
Will you create a lasting civilization or see it collapse into the sea? In Sea, Sun & Salt, you build a city on a small mediterranean island. Define the tenets of your culture, deal with your subjects' needs and withstand the forces of the elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Sea, Sun & Salt, you build a city on a small mediterranean island. Define the tenets of your culture, deal with your subjects' needs and withstand the forces of the elements.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The whole experience is cosy, with the right amount of challenge. It never tips into the intensity of a hardcore city builder. It’s complex enough to make you think about your choices, but never punishing, and it allows room for mistakes. The systems are simple and intuitive, with mechanics introduced progressively and organically. The controls are polished and responsive. There’s no configuration or keybinding support, and the game could definitely benefit from some keyboard shortcuts. That said, the selection tool is so well tuned that even in a late-game clusterf*ck of buildings, I never once accidentally selected or deleted the wrong one. Well done here. I would also love a bit more freedom with camera movement, such as more zoom out and free tilt. The aesthetics are spot on. Everything is charming, including the way softer architectural elements move in the wind. The music is lovely. It might become repetitive over time, but I played an entire playthrough without really noticing. Windmills, however, feel oddly choppy and stand out like a sore thumb. It is noticeable enough that I suspect they are already being worked on. Buy it now for a solid 10 to 15 hours of gameplay, then cross your fingers for future updates that improve replayability. At the moment, the island is always the same in each playthrough. It is not procedurally generated. This guarantees a well-balanced experience, but it also means that once you have finished your first run, subsequent playthroughs offer significantly less novelty.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
found a bug in the first 5 minutes. it wants you to pick a card. If you click not on a card, it doesnt pick one
Molto carino, chill a tratti però impegnativo, molto carina l'idea della storia con le carte e le loro scelte. è un bel gioco di incastro ma anche che ti spinge a tornare nelle vecchie zone per aggiornarle con nuove strutture migliorate. Molto piacevole
没啥挑战,有点意思,需要更多内容难度。
Players by region
Where this game's players are, estimated from review languages.
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