
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
норм
很经典!
원 끝내고 이어서 하고 있구요 세계관 이해하고 싶어서 영어 좀 제대로 배워둘 걸 싶기도 하지만 적당히 하면 문제는 잘 풀립니다. 재미있네요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.3K | 79% | $19.99 | |
| $1.6M | 2.7K | 96% | $29.99 | |
| $1.6M | 3.4K | 81% | $12.34 | |
| $1.6M | 1.6K | 72% | $34.99 | |
| $1.6M | 1.3K | 68% | $59.99 | |
| $1.6M | 3.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 30.4K | 98% | $4.99 | |
| $1.2M | 13.4K | 95% | $5.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $550.3K | 9.2K | 97% | $3.99 | |
| $6.4K | 31 | 81% | $14.99 | |
| $5.1K | 45 | 82% | $5.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 292 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good escape room game nummero 2.
Un juego corto pero entretenido. Ahora a terminar los otros dos.
goodgood非常good。没有第三部那么反锁,比第一部也有不少进步
The Room é daqueles jogos que conseguem fazer muito com pouco. A proposta é simples: explorar ambientes, observar cada detalhe e resolver puzzles que parecem fazer parte daquele mundo. Mas é justamente o cuidado com cada mecanismo, cada som e cada pequeno movimento que torna a experiência tão gostosa. O que mais gosto é a sensação de realmente estar mexendo nos objetos. Abrir uma gaveta, girar uma engrenagem, descobrir uma passagem escondida… tudo parece pensado para despertar aquela curiosidade de “o que será que tem aqui?”. E, quando finalmente entendemos um puzzle, a satisfação é enorme. A atmosfera também é um ponto forte: misteriosa, sombria e inquietante na medida certa, sem precisar exagerar no terror. Mas acho que existe algo especial na série The Room que vai além do jogo em si. Tenho um carinho enorme pela Fireproof Games, porque é muito fácil perceber o amor e o cuidado que o estúdio coloca no que faz. É uma daquelas produtoras que conseguem criar uma identidade própria e fazer um jogo parecer único mesmo dentro de um gênero cheio de títulos parecidos. Essa sequencia talvez não reinvente a fórmula do primeiro jogo, mas expande tudo de uma maneira muito bem feita. É bonito, inteligente, envolvente e, principalmente, muito prazeroso de jogar. Para mim, é mais uma prova de que a Fireproof sabe exatamente como transformar puzzles em uma experiência realmente marcante.
Превосходное продолжение первой части. Была первая - вышла вторая. Ну, не замечательно ли! Такая вот, очень простая и не очень замысловатая логика. Если есть первая, то есть и вторая. Недурно, да!? Two на тебя!
simplesmente perfeito responde as perguntas do primeiro jogo o terror ta melhor novas mecanicas incrivéis e o terror aumento um pouco nada que me afete amei
La verdad esta entretenido, tiene varias pistas para los chotos como yo que se le re cae la bocha de helado pero dentro de todo banque, Igual cómprenlo en oferta porque esta entretenido pero no esta $159 entretenido.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.