
A stylised flight simulator focused on the pilot’s career, offering a rich world where you manage routes, passengers, and maintain your own planes. Featuring retro pixel art, flyable turbo-props and regional jets, simplified navigation, and a competitive airline economy system.
Modeled estimate, not a reported figure. How we estimate →
About
Legendary Pilots is an indie flight simulator that doesn't aim to be the most "realistic" flying game ever, but rather offers a fun, stylised experience centred on the pilot's career. Developed by someone who truly loves aviation, it delivers a rich and immersive world where you manage many aspects of flight — from dealing with routes and passengers to buying and maintaining your own planes.
Retro-Gaming Vibes - Pixelated Style
Progressive Pilot's Career
Several flyable Turbo-Props and Regional Jets
Immersive, detailed fictional world
Simplified Navigation System (Radio-Compass)
Manageable Crew
Economy System
AI Air Traffic
Competitive Air Companies Ranking
Crafted with depth and care, Legendary Pilots is designed to offer an engaging, full-featured experience for aviation enthusiasts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is a good introduction to flying. Cargo(Bugged with payout after flight completion and absurd change in flying**), passenger flights, firefighting, and helicopters. You can have a 4 person crew, mechanic and hangar. Pro's [list] [*]Good flight, easy to learn controls. [*]Fun at first, then it gets old due to a large lack of content. [*]Few planes, and small regions to fly in [*]Simplicity of flight controls [*]You can buy new planes(not many)and chose your flight destinations (Again, not that many 1 per plane) [*]Sounds are well done [*]Free flight, cargo**, passenger, and helicopters. [/list] Cons [list] [*]No customization for your own airline other than choosing premade skins and planes [*]Choosing a flight(You only get one route to choose from per plane) [*]**Cargo flights do not always pay out, and the flight controls change from passenger to cargo is absurd. **All flights, regardless of type, have a flight plan (track), an autopilot, and a co-pilot. For whatever reason, the design choice was to remove all of that; you fly cargo on your own with runway and only radio runway headings and the destination airport, ONLY after you accept the mission, so you are going in blind, and every single thing offered in every flight globally is removed. Absurd. Note: You can turn on autopilot in your own settings during flight, but it is horrible regardless, because you have no idea where you are going since the radio destination is wrong to the airport it states you must go to. It is all conflicting with absolutely ZERO SENSE OR REASON to have any flight changes based on what is in the back of the damn plane!!! Co-pilot and Pilot with Autopilot in the cockpit, a defined route/flight plan(As they have in passenger flights) is a must, period. The most ignorant decision I have ever seen a developer make in an aviation game. This is one of the biggest reasons, besides all the other reasons mentioned above, why we say NO, it's not correct when starting off so well. Not even a $3.99 game. Every flight, cargo or passenger, in the world, including firefighting flights, has a flight plan. an autopilot, tracking, and freedom to modify flight plans around weather. NOT IN THIS GAME! (Developer, you have FREE FLIGHT if they want to just fly around freely, not hauling cargo, which should make it just like passenger flights, who cares what is in the back, only the crew should change) [*]To change crew, except for simplicity changing mechanic/engineer, you must go into your pilot profile. Why?! To those who are clueless, as most were, click on your plane as if you intended to sell it(no worries, it gets worse), and change the crew. We did not discover this on our own until it was our time to buy a new plane after 12 flights. [*]Absurd text delays. 2D game, and a graphics bug, hesitation, and delay in text!!!! WHAT THE ABSOLUTE.... FWORD! SERIOUSLY!?? [*]When trying to click on Co-Pilot or Crew to check on the cabin for passenger flights. It stutters badly when communicating during a flight, where a box pops us obscuring your vision. Stupid as a sh*t-flavored lollypop being given to a child. [*]No reasonable or remotely sensible development decisions in this game make any sense. [/list] [h1]For all the negatives, badly outweighing the positives, and the lack of content and absurd design choices for cargo flights, we say this is not a game worth the cost, or the confusion and lack of content. If you choose to buy, get at least 50% off; otherwise, the cost isn't justified for calling it a game.[/h1] If changes are made, then it is possible to save this mess. If not, don't even attempt to enjoy it. Changes that need fixing... ALL OF THE ABOVE. To cargo flights, to allow basic mapping and directional flight plan and controls as in passenger flights, along with much more content, destinations, and plane choices, with possibly a MODDING area for people to add their own custom planes, we [b]will[/b] change our "no" to a "yes", and this game could be a hit. A roadmap of intent from the developer would be nice as well. If not... then we would look elsewhere, because without more content, options, or at least MODDING to fix this mess, this game is just a hobby for the developer and is a $3.99 game at best, and without more content, it's not worth that. Sorry developers, but you started off strong, with a game with HUGE potential and just sh*t the bed as decisions were made, as it is clear you lost your mojo as time went on or care for your craft or decisions. You guys can turn this around if you care again. FOR ALL OUR FUTURE REVIEWS, WE WOULD BE HONORED TO HAVE YOU FOLLOW THE REVIEW CREW FAMILY and allow OUR 30 years of EXPERIENCE to serve you. [url=https://store.steampowered.com/curator/25267675/] [h2]PLEASE CLICK HERE to follow our award winning reviews![/h2][/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game... but there's just not much here. Lots of little things grind my gears. most o the cockpits are shared and not accurate to the aircraft you're in. Not much modding support that ive seen. and the devs seem like they just launched it and forgot about it. This game had SO MUCH POTENTIAL. It's truly a shame to see it squandered. I was really rooting for this title.
Ok, this is just a brainrot phone game. It's ridiculous they are actually asking money for this. The game is so repetitive it gets boring in the first 30 minutes. The planes all handle the same - like paper planes. But, at least, there's no wind. Or real atmospheric conditions. And the first officer and crew always say the same 3 phrases. Ah, the navigation is brain dead. So, where is the game? Again, I can't imagine someone putting together this thing and actually asking money for it.
Don't let the pixel art confuse you; this game has nothing to do with classic PC games. The original MicroProse founded by Bill Stealey, Sid Meier, and Andy Hollis closed down in 1998. Stylistically this game is interesting, but fundamentally, it's very repetitive.
abandonware
It's not quite what I wanted it to be. I wanted it to lean a bit more in to the flight sim than it does. It's *so* close to a game I think I would really enjoy so it's frustrating to give it a thumbs down. On top of that, It's a tad buggy (nothing game breaking), seems poorly optimized, and there's a lot room for quality of life improvements. I get very frustrated that there seems to be some flight assists, like throttle flaps and throttle automatically adjusting, that there is no setting to turn off.
too shallow. what they have done they have done a good job on. flight is casual and not technical at all which i like as im not a flying larper. if this game had an actual career mode with some depth to it it would be a good game. still more of a game then mixtape.
I bought expecting to refund but I really wanted to try this game. I've seen a lot of dislike for it. I think its fun for what it is! It's not too expensive. It needs work for sure. The hand-holding is super annoying, the flaps, gear and throttle change when on final to what the developer thinks I should do. Very dangerous btw if a plane automatically lowered flaps, gear or throttle without warning while on final. I seriously think that is the biggest drawback this game has. The graphics are cute, nuff said. It's not super realistic when it comes to physics but thats OK. it is a $10 USD game and from what I've seen, a mobile port. Lots of planes to choose from ++++ The UI is not great and the screen has tons of clutter when flying ------ Overall, its okay. Needs some TLC but I think it's just one guy working on this game. Worth a buy when on sale.
Landed, aeroplane blew up. Game told me I landed successfully and I got promoted.
Most fun I've had in a flight simulator, ever, and I played the first MS Flightsim! Yes, it's not the most accurate flight-sim ever made, rather it's a sweet blend of realistic and game-fun. More than a flight-sim it's a very light-business sim. Fuel, mechanics, occupancy, flights, weather, crew, passengers, etc. Love the take-off, course nav, and landing, but you don't want to spend a couple of hours staring at nothing for a 2 hour flight? It has 2x compress. Not enough for you? It has 'boring-middle' skip, so you can enjoy the best parts. Buy new jets, perform special flight-ops, want choppers? It's got that too. Finally a flight-sim with a purpose!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.1K | 477 | 94% | $9.99 | |
| $153.7K | 442 | 68% | $9.99 | |
| $35.6K | 71 | 75% | $12.99 | |
| $26K | 27 | 56% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.8K | 496 | 84% | $7.79 | |
| $82.7K | 309 | 80% | $12.99 | |
| $82.8K | 693 | 76% | $4.54 | |
| $82.7K | 211 | 40% | $9.99 | |
| $82.7K | 352 | 78% | $11.99 | |
| $82.7K | 598 | 83% | $4.99 |