
Investigate an infamous cold case in the eerie, abandoned town of Painscreek. Search for evidence, connect the dots and uncover who killed Vivian Roberts. Can you expose the truth behind this town’s dark secrets?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.4Kreviews | 91% | — | $1.9M |
| $19.99 | 44ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito interessante e atrativo, mesmo que os designs e alguns bugs atrapalhem as vezes. Mas nao tira o merito de forma alguma. caso muito bom e história bem feita.
게임의 분위기는 잘 잡았다고 생각하지만, 거슬리는 번역과 추리 방식(날짜 순서)는 꽤나 거슬리는 부분이었습니다. 추가로 길찾기가 어려운 것은 게임의 묘미라고 생각되지만 개인적으로는 쓸데없이 동선낭비하는 것도 있다고 생각합니다. 인물의 관계도를 그리며 게임을 했는데, 꽤나 잘 짜여진 스토리와 관계설정인 것 같습니다. 허나 아무런 공략없이 혼자서 클리어하기에는 무리가 있다고 생각합니다. 최고로 불친절한 추리게임을 하고 싶은 분들께 추천드립니다. 어려운 만큼 성취감도 있습니다.
One of the best gaming experiences i've ever had in my life. People who had complaints about this game don't really play true detective games. You as a player had to build your theories and investigate thoroughly. No hand-holding. The atmosphere of the game had me hooked to the point I only played this game for days straight. Piecing things together step by step felt compelling and all I wanted to do was unravel the truth about this mysterious town. I hope the devs focus more on their core player base and come up with another investigative long story game like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Hungarian, Korean, Italian, Spanish - Spain +2 more
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game, if you are a fan of the old Nancy Drew games, you will REALLY like this game! I played on controller and it was easier that way. Sometimes its hard to see when you are supposed to 'unlock' something as you have to get it in the exact right spot. While I really did enjoy this game, I wish there was a "hint" option as I found myself stuck sometimes. 9/10!
이 게임은 시작부터 끝까지 모든 것을 플레이어가 직접 풀어나가야 합니다. 게임의 진행 과정은 단서를 얻어 그 내용을 토대로 다음 단서로 이어나가는 식이며, 사실 그렇게 엄청 까다로운 추리능력 따위를 요구하는 수준으로 어려운 것도 아닙니다. 하지만 어떤 도움도 없이 오로지 플레이어 혼자서 마을 전체를 돌아다니며 물건이나 단서를 쫓아 돌아다녀야 합니다. 그래픽은 몹시 투박한데, 그래픽이야 2010년대 게임이고 애초에 그래픽 퀄리티 따질 필요가 없는 게임이기도 하며 오히려 투박한 그래픽이 BGM과 연출에 힘입어 공포 게임으로 돌변하게 만들기까지 하니 전 그 부분은 거슬리지 않았습니다. 그런데 요즘엔 비교적 흔한 빠른 이동 기능도 없는 와중에 공식 한글 번역의 조악한 품질까지 겹쳐 때때로 인간 관계나 퍼즐의 진행에 지장을 주는 요소들은 간과하기 어려웠습니다. 이것은 불친절한 게임과 맞물려 최악의 시너지를 내기도 합니다. 또한 아무것도 안 알려주는 게임 특성상 딱 한 개의 아이템을 놓치기만 해도 상당히 헤메고 다니게 되는 일이 벌어질 정도죠. 하지만 그것이 바로 제작자가 의도한 진행 방식이자 이 게임의 진정한 묘미라고 할 수 있습니다. 저 또한 아이러니하게도 그런 불친절한 특성 덕분에 오히려 더 게임을 즐기며 진행할 수 있었습니다. 모든 과정에서 플레이어는 본인이 직접 생각하여 사건을 따라가면서 퍼즐을 풀어나가야 합니다. 짜임새 있는 스토리를 진행하며 퍼즐들을 풀어나가는 플레이어는 결국 이 유령마을을 방문한 최초의 목적인 '누가 비비안을 죽였는가?'라는 해답에 도달하게 되며, 이때 플레이어가 얻는 성취감과 카타르시스는 이루 말할 수 없을 정도로 큽니다. 간편함, 쉽고 빠름이라는 대중적인 인기 요소를 충실히 따르는 많은 추리게임들이 플레이어에게 지나치게 많은 정보를 떠먹여주거나 사실상 추리게임이라고 부르기도 민망한 수준의 게임성을 가지는 상황에서 진행에 대해 알려주는 것이 하나 없는, 아주 불친절한 진행 방식을 강제하는 이 게임은 오히려 그런 요소 덕분에 사건을 직접 혼자의 능력만으로 풀어나가며 정답에 도달한다는 '추리게임'이 가져야 할 마땅한 기본적인 만족과 쾌감을 훌륭하게 제공해 줄 수 있습니다. 이름이나 장르만 추리게임이 아닌, 시간이 다소 걸리더라도 본인이 스스로의 힘만으로 직접 모든 것을 해결해야 하는 '추리'게임이 하고 싶으신가요? 그렇다면 자신 있게 이 게임을 추천해 드립니다.
[h1]街中を探索して過去の殺人事件を追うホラー風味推理ゲーム[/h1] [b]脅かし箇所は全部で2つだけなのでそれ以外では推理に集中できてホラー苦手な人も遊べます。 1つは病院でカードキーを手に入れたタイミング、ブレーカーが音を立てて落ちます。 2つ目は[spoiler]最後の最後、犯人の自白録音テープを聞いた[/spoiler]時です。 それ以外では探索中に常に不穏な音楽流れているだけなのでBGM小さめにすると良いと思います。[/b] ジャーナリストである主人公が編集長の指示のもと過去の殺人事件の真相を調査するゲーム。 街中でとりあえずあされる場所をあさり、開けるものを開き、取れるものを取って推理の材料にしていく。 編集長に指定された、「誰が殺したか」「何で殺したか」「証拠の写真」の3つを手に入れるために進めていく。 注意点としては、 酔いやすいゲームなので設定でカメラレンズ(色収差)、カメラのピントはオフにして操作感度も大分下げた方が良い。 後パスコードで日付を入れる際、日付、年の順番になるのが海外との違いだなと感じた。 ポイント&クリック的サクサク感と情報が集まっていく楽しさが素晴らしいオススメのゲームです。 それにしても前任者の探偵は優秀だった。ほぼほぼ真実までたどり着いていた。ありがとう前任者! [spoiler]最後のギミックは本当にビックリして心臓止まるかと思った。[/spoiler]
Muito bom, gosto daquela parte que
Muito bom, nunca senti tão preso em uma história quanto me senti nesse jogo uma explosão de tensão e ansiedade o jogo inteiro, sentimento de se sentir observado nem se fala... Isso tudo me lembrou a final do Corinthians no mundial de 2012, senti as mesmas coisas
How convenient is for developers to make first person Puzzle game, in an abandoned town, where we have to look for clues, and solve the murder. There is no need for them to create NPCs, to pay for voice actors, to pay writers for dialogue, no money wasted on animations, nothing. How exciting it is to be the only moving person in an abandoned small town of Painscreek. All you have to do is look for keys, look for letters, look for photos, look for weapons, look for trails, look for flashlight. How original. And when I took a flashlight, another flashlight respawned on the exact same spot, on a cupboard. When I wanted to take it once more the game told me I already have one. How good. Good guys developers. They told me that I already have one, so why would I need another that spawned in front of me? The game crashed after 12 minutes in-game, when I tried to fiddle with an interactive item, which was a cupboard, but protected with 4 digit keys. Now, imagine if the game had NPCs, weapons, and more interaction, I bet it would not be able to remain stable. Environmental graphics and art style look good, for example stone wall textures, road textures, sky textures, but textures for the objects, such as cars, remind me of game like Soviet car simulator or something. The kind of games made by drunk developers. Not recommended.
mistério, ambientação, gráfico e poesia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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