
The Scouring is an RTS with fast pace, high attention to detail and next generation experience. Lead humans or orcs in a Classic Mode or use one of powerful Heroes to fight for victory! Play alone or with friends. Use our modding tools to create maps and custom game modes! Join The Scouring!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build bases, manage resources, and lead armies. Wield magic, unleash cannons, and outsmart foes in dynamic battles. Defend from waves of undead at night! Sounds familiar?

In a unique mode of The Scouring, become a powerful hero, crushing foes with devastating skills. Gain experience, collect items, and customize your playstyle, blending action RPG combat with strategic army control. Shape battles with spells, weapons, and tactics to claim victory. Enter dungeons to look for precious items. BE THE HERO. Control the battlefield.
The Scouring delivers epic multiplayer battles with team skirmishes, and free-for-alls for up to 8 players. Сustomize matches, and test your skill in dynamic modes. Forge alliances or dominate foes in the ultimate multiplayer RTS experience.
The Scouring unlocks endless creativity with Steam Workshop integration. Download custom maps, modes, and AI scripts or create and share your own. With powerful tools and a vibrant community, every game offers fresh challenges and infinite variety.
The Scouring introduces a new genre: Action RPG Strategy. Customize your hero, equip gear, and unleash powerful abilities in fast-paced combat. While you dominate the battlefield, AI manages your army, resources, and bases, blending action and strategy seamlessly.

The Scouring started as a solo developer’s dream to create the ultimate RTS. Inspired by classics and built with passion, it thrives on community feedback. Join our Discord, follow and read X, get in touch on Reddit! Together, we’ll refine, expand, and create something special. Thank you for being part of this journey.

Attention to Detail: Immerse yourself in richly detailed, visually striking environments. Watch battles unfold with dynamic destruction, lifelike unit movement, and spell effects.
Smooth Gameplay: Fluid and polished controls that allow you to fully utilize your skills.
Action RPG Strategy: New gameplay experience and new genre. You control a powerful hero while AI manages your army.
Multiplayer Modes: Engage in ranked matches, free-for-alls, or team battles with custom games.
User-Generated Content: Explore and share maps and modes via Steam Workshop. Create AI scripts to automate strategies and watch them play in real-time.
Community-Driven Development: Shaped by players and their feedback.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Soothes my hankering for old school Warcraft. Wish there was more voice over lines for units instead of grunts but I get it. Fun game so far. Loving the different modes. Can be quite the challenge on hard but that's the way its suppose to be!
[h2]A promising RTS held back by frustrating AI, sluggish unit movement, and a lack of content[/h2] [i]Disclaimer: This review is based solely on playing against the AI in the singleplayer classic and challenge modes, [i]not[/i] the hero mode or multiplayer.[/i] ✅ [b][i]Sharp and pleasing visuals[/i][/b] This game does a great job of maintaining visual clarity in combat, with carefully designed and distinct unit silhouettes and colors. The environments are also quite nice to look at, with plenty of visual detail. ✅ [b][i]Good UI/UX[/i][/b] Unit HP is conveyed in a very clear and effective manner, which is a must for me in RTS games. The building and upgrade UI is also great, with everything presented clearly and simply. ✅ [b][i]Fun modifiers[/i][/b] There are some really fun modifiers that can completely change how you approach a game, and these have been one of the highlights for me. The most recent one I beat after multiple attempts essentially spawned increasingly stronger goblin waves at the start of each night cycle that would attack one of your bases. This made turtling around your expansions and main base a necessity, and it was fun having to balance defending against the waves with expanding and harassing the enemy AI. ⛔ [b][i]Awful AI behavior[/i][/b] The AI teammates are truly awful to play with. They'll sometimes send their units on suicide attacks against enemy bases, hemorrhaging valuable resources in the process. Even worse, they'll send workers to places where you're building an expansion and just plop their own town center down there. They sometimes do this even when they have closer expansion locations available. This makes playing with AI teammates incredibly frustrating, to the point where I eventually stopped playing with them altogether. There's also a less serious issue with the "goblin wave" modifier, where you can cheese the waves by having air units attack them. Since the goblins can't attack air units, they'll just run back and forth indefinitely. You can even kite them toward enemy bases and effectively grief the AI with multiple waves ⛔ [b][i]Sluggish unit movement and pathing[/i][/b] Something about the unit movement feels very off. I think it's due to the units having turn delay, which makes moving units, especially melee units, feel sluggish and unsatisfying. The pathing when gathering resources is also poor, with workers frequently getting stuck on gold veins and simply standing there doing nothing. This has a pretty significant impact on the overall gameplay, too. Poor movement and units frequently getting stuck on each other, even outside of chokepoints, heavily rewards turtling and defending over attacking. ⛔ [b][i]Lack of campaigns, factions, units, buildings, upgrades, etc.[/i][/b] In its current iteration, it's very obvious that [i]The Scouring[/i] is lacking content. Having no campaign is an immediate turnoff for a lot of RTS players, and having only two factions is especially limiting, as it severely restricts the amount of strategic diversity and variety between matches. There also simply aren't enough units, buildings, upgrades, or other systems to give the game much variety within those factions. That said, this is an Early Access game, so I don't necessarily expect it to have a massive amount of content yet. My concern is more about how much the game still needs to expand. I'd love to see more factions and substantially more units, buildings, and upgrades added over time. [h2]Grade: C[/h2] I think there's a solid foundation here, and the fact that this is Early Access definitely changes how I view some of these shortcomings. The visuals are sharp, the UI is well designed, and the modifiers can create some really interesting scenarios. There are enough good ideas here that I'm interested in seeing where the game goes. At the same time, there's still a [i]lot[/i] of content and refinement needed. The AI and unit movement need work, and having only two factions currently puts a pretty hard ceiling on the game's strategic variety. I'm not expecting the game to be fully fleshed out at this stage, but I'd like to see substantial expansion in these areas as development continues. It's a promising foundation for an RTS, and I'm interested to see how much the game can grow from here.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, French, German, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крайне не советую. Слишком сырой продукт. Половина идей разработчиков просто не работает. Отдельный привет тем, кто придумал респать в прямо на базе нейтральную нежить каждую ночь. Сделать разумный радиус респа видать не судьба для горе разработчиков.
Супер ждем кампанию
If you loved old-school Warcraft (humans vs. orcs, base building, resource management), this scratches that itch hard. Combat feels great and the foundation is solid. my only wish is more content coming down the line. Recommended, especially if you go in knowing it’s Early Access.
Не пожалел что купил.
Прикольная игра, желаю дальнейшего продвижения и надеюсь со временем увидеть новые расы, мертвецов было бы интересно например, зомбу разные и тд, ещё очень понравилась идея одного из игроков по достижению юнита последнего уровня, допустим 10го появлялась бы аура, пусть она не стакается с остальными солдатами последнего уровня но хотя бы была, но объединяется с аурой знамён в режиме героев и с аурами разных типов солдат, допустим лучник даёт скорость атаки, солдат простой последнего лвл урон, а т3 юнит, например рыцарь или тот же огр защиту или свой тип, чтобы было интереснее у людей одна аура, а у орков другая, типа последний огр накладывает страх, который понижает урон или защиту вражеской армии, а последний орк увеличивает урон, последний солдат увеличивает скорость бега, а последний двор ту же самую защиту, лучник скорость атаки, а рыцарь повышает реген или типа того, было бы интересно такое попробовать, пусть и понимаю, что сбалансировать такое очень сложно, но это бы заставило игроков комбинировать юнитов между собой и уделять определённым солдатам отдельное внимание
good game but can barely find matches, slowly dying already
Better than Warcraft 3 Refunded.
Instantly lose on the easiest difficulty, not fun as it currently is right now. I wish that more RTSs can succeed but need to be more friendly to new players, and this one isn't, I hope they do change it and I can flip my rating, because it does look very good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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