
Protect the magic crystal, to which waves of enemies are coming!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really boring game with little to no effort involved. Cant belive the rating says Manly positiv...
Not much of a game. I paid less than a buck, so I'm not complaining too much, but it really is just a rehash of another game, with less to it. The core concept is that you are defending a crystal and enemies move towards it. You can defend it by summoning units, over which you have no control, towers, which you do place, but which die quickly, and tactical attacks, one looks like lightning, the other looks like fireworks? You can place these as well. There is no control over which types of units you want to summon next, you just wait for their timer to end, then click everything if you can afford it. Currency seems to just be a counter though, nothing seems to impact it. You do periodically get upgrades, which are required to buy the towers and spot attacks, and some of the units. They can also be used to upgrade one of a few unit types, add one to their unit, and one to their damage I think. Might e fun for small children, but really doesn't require much though, just click everything as they become available, until there is a wave you can't beat, as there isn't much you can do differently. One thumb down, not horrible, but not very fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu sans intérêt, passé votre chemin.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.5K | 29 | 62% | $1.70 | |
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| $443 | 20 | 55% | $0.79 | |
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| $835 | 45 | 58% | $0.49 | |
| $762 | 31 | 68% | $0.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 97 | 92% | $0.49 | |
| $1K | 52 | 62% | $0.99 | |
| $1K | 52 | 67% | $0.99 | |
| $1K | 77 | 34% | $0.79 | |
| $1K | 62 | 85% | $1.04 | |
| $1K | 80 | 75% | $0.99 |