
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.4Kreviews | 73% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oof this game is really bland in essentially every aspect. The writing is terrible too. Getting a refund.
I should learn from my mistakes and stop buying Obsidian games, especially at the price of AAA games. This game is mediocre at best, the writing seems to be its saving grace however any redemption of the quality in writing is offset by the disjointed almost rushed or not fully thought through execution of many of this game's interactions. The game is longer than OW1 but the quality lacks and the feel of the game is so incredibly dated at this point. This may seem harsh but Obsidian really needs to have a proper serious sit-down and discuss how they can innovate and bring something new to the table to make a game that doesn't have 15+ year old stale systems and mechanics. If you're going to focus on having good writing and narrative, it shouldn't feel disjointed. I wish I played less of this game so I could refund it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Плохая рпг, скорее неплохой шутер. Все аспекты игры улучшены в сравнение с 1 частью, но этого мало. Брать только по скидке, 6/10
I started this game after a full complete refresher playthrough of Outerworld 1. I will say that this is far far from Outerspace 1 so if you're expecting that style of game. This might not be for you or at the least you might not enjoy this as much.(I highly recommend only getting this on sale.) It feels like they got devs from Microsoft who wanted this to be more of a "standard action RPG". It just doesn't feel like what you're expecting from this series or something akin to Fallout/Skyrim. It's got this air of... "This is a linear action shooter rpg game" but we put in dialog and some lite Outerworlds 1 style elements. I don't recommend playing Super Hard for basically anyone. It's a massive waste of your time and well being for an achievement. If you want to enjoy this game to it's maximum do Normal or Hard and most. Here was my key points I wrote down from my first playthrough. > Scaling on super hard is beyond what it should be. It's a TERRIBLE boring slog designated around specific challenge builds. > Melee stealth is great! The finishers are nice but stupidly punished by martyr style enemies that drop poison you can't easily heal at the very beginning of the game. So if you're not doing a no credit run or something just use guns. Also they added a block function to melee but you'll almost NEVER use it because 90% of people in this game carry a gun and rightly so. > Factions feel external to your personal crew. You spend all your time gathering these people to convince them their origin faction is pretty terrible. You never feel close to any of them really they're just with you to save their skins. > The ship doesn't feel as organized. I can't explain this but it just feels... off. Maybe it's the fact you don't have to use inventories on the ship if you don't want to. You have infinite inventory so using a container is mostly pointless other than to larp. > Graphics, animation, and sound design, are fantastic. Who did they get for this? The animations for the single hand blade alone is incredible. I spent so much time just holding the charge attack to see that knife flip. > Movement was improved. They really added to the verticality and fluidity of transversing the map. (Although the maps are so big you begin to get really tired of running sooo slowly.) > Options feel limited by linear storyline. This game feels like Mass Effect 3. Yeah you can change elements of the story and such but like none of it really matters and you can't align yourself to make massively different outcomes. It all ends fairly the same. I never felt like I had the freedom to align myself with any faction in particular... you can do things that vaguely help a faction more but can you join the bad guys? No. Can you idk align with just say "Auntie's choice"? Not really... sure if it's against the sort of "evil faction" you can kind of help them but you never feel like you're apart of THAT group. You're always an outsider because of the linear main story. > Open areas are nicely stylized but overly big feeling. Like Fallout 3 but not in a good way. It's nice looking but after a while you'll get tired of how long it takes to get from point to point. > Inventory management is bad. They removed the need for any storage you have infinite carrying so unless you don't like the look you have zero reason to remove anything from your inventory. The menu's are also just ugly imo? Might just be a me thing. > Crafting didn't need to be in this. It's cool for customizations to your gear and teammates but otherwise just plain out tedium to fuel this press "E" to pick up everything game. Also why is finding recipes for basic ammo so difficult and not a basic sold item in every shop? To better aid in making the higher difficulities a talking and walking sim? I don't get it. > Weight removal was nice but I miss durability. Nothing feels personal in this game. I carry around various suits of armor but their effects are slight and honestly feel like just "unlockables." It's hard to describe... Your customizations are limited and feel pretty bad. You don't have to maintain your gear so you never need to look it much. If you wear an armor set it doesn't effect dialogs from what I've seen so you can't do anything interesting with it. A lot of it I also found ugly... most of the time you use the one armor set through the whole game or most of it any just forget about it completely. > Map/Quest markers are hit and miss and weird. The game will "hint" at missions or tasks vaguely sometimes but gives you nothing to go on. They added this "mentioned" thing to the quests section but it's sometimes so vague you just decide "I don't care" and forget about it by the time it becomes nessacary. Other times it can be neat... you over hear a commander who lost some men and you free them at a later enemy camp and you think ohhh that's cool but then it doesn't mention you have to escort them all the way back and later when you visit the commander they're all still at the camp. Like... ffs. [h3]MY CONCLUSION[/h3] I wish this game was more like the prior game. It's a fine game... but if someone asked me for a game in this style to play? I'd point at Fallout New Vegas or Cyberpunk or even the first game but this would be low on my list of games in this genre. I think this game has massive potential at its core but needs a lot of rethinking and adjustments to be truly amazing or well... worth the price of a premium game of this genre.
Playing an earth Directorate agent is just like being in Section 31 of Star Trek. Except different. And not Star Trek.
不好玩,而且它让你觉得不好玩的方式也未尝怪异。乍一看似乎精工细作,但是只要认真玩,就会感受到莫名其妙的粗糙感。比如你们老滚5的随从都知道,时不时看玩家一眼,或者一直看着玩家,让玩家感受到自己的存在。但是这游戏的随从,你只要不跟他搭话,他就像个兵马俑一样5度角微微仰视凝望远方。这样的质量放在10年前都嫌差。然后就是美术风格和整体设定不和谐,所以明明素材很细致但整体观感画质就很差。
This might be the longest review I've ever written on Steam, but my feelings on this game are complex enough to warrant it Really good game, but not "great." It's definitely an improvement in terms of combat, though it is a bit simple. The writing is hard to gauge, it's better in some respects, worse in others compared to the first game. I would say it's on par overall, but there are some highs and lows. I think the premise is much more engaging than the Outer Worlds 1, and the companions are hit or miss. Some of them are fantastic but others just kinda lack depth. With the exception of a certain Earth Directorate agent, most of the companions stop becoming interesting after you complete their quests. The main story and missions are in my opinion, fantastic, and an overall improvement to the Outer Worlds 1. However, the story still suffers from a lackluster payoff in the end. The end wasn't bad for these games, it just ended quicker than you'd think and didn't have as much of a payoff. The Outer Worlds 2 just also lacks the true wild west vibe that the Outer Worlds 1 did. Arcadia leans more into the sci-fi than Halcyon did, which is a drawback. Still loved the game tho and would highly recommend if it's on sale for any discount
бомба!
10/10. Somewhere, Todd Howard just felt a disturbance in the Force.
The Outer Worlds 2 — Una secuela que mejora muchas cosas... pero pierde parte de la magia del original 🚀⭐ ⏱️ Horas jugadas: 80 ⭐ Calificación personal: 7.5/10 👍 Recomendado (especialmente en oferta o junto con futuros DLC) Como fan de Obsidian, llegué a The Outer Worlds 2 con expectativas bastante altas. Después de 80 horas puedo decir que es una buena secuela, mejora varios aspectos importantes del primer juego, pero también toma algunas decisiones que me dejaron con sentimientos encontrados. Lo primero que noté fue el aumento en la escala. Los mapas son más grandes, la movilidad es mejor y los compañeros tienen mucha más personalidad. Los NPC también reaccionan de forma más natural y el mundo se siente más vivo que en The Outer Worlds original. Sin embargo, no todo fue positivo. Uno de los aspectos que menos me gustó fue la inclusión excesiva de ciertos personajes y situaciones que en varios momentos se sienten forzadas en lugar de naturales dentro de la historia. Además, muchas misiones son demasiado fáciles y la variedad de armas se siente limitada. También noté que el juego empuja mucho más el combate cuerpo a cuerpo, algo que personalmente nunca me ha terminado de convencer. El sistema de progresión merece una mención especial. Está bastante balanceado, pero también resulta innecesariamente complejo. Al principio puede ser difícil entender cómo construir correctamente tu personaje. Después de probar varias cosas terminé sintiendo que subir unas pocas habilidades clave era mucho más efectivo que experimentar con sistemas más elaborados. Mi build fue enfocada en sigilo, y para la mitad del juego ya estaba completamente rota. Llegó un punto donde gran parte de los encuentros dejaron de representar un reto real. 📖 Historia La historia empieza mejor que la del primer juego y durante buena parte de la campaña logra mantener el interés. El problema llega hacia el final. La narrativa pierde fuerza cuando aparece un villano que honestamente sentí que salió de la nada. Pasé gran parte de la historia sin entender realmente su importancia hasta que el juego prácticamente me obligó a prestarle atención. Personalmente habría preferido que desarrollaran mucho más a ciertos personajes ya existentes, que tenían bastante más potencial para convertirse en antagonistas memorables. Sigo pensando que Obsidian hace grandes RPG, pero desde Fallout: New Vegas no han logrado volver a alcanzar ese mismo nivel de narrativa. 🤖 Compañeros y NPC Probablemente mi parte favorita del juego. Los compañeros son mucho más útiles que en la primera entrega y si aprendes a aprovechar sus habilidades se convierten en una parte fundamental del combate. En varios momentos me recordaron a los compañeros de Ghost Recon Wildlands: NPC que realmente aportan y no solo están ahí para ocupar espacio. 🌎 Mundo y exploración Aquí tuve sentimientos encontrados. Los dos primeros mapas son fantásticos y representan perfectamente lo que me gusta de esta franquicia. Sin embargo, conforme avanza el juego algunos escenarios y especialmente ciertas naves terminan siendo confusos y cansados de explorar. Hubo varias zonas donde pasé más tiempo perdido buscando una puerta o una ruta que disfrutando la exploración. 🎵 Música Cumple. Y ese es precisamente el problema. La banda sonora rara vez logra quedarse en la memoria. Echo de menos esa sensación clásica de exploración tranquila que de repente se transforma en música intensa durante momentos importantes. La música acompaña, pero pocas veces emociona. 🐛 Rendimiento y bugs Sorprendentemente sólido. Solo encontré dos errores menores durante toda mi partida. Nada que rompiera la experiencia. Considerando que lo compré desde lanzamiento, el estado técnico fue mejor de lo que esperaba. 📌 Lo bueno: ✔ Mapas más grandes ✔ Mejor movilidad ✔ Compañeros excelentes ✔ NPC más creíbles ✔ Buen rendimiento ✔ Más opciones para crear builds 📌 Lo malo: ✖ Inclusión que a veces se siente forzada ✖ Muy pocas armas ✖ Demasiado enfoque en melee ✖ Sistema de progresión confuso ✖ Villano poco memorable ✖ Varias misiones demasiado fáciles ✖ Exploración inconsistente en algunas zonas Conclusión The Outer Worlds 2 es un buen RPG y una secuela competente, pero nunca logró superar al juego original para mí. El primer The Outer Worlds tenía sistemas más simples, pero también más efectivos. Sus builds eran más claros, la exploración más agradable y, en general, la experiencia se sentía más compacta y mejor enfocada. Si Obsidian logra combinar la escala y las mejoras técnicas de The Outer Worlds 2 con la identidad y simplicidad del primer juego, probablemente tendrán una franquicia increíble en sus manos. Por ahora, me quedo con The Outer Worlds original. Y eso es algo que no esperaba decir después de 80 horas.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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