
Build the ultimate bowl to leap past your ramen rivals and achieve greatness!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 213reviews | 73% | — | $49K |
| $13.99 | 61ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般
I feel this is the most confusing game among other Kairosoft games I played before. I find it difficult to grasp the reason behind having one main restaurant and multiple shops at Ramen Hall. When I wanted to expand the main restaurant, I couldn't find how to do it but ended up buying multiple shops which can only be built at the Ramen Hall. It mentioned that some regular customers will go to the Ramen Hall, but I still couldn't understand why not to have multiple restaurants in various locations, which is more straightforward. I checked it online, and Ramen Hall exists in Japan, which has various ramen shops. I found such a concept confusing when implemented in the game. Overall, I wouldn't say the game is unenjoyable, but compared with other Kairosoft games, this game is probably the weakest among them. There is some fun in playing the game, but it's not a game that I will recommend to others if I'm being asked.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $5.99 |
| 14ratings |
| 83% |
| — |
| not modelled |
| $4.62−67% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30周年記念の約1000円で4本入りバンドル買い。 スマホ版をそれなりにやり込んだ上でのレビュー、あっちと違う所はそこそこあるが一番大きな違いはリミットが定められている点だろうか。スマホ版の感覚で放置し過ぎると対して繁盛せずに終わってしまいそうだ。 客の財布や店員の腕・店の回転率など色々考えながらラーメンを作る必要がある、ただ高い豪華なラーメンを作れば良いというわけではない一筋縄ではいかないラーメンゲー。自分だけのオリジナルラーメンを作り出そう。 ラーメンは醤油も塩も豚骨も味噌も全部好き。
[h1] 做拉面好折磨 [/h1] [h2] 前言 [/h2] 熟悉的开罗职业模拟系列的一个,这次要开的是拉面店,我们不仅要经营店铺,而且还要亲自去客串拉面师傅。 我倒是想只有店铺模拟部分,因为拉面制作部分有点累,不过如果那样子的话和其他系列作又没啥区别了。 [h2] 玩法[/h2] 这一作的特色应该是拉面的配方制作,尤其是其中的面条和汤底,也就是拉面最重要的两个组成部分。 面条本身就有很多讲究的方面,像是粗细应该是怎么样的,软硬程度如何,加水量怎么样。至于汤底则要去考虑出汁、咸淡、油脂。 然后拉面里面除了面条和汤底以外,还需要用到各种食材配料,像是生姜大蒜这些,每一种食材的放置顺序和选择都很关键,因为这些都会决定最后成品额能否被对应的顾客接受。 没错,这里面还有个重要的点就是顾客的喜好,不同类型的顾客对于拉面的喜好也是不一样的,有人可能喜欢多一点便宜一点,有人可能喜欢油脂多一些面条硬一点,总之需要根据顾客提出的要求去满足他们。 [h2] 游玩感想 [/h2] 这个游戏应该是更加适合那些喜欢亲手自己做菜的人去玩,因为里面做菜环节还是很多的,而且很多拉面配方都需要自己去摸索出来。 当然这里不建议你自己去试出各种拉面配方,最好还是直接去找综合的攻略,对着做就完事了。 操作手感其实挺糟糕的,我觉得应该是古早的原因,很多地方的键位都不是很顺手,操作起来就会比较折磨。 [h2] 总结 [/h2] 《开罗拉面店》里面我们可以亲自己上手去制作一碗碗拉面,这些拉面会根据使用面条的属性不同、汤底不同,以及使用的配料食材不同,而做出完全不一样的成品。不同的搭配结果产生的配方需要玩家自己去摸索,当然最好是直接找个攻略看。由于里面大部分都是需要自己去制作的环节,所以比较适合有耐心、喜欢自己上手做菜的玩家。但也要注意游戏里的操作键位不是很顺手。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
The Ramen Sensei is another good kairosoft edition to their ever growing catalogue of casual management simulation games. You run a ramen store and expand into owning a ramen hall that can contain several of your facilities. The formula is simple, you make your own noodles / broth, add ingredients to increase their modifiers or add bonuses and sell the dishes. You are on a continuous grind to not only improve your capability with each type of ramen, but also please the wide range of your customer base. If you are into a non-stop grind towards a never ending improvement, then this is right up your alley. There are several mechanics I find more annoying then actually adding gameplay depth. 1. There is a mechanic in where rival stores will spawn next to your ramen hall and pull your customer base. You have to battle them in order for them to disappear. This is a cool concept and is fun the first several times. After the 20th time though, it gets tiring and the charm has run its course. Middle to late game I honestly just left them hanging around until they despawned. They don't really provide any use other than being annoying. 2. The actual ramen hall is a cool idea, but I am not that big of a fan of it. I would have loved to see the ability to manage multiple stores instead of 1 giant mall. I understand these were mobile games adapted to PC so the design makes sense in a lot of ways. If they were to make a 3rd game (the 2nd ramen sensei is a F2P game on mobile only) they should consider revamping several systems.
[h2] Positif [/h2] [h3] Gameplay [/h3] Même si les jeux kairo se ressemblent TOUS et ont tous un gameplay similaire, ils ont toujours une certaine profondeur [h2] Négatif [/h2] [h3] Gameplay [/h3] Les soupes et nouilles que vous fabriquez sont à usage unique beaucoup trop de temps dans les menus, plutôt qu'à joué gestion des magasins dans le hall laborieuse [h3] Son [/h3] une seule musique, effet sonore très limité [h2] Conclusion [/h2] gameplay trop répétitif, on s'ennuie très vite
ラーメンをつくるゲームかと思ったら~。 うどんが最強でした~。
UI가 기존까지 했던 카이로 시리즈랑 다른게 신선했고, 초밥가게와 비슷하게 음식 만들어가는 거도 좋았음 마지막 승단시험까지 조건 채우는 과정이 좀 피곤하고, 면뽑는 과정이 이중가챠라 좀 빡침
一直暂停制作拉面,太浪费时间。对手店出现频率快且强度高,建筑系统令人不爽,玩一半就不想玩了
I got interested at first, which is a rare since its a Kairosoft game but again, I just got bored of it going forward. The ramen making was unique but I literally got bored and just started to plate the ramen like I was just putting it all in without even spreading it out. It was slow and boring. Sad.
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