
This prologue was created to present an overall concept of the main game through a pair of gameplay hours to introduce you to some of the game’s mechanics, creatures, and ideas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Explore the batcave and become batman. Use protogun or something to absorb elements and blast them. Time manipulation, glitches and all that stuff is here. Warning, it might be buggy in nature. Had to restart game next time when playing. [/h1]
[h1][url=store.steampowered.com/app/2671350/THE_MULLERPOWELL_PRINCIPLE_Foreword/]The Muller-Powell Principle: Foreword[/url] is a sympathetic effort that demonstrates lofty ambitions far beyond what its limited resources would allow.[/h1] As a docile silent protagonist and lone survivor, follow instructions from various disembodied voices that come into one-way contact. Solve physics-based puzzles to advance from room to room. Avoid hazards. Unlock doors or bypass security systems. Read emails and logs left on multiple conveniently unlocked terminals. It's a conventional mystery set abord a future-tech research facility where everything went wrong, part sci-fi, part paranormal, that shares airs of SOMA with additional Half-Life vibes. It's most distinct feature is the energy absorption weapon that sucks up different energy sources, forcefield, heat or light, and then fires them back on interactive objects to cause effects when matched correctly. It can only hold one type of energy at a time, leading to interesting scenarios where the player must get rid of obstacles to bring a different type of energy to another puzzle location. Unfortunately, the game's overly sensitive physics pretty much break all enjoyment. Frequent janky camera flips into random directions and odd walking glitches are particularly troublesome when pursued by the antagonist. Very disorienting, enough to get killed. Several other noticeable bugs and inconsistencies aren't as game-breaking but are still annoying. Dialogues will begin to play out of order if you plug in a battery into its socket before being asked to. Pushing an elevator button and stepping off the platform (not knowing it was an elevator in the first place) makes it go down with no way back up (a recall button would have prevented this). You can pick up water bottles but not soda cans (a visual hint on interactive objects would make these interactions clearer). The game still has potential if its respectably small development team can solidify its level of quality, but until then getting the full version will regrettably be a hard pass for me. [h3]Positive[/h3] [list] [*] Free demo [*] Imaginative energy absorption gun mechanic [*] Decent-looking if conventional environments [/list] [h3]Negative[/h3] [list] [*] Janky camera flips and walking glitches due to overly sensitive physics [*] Very old-school way of storytelling [*] Environment and objects do not react to most actions [*] Poorly acted voices generate implausible characters [*] Noticeable bugs, glitches, inconsistencies [*] Controllers not supported [/list]
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THE MULLER-POWELL PRINCIPLE: Foreword delivers a highly compelling, concept-driven sci-fi puzzle experience by blending immersive environmental storytelling with an innovative physics-based manipulation tool. Rather than relying on standard linear progression, the title introduces a complex systemic layout centered around energetic transmutation, fully justifying its highly positive standing within the user database.An analysis of community metrics confirms that the core mechanical loop functions optimally within concise 20-to-30 minute deployment windows. By utilizing the Portable Energy Manipulator to absorb, shift, and convert environmental properties—such as heat, force fields, and electrical currents—the software creates dynamic spatial challenges. The visual architecture operates with absolute technical stability, optimizing performance across entry-level hardware infrastructures while maintaining a dense, high-fidelity atmosphere.From an analytical design standpoint, the project succeeds precisely because it delivers premium mechanics within a zero-cost framework. While the narrative elements rely on significant textual delivery, the absolute responsiveness of the puzzle-solving feedback loops ensures constant intellectual stimulation. Backed by highly enthusiastic community validation, it stands as an exceptionally polished, structurally sound mechanical prologue that fully respects the user's immediate time investment.
pretty cool, like HL2 + SOMA
I played it up until the quantum ghost part, watched the continuation on youtube and i must say, these developers were probably on drugs on work hours.
игра крутая но я хочу вторую часть игры я фанат головоломок по типу PORTAL
Игра понравилась, жаль нет субтитров на русском. Пусть даже машинный перевод.
After 5 hours of gameplay, I’m still in doubt whether I should buy the full game or not. Here’s why. B.t.w., as this is my first review ever, I decided to make it myself a bit easy by using an, adjusted, standard format to do so. 👪Player Bases: ☐ Kids. ☐ Everyone. ☑ Mature. ☑ Casual Players. ☐ Pro players. ⛺Graphics: ☐ Potato. ☐ Bad. ☐ Average. ☑ Good. 👉 As many players refer this to half-life (2) / Portal (vibes), the graphics of this demo don’t look much better than those of these games that are more than 20 years older, even with all settings on ultra. This seems somewhat poor to me, considering the demo has only relative small indoor area’s, no open landscapes. ☐ Beautiful. ☐ Masterpiece. 🎮Gameplay: ☐ Terrible. ☐ Bad. ☑ Average. 👉 In short, it’s mainly trying to get from one room or area to the next, by reading mails and activating “files with commands” you find in every new office you manage to reach. After picking up the special device that can absorb and shoot several kinds of energy; it’s up to the player to find out which kind of energy and when. Although…if you struggle too long to find out how, or any solution off any puzzle (sometimes it takes just a second or two), you’re given hints by disembodied voices, which kind of make you feel some kind of child that needs to be taken by the hand, or even lifted up daddy’s shoulder to help you move on. I found this quite frustrating and I hope the full game has an option to reduce this or turn it off completely. ☐ Good. ☐ Fantastic. 💸Price: ☐ Full Price. ☑ Wait For Sale. 👉 Meaning, if you really want this game, wait for a nice discount of 70% or so, I’d pay no more than €5. ☐ Refund It If You Can. ☐ Don't Buy It. ☐ Free. 🚀Requirements: ☐ Minimum. ☑ Medium. 👉 Ran smoothly from a HDD (see PC specs) ☐ Fast. ☐ Super Computer. 💀Difficulty: ☐ Easy. ☑ Medium. 👉 I played on normal difficulty but died nonetheless a few times from stupidly, like by running into an electrified area or gazing too close (though it seemed still far enough to me) at the fire coming out of a burning pipe, so avoidable if you’re smarter then me 😊. There was one enemy at the end that I had to outsmart though… ☐ Hard. ☐ Very Hard. ☐ Death March. ⌛Game length: ☐ Really Short. ( 0 - 3 hours) ☑ Short. ( 3 - 8 hours) 👉 Based on website-info, the full game should take 4½ to 6½ hours, depending If you keep it to the main story or are a completionist. ☑ Medium. ( 8 - 20 hours) 👉 That being said, I must be a hyper-completionist as it took me 5 hours instead off 45 minutes to complete the demo. ☐ Long. ( 20 - 40 hours) ☐ Very Long ( 40 - 60 hours) ☐ Extremely Long (60+ hours) ☐ Endless 📖Story: ☐ It Doesn't Have One. ☐ Horrible. ☐ Bad. ☑ Average. 👉 A bit disappointing. There’s an experiment gone wrong, who made someone so angry he jumped into the broken experiment and returned as a ghostlike figure that chases you, probably why some players compare it to SOMA. That’s good enough for a good FPS or so, but I expected a bit more from this game. ☐ Good. ☐ Fantastic. 🎬Cinematic/Art: ☑ It Doesn't Have. 👉 Unless you take the cutscene-like start as such, which had the same in-game graphics. ☐ Horrible. ☐ Bad. ☐ Average. ☐ Good. ☐ Like Watching A Movie. 🎵Music/Sound: ☐ Horrible. ☐ Decent. ☑ Average. 👉 Many players complain about the poor to horrible voice acting, which wasn’t great but at least understandable enough not to having to read the subtitles. Also sound effects were on par with that. ☐ Good. ☐ Amazing. 🐞Bugs: ☐ Game Itself Is One Big BUG. ☐ Game Breaking Bugs. ☐ Lots of bugs. ☐ Few Bugs. ☑ Nothing. 👉 Again, a lot of other reviewers complain about (tons off) bugs, glitches and what not. I’m sorry to say, or in fact happy, I didn’t encounter a single one 😉 📝Final: ☐ Terrible. ☐ Bad. ☑ Average. 👉 Average if you thought this was Half-life 2 X SOMA X Portal. And like solving easy puzzles by yourself ☑ Good. 👉 Good (enough) if you know this is nothing like Half-life 2 X SOMA X Portal. And if you find solving all puzzles mind-breaking / frustrating. ☐ Great. ☐ Fantastic. 🌐Others: Multiplayer: ☐ Singleplayer: ☑ 💯Final Score: 6,5/10
демка гуд але деколи неочевидні рішення
Confusing and frustrating, only certain energy sources are energy sources, only part of objects are objects, you can't jump everywhere
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 24 | 67% | Free | |
| $15.4K | 112 | 46% | $6.99 | |
| $2.7K | 13 | 69% | $7.99 | |
| $371 | 9 | 78% | $1.99 | |
| $0 | 172 | 62% | Free | |
| $0 | 26 | 96% | Free |