
A powerful ancient evil has arisen, and the war to save humanity has begun! As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 930reviews | 75% | — | $392.1K |
| $19.99 | 793ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一开始我还是挺兴奋的,wf看起来整了个好活,我原以为在这个类银概念被月下恶魔城,3D游戏里的魂系和弹闪体系污染得面目全非的时候终于等来了一款偏原教旨类超银游戏的时候,而且是十分甚至九分相似度而不是单纯像Zexion那样挂羊头卖土豆形像核不像的游戏的时候,开幕没多久我的好感就被打得稀碎 资源给得很慷慨是好的,但这不代表堆怪是对的,更不代表无限刷怪加上漫天乱飞把你频繁击退飞出飞行砖块是一件很有意思的事,也不代表原作超银里那种三获得三连射前端着枪打不到怪的滑稽样子是正常的。游戏从第一张图开始就属于演都不演的程度,蝙蝠,虫子,僵尸,一张图恨不得塞满了怪给你打,怕你打不够还打死一只瞬间刷一只,骗你的,有些怪你没打死也刷。然后因为资源给得确实多,整个游戏就像是吊着你一口命把你捆起来凌迟一样,极其痛苦,想升阶被撞下去,想走路被围着咬,靠近毒池每秒刷一只冲锋虫子往你身上撞,存档点还不回血,想要恢复状态自己去外面找屎吃。 而且我不知道是不是游戏设计本身的问题,第一张图的怪明显有比后面图同样的怪更硬的特性,制作组隐性劝退小白玩家的福利了属于是 当然这些还不足以让我打出不推荐,毕竟直到打完第一个蜘蛛boss我都没死过,一切问题都只是停留在小问题上。真正让我感到无语的是我第一次死后看到的游戏死亡惩罚设计:原地刷出一只僵尸,武器道具全丢,血量回归初始。我???? 因为我死的地方是一个需要爬顶+频繁停滞击杀冲锋虫才能去的武器补给点,丢掉了武器代表斜射打不死冲锋虫,打不死冲锋虫代表我一爬就会掉毒池,代表了我所有强化全丢,拿不回来了。至此我不知道我游戏还要怎么打下去,我放弃了。 愿天堂没有魂系,愿天堂没有死亡惩罚,God bless you, God bless all Metroid Like Games.
Great metroidvania game, that does not have too much back tracking
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 363ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely reminds me of all the old metroidvanias that I played growing up.
It's hard to recommend this title as it does things a typical metroidvania doesn't. Wayforward usually makes great games but they seem to cash in on The Mummy franchise but made little to no story to it. As you play a non-nameless solider in the game. Control, sound, and music are all spot on. The retro vibes are there. You can even fling grenades upwards! Two things really hurt this game: No healing stations at save points. You have to grind your health to full. The game took me roughly 6 hours to complete (it honestly felt longer), but with grinding for health - that ate alone 45 minutes of game time. The death mechantic could be a deal breaker for some, as when you die, similar to hollow knight, you gotta go kill your husk to get certain things that. But in this? You have to get EVERYTHING back and your clone has goodies too. Some platforms and enemies that have the zoomies can frustrate some players as well. Overall though, the game isn't that hard and bosses were not super tough as your character overall getting killed is unlikely, even if you're bad at platformers or this genre. Even the escape sequence made no sense - and field of visions is bad and no timer when trying to escape. Still medicore game and doesn't feel like The Mummy in any shape or form. Get it on sale if you can but there are better metroidvanias out there. 4 / 10
Great MV. At 1st it seem mid but after 2nd biome,bosses,hidden items. The charm of it came together. I came into it for the achievements since ppl struggled w last 3.
Magnificent Metroidvania! Very satisfying progression. Not too heavy on backtracking. The relics are really fun too!
没有地图标记系统,后期收集道具很费劲
Amazing! It caught me off guard how well designed this game is. A must play.
NÃO COMPRA NA CARA, O JOGO É UMA COPIA MAL FEITA DE METROID, SÓ MUDA MESMO AS SKINS
I heard some really good things about this game. Looking at screenshots, the pixel art looks amazing. The soundtrack is even great, I love looking at and listening to this game. The big problem is how much of a chore it feels like to play. There are entirely way too many enemies that move so quickly, you can't even hit them half the time. You need a powered up weapon if you plan on taking many of them out the first time you see them as they fly on and off the screen. The huge problem with this is how much is going on the screen and how much platforming you have. The game is incredibly punishing in the sense that you will be jumping back and forth on the same platform to avoid enemies since you can't kill them quickly enough. If you're lucky, you might be able to hit them a couple times as they fly across the screen way too quickly to aim, you mostly spam in their general direction. You go hit? Too bad, the knock back will push you off the tiny platform you have to wait to rise and you start your journey through the room all over again. I've had that happen entirely way too many times from enemies that come at you so quickly from an angle that you can't even aim at that I got so frustrated I just quit. If I had a chance at killing these enemies, fine, I'd deal with them that way. But since you can only aim in 8 directions, you better hope an enemy is coming from one in order to hit them. Many of them can home attacks in you but you can't do it back to them. It's just needlessly difficult. Oddly enough, the first boss is really big so it's easy to hit. The boss fight was actually fun while the whole journey to the boss felt like a test of patience rather than skill. Furthermore, if you die, you lose all your gear and have to return with just your starter gun from the last save point. Was it a pain to reach that far before you died? Of course it was! Well guess what? Now you get to do it again with even worse gear than before and hope you don't die along the way. Don't let the great art style fool you. The game looks great with a great soundtrack, but playing it is just not fun.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $392.1K | 1.3K | 88% | $7.99 | |
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| $392.4K | 779 | 59% | $24.99 |