
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 168reviews | 43% | — | $152.6K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played this game for a little bit so its not fair to judge. I just wanted everyone to know prior to purchasing the game it seems the maximum video resolution is only 2560X1440. The game wasn't supposed to release until July 31st so maybe a patch is incoming to fix this issue. I will update the review once I've played a few more hours.
이 게임 소울류 많이 한 사람들에게는 의무로 사겠지만 일반 게이머들은 절대 사면 안됨 5만원급아님 세일할 때 2만원 정도면 ㄱㅊ을듯(나만 죽을 수 없음) 가시성 ㅈ박음 UI븅딱임 컷신도 레전드임(자막이 컷신 때문에 안보임) 키 설정 불가(업뎃 필요) 최적화에 필요한 그래픽 상세설정도 없음(하,중,상 분류가 안되어 있음) 결론:돈 낭비 취향 맞거냐, 위의 소울류 좋아하는 사람이 사면 할 말이 없는데 그게 아니면 걍 사지마. 형 말 들어! 일단 소울류 좋아하는 사람으로서 더 할거지만 이 겜은 로오폴보다 못하다는 걸 깨달음
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was let down after 20 mins of playing it , I disconnected immediately, the combat was not fluid , the graphics looks good on trailers as all games but in game it was very choppy I do not recommend this game at all . Enless they fix the whole game I will never pay $50 for this again . If they fix all the issues and lower the price maybe I’ll try it again .
I don't understand why you have zero graphic settings for a game on PC I'm literally only playing this on to mortal shell 2 comes out what a joke of a game looks like a ps3 game Skyrim
The Relic: First Guardian – recenze Souls-like, který si myslí, že stačí nakopírovat 80 bossů a nazvat je "featurou". Realita je jiná. Postava plave – pohyb nemá váhu, jako by tvá postava klouzala po ledě místo aby šlapala po zemi. Postava se vznáší, místo aby působila jako fyzická přítomnost ve světě. Kamera je nepřítel číslo jedna – ve úzkých chodbách a ruinách (kterých je habaděj) se kamera doslova vzdává. Zaseká se o geometrii, přeskakuje, a několik vteřin nebojuješ s nepřítelem, ale s vlastní orientací v prostoru. Souboj = jedno tlačítko – žádný lehký/silný útok, jen jeden univerzální máchanec, který budeš mačkat do zblbnutí. Chybí rozlišení mezi lehkým a silným útokem, takže hráč jen spamuje jedinou animaci. 80 bossů, ale ve skutečnosti jich je jako 15 – agresivní nepřátelé a bossové vycházejí jako chybami prolezlé "damage spongy", často jen kopie sebe sama. Grafika – místo stylového dark fantasy máš rozmazaný, "zamlžený" vizuál na všem, co se hýbe i nehýbe, a nastavení grafiky ti s tím nepomůžou. Svět – rozlehlý, ale prázdný a nudný, s designem, který ničí jakýkoli pocit objevování. Verdikt: Ambiciózní papírové specifikace (70+ run, 5 zbraní, 12 skill-treeů), ale realizace je nedodělaná demo verze, která se tváří jako plnohodnotná hra za plnou cenu. Pokud chceš souls-like, sáhni radši po prakticky čemkoliv jiném. ⚠️ Nekupujte tuhle hru. Aspoň ne za plnou cenu a aspoň ne v tomhle stavu. Počkejte na slevu a pár patchů, případně na to úplně zapomeňte. 🎥 Celý moje dojmy i s ukázkama rozebírám tady: https://www.youtube.com/watch?v=ollkhxj9bPU&list=PLUvakKrzmtMk
nope.
Quest: "Abyssal Scheme" – Issue: Upon entering the boss room, the boss is missing, causing the quest to get stuck.
El problema con este juego es simple . Es un juego de 15 Euros con un precio de 50 . No hay más. Literalmente juego sólo soullike y similares centrados en el parry , eso hace que juegue juegos de muy baja calidad tipo Buterfly dream ,Rise of rebellion y similares . No hay problema con eso , son juegos que se venden por menos de 10 euros . He aquí un juego de la misma categoría con precio de AA o incluso AAA . No tiene ninguna clase de sentido. Repito , no tengo problema con los juegos "malos" . Disfruto de muchos de ellos y podría haber disfrutado este por unos 15 o 20 Euros. Lo devuelvo y esperaré a que lo rebajen al precio que realmente vale.
Jeu payé plein tarif (49.99€) et malheureusement très déçu par l'état technique du jeu à la sortie. Problèmes rencontrés : Murs invisibles bloquant l'accès à des ressources dès la Grotte de la Roche Sanglante, en tout début de jeu impossible de les récupérer pourtant visibles. Progression bloquée dans un donjon à cause de textures manquantes, rendant la suite totalement inaccessible. Quête impossible à valider : le marqueur de quête est absent, ce qui empêche d'identifier et de parler au PNJ concerné pour faire avancer l'objectif. Capacité ultime "Éclair de ruine dans les ténèbres" non fonctionnelle : elle se consomme (charge/ressource dépensée) sans que l'effet ne s'applique réellement. Et plus j'avance dans le jeu, plus les bugs sont nombreux et fréquents, ce qui laisse penser que le problème ne se limite pas à quelques cas isolés mais touche l'ensemble du titre. Pour un titre vendu à ce prix, on est en droit d'attendre un minimum de stabilité et de tests avant une sortie. Ces bugs ne sont pas cosmétiques, ils empêchent littéralement d'avancer dans le jeu. Je ne peux pas recommander l'achat en l'état actuel. J'attends un correctif rapide de la part des développeurs avant de reconsidérer mon avis.
Ok, so the game isn't bad and the fighting mechanics are actually pretty good. It has a lot of negative reviews and haven't even look, but you can see why. First, I would wait for a sale or some updates. The main reason this game is going to get hammered is its highly priced. If you compare this to say Black Flag and Black flag was only 10 more bucks and the game is very underwhelming for its price tag. There are tons of issues and I already see them. An enemy just walked through a wall, there are not a ton of graphic options, and I mean bare minimum. Like I see free games made by a single dude as a joke with more graphics options as this, put it this way, the graphics options are Super Resolution and FPS. Thats actually it. The story seems ok, the style of game is ok. The voice acting is not great, not horrible, just nothing great. Probably heavy AI on the voice acting or just basic voice actors. Not sure. I don't think it was undeveloped, I think it was under tested. I never saw any Playtests or Demos for this. These are things used to find feedback and by just playing for 20 minutes or so I can't imagine they put effort in to player feedback. From their view as the Devs everything looked great, yet they missed tons of little things they should have caught. Good testers would have caught them and if necessary the game should have been delayed like Chrono Odyssy and many other games who thought they were ready, but were not. So its an average game and would be a really cool game you get for 20 bucks or so. I know these guys worked hard and I hope they continue to improve it and listen to actual players. Especially ones who support it. Those that want to see it succeed and put their hard earned dollars which was a steep price and I didn't think that going in for what I thought this was. Yet, for what I got, I feel I overpayed a lot. I do recommend it, it has a solid core of game here and you can see the passion. Needs a lot of work. Doesn't need to be Early Access to improve a game either. Many games come out that are bad and turn in to great games. Hopefully that happens here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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