
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 112.2Kreviews | 92% | — | $79M |
| $11.99−70% | 19.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the therapy is working
este juego hizo lo que nadie pudo, hacer que deje el dbd
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $39.99 |
| 4.6Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | 93% | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is incredibly enjoyable and has decently understandable gameplay overall. I can't, however, give a good review to a game that uses generative AI for its content or advertising. There's a massive, thriving, creative community that would love to have their own works displayed in this game for a miniscule amount of pay or for even no pay at all and only credit. There's zero excuse for y'all to use AI. Aside from that, some of the settings and enemies are tedious and insane for absolutely no reason. Sister Liliya, for example, is a balanced enemy on her own, with the small added detail of her possibly being any of the statues on the map. However, adding the warmth mechanic of the Resort and the insanely high goal in levels like Despoil the Auction just adds too much difficulty to even the introductory difficulties, taking the fun out of the game, quickly changing the mood from fear to frustration. This principle also extends to newer levels, like the Prison Farm from the Project Boneyard update. The storyline was fun, but there was so much back and forth tedium, which is an unfortunate common theme with this game, that made this level more annoying than fun.
The real mind-numbing terror is having to play this boring piece of garbage for more than 5 seconds.
Got to throw brick at coyle
peanits
YOU GET BUTT TOUCHED EVERY 5 MINUTES I LOVE IT
Best chess game
after fully completing the game i can say this is one of my favorite games of all time thats come out in recent years
红桶你脑袋有泡吧,无尽改的什么玩意,打到一半服务器把人踢了直接调档,修修你的土豆服务器吧。bug是不修的,恶心人的变量是要加的,玩家喜欢的无尽是要改的稀巴烂的,限时目录是敷衍的。科伊尔的新皮肤看起来和旧皮肤服相差无几,甚至现在打贩运毒品地点的标识栏还会缺地点,真真sb
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 94 | 80% | Free | |
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| $112K | 816 | 74% | $6.99 | |
| $583 | 5 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78M | 123.4K | 96% | $29.99 | |
| $80.3M | 162.6K | 96% | $19.99 | |
| $77.5M | 82.8K | 92% | $29.99 | |
| $80.8M | 127.6K | 91% | $29.99 | |
| $76.7M | 72.7K | 86% | $29.99 | |
| $81.3M | 162.6K | 92% | $24.99 |