
Inspired by old and classic survival horror games, THE MUTE HOUSE combines exploration, management, puzzles and a touch of action. As Emily investigates about her sister's vanishing, she finds herself trapped in a mysterious mansion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For the past months, strange disappearances have been reported in Ashtown and its surroundings.
After her own sister vanished, a county policewoman decides to conduct a personal investigation without the approval of the Sheriff's office.
She is led to an eerie house in the woods and, intrigued, decides to enter...

Discover a mysterious isolated mansion, explore intriguing places, and perhaps you will uncover the secrets and the history of the manor.
An old school Survival Horror worn by fixed camera angles, focused on atmosphere and exploration with :
- Classic inventory management
Emily has a limited inventory, coupled with a storage system.
Organize yourself effectively to progress.
- Puzzles
You will have to solve puzzles inspired by the golden age of Survival Horror.
Be logical and thoughtful to access new areas of the mansion.
- Action components
Every bullet counts and danger lurks in every corner of the house.
Optimize your gear accordingly and defend yourself against the creatures that inhabit it.
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je ne recommande pas ce jeu. Je vais résumer en 3 points : style graphique, histoire (attention Spoiler) et gameplay : — Le style graphique m'a plu. Ce jeu n'est pas moche et trouve beaucoup d'inspiration et réussit à donner son ambiance. — L'histoire est intéressante mais manque parfois de matière, on comprend les raisons derrière les monstres du manoir mais on en vient à se poser la question de comment et avec quel budget ? Si dans Resident Evil l'utilisation d'une corporation peut laisser imaginer les raisons de telles créatures, pas vraiment ce jeu. — Maintenant le gameplay… Le style Resident Evil 1 me plait et c'est ce que je cherchais, par contre les énigmes… elles sont perchées. Si certaines étaient claires au début, les suivantes m'ont demandé de regarder un guide pour les avoir, peut-être une incompréhension de traduction de ma part. Dans tous les cas, le fait de ne pas pouvoir les comprendre par moi-même a un peu bloqué ma progression et m'a fait arrêter de jouer. Je préfère ne pas le recommander car il ne plaira clairement pas à tout le monde et peut sembler vide si on est habitué à de la lecture ou du RPG. ENG : I don't recommend this game. I'll summarize in three points: graphic style, story (spoiler alert), and gameplay: — I liked the graphic style. The game isn't ugly, draws a lot of inspiration, and succeeds in creating atmosphere. — The story is interesting but sometimes lacks substance. We understand the reasons behind the monsters in the mansion, but we end up wondering how and with what budget? While in Resident Evil the use of a corporation allows us to imagine the reasons behind such creatures, this isn't really the case in this game. — Now for the gameplay... I like the Resident Evil 1 style, and that's what I was looking for, but the puzzles... they're crazy. While some were clear at the beginning, the next ones required me to look at a guide to figure them out, perhaps due to a misunderstanding on my part with the translation. In any case, not being able to figure them out on my own blocked my progress a bit and made me stop playing. I'd rather not recommend it because it clearly won't appeal to everyone and may seem empty if you're used to reading or RPGs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not bad overall, I just did not enjoy this one. There are better indie survival horrors out there. I recommend these instead: Tormented Souls, Flesh Made Fear, Post Trauma and Heartworm. Pros: - The graphics are quite good. - Most enemy designs are decent. - Some puzzles are quite good. Cons: - The first boss is a horrible bullet sponge. - The storage boxes have lmited capacity and are not interconnected. This takes the inventory management hell to the next level. - Only one save slot. - You can get stuck in floor 3 and have to reload.
There is difficulty in controlling it, I cannot control it well, front is back, right is left, and left is right. I don't know if the developer is mentally handicapped, or if there is a problem between him and the people who buy the game. In short, it is a garbage game.
a lot of strange decisions in this game. it combines the best of the classic resident evil games (the obvious) and the worst of puppet combo (a lack of quality of life features and the completely OBTUSE antagonist design). the manual aim is a great idea - but it seems to work on the weakest zombies only, so it's no longer useful once they stop spawning. non-zombie enemies one shot you so the health items are useful only for the first boss encounter, wish I knew that sooner - would not bother to drag them around between the not interconnected item boxes... and the boss fights are low fun, all of them. but despite all that I really recommend this one! and I wish it was twice as long.
Do not buy. Forced letterboxing in the entire game is an awful choice.
One of the best modern classic style survival horror games I have ever played. The lighting, camera angles, the background music/sound effects made it so immersive that I felt like I was actually there. Anyone looking for a Resident Evil/Silent Hill style experience I highly recommend picking this title up.
Short and sweet, with puzzles!
Recomendado. Si te gusta la saga Resident Evil, este juego también te gustará. Gracias a los desarrolladores por una versión subtitulada en español.
I'm a big fan of fixed-camera games, and this game did a good job with that. I really enjoyed playing it. I saw some people complaining about the lack of a map, but in my opinion, that didn’t bother me. Quite the opposite, I like playing games without a map because it makes me pay more attention to the environment. I only have two complaints about this game: the fact that the storage location is unique to each save room, and something that happens to the main character in the middle of the game. I’m not sure if I should mention it to avoid spoilers, but it’s something really annoying. Exploring the environment while that is happening all the time made me a bit frustrated and actually made me want to finish the game faster. I don't know what was the purpose for that, but it's really annoying and I would remove that from the game. Oh, and also some puzzle I found it kind of hard to solve. I had to look on internet on two of them.
Das Spiel hat gute Ansätze und ich nehme eigentlich jedes kleine Indie Survival Horror Spiel mit und versuche mich immer auf die Stärken zu konzentrieren. Allerdings hat mich schon lange kein Spiel mehr so SAUER gemacht, wie The Mute House. Die erste Hälfte ist echt in Ordnung bis gut, aber die zweite Spielhälfte macht einfach nur aggressiv. Die Itemboxen sind nicht miteinander verbunden. "Oh du brauchst ein Item, dass du aus Platzgründen in eine Truhe getan hast. Viel Spass, zu genau dieser Truhe zurückzulaufen, um es zu bekommen" Ohne Karte natürlich. Die fehlt nämlich in dem Spiel und es wäre manchmal echt nötig gewesen. Außerdem viele Instakill Gegner, durch die man wieder zum letzten manuellen Speicherpunkt zurückgesetzt wird, da sie einfach asozial hinter einer Ecke platziert waren. Das Spiel hat eigentlich nur eine Spielzeit von 2-3 Stunden, aber ich habe so lange gebraucht, da ich das Ende bestimmt 10 mal wiederholen musste, aufgrund solchem Mist. Sucht euch lieber was Anderes.
Players by region
Where this game's players are, estimated from review languages.
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