精心包装短板:战斗冗长无聊,就说是需要深度钻研;剧情空洞零碎,便宣称要沉浸式挖掘;种田、交友、繁育一大堆枯燥冗余的零碎系统堆砌在一起,刻意拉长游玩时长,绝大多数玩家随便点点琐事就能轻松玩超两小时,直接丧失退款资格。 一旦普通玩家吐槽游玩体验糟糕,簇拥者立刻扣上 “没耐心、看不懂硬核深度” 的帽子,用话术堵差评,靠饭圈式粉丝闭环维护口碑。 游戏所谓的深度仅仅局限在武学构筑,其余战斗、剧情、交互全是短板,系统臃肿繁琐、UI 反人类,耗费大量时间游玩,换来的只有重复枯燥的循环。它从来不是大众武侠佳作,只是靠着情怀营销包装、依靠冗余玩法锁住玩家的小众养成模拟器,被吹成国产武侠天花板,完全属于过度炒作。
空洞无物,数值游戏,看似很复杂,实际上没什么机制,玩起来像打工,恶心人的东西。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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