
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1538 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a mix of horror and extraction that has you screaming for two reasons, the WTF just happened kind and the fun kind. You creep in, something goes wrong, and suddenly you're deciding if the loot is worth dying for. Usually it isn't. You go for it anyway. It's got some stuff I'd change and it's not perfect. A few rough edges start showing after you've put some hours in. But the scares kept working on me even when I knew they were coming, and that's not something I can say about most horror games. Worth your time if this genre is your thing. Want to hear the screaming for yourself? https://youtu.be/AhiRa_RETZA A thumbs up on this review helps more than you'd think. Follow the [url=https://store.steampowered.com/curator/33014117-Mature-Minded-Gamers/]Mature Minded Gamers Curator[/url] for more games worth your limited time.
太差劲了说实话,每局收集的武器、升级的东西不能继承,强行增加难度;怪物秒人,打死还能复活,太垃圾了!不推荐!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не то, чтобы по вкусу вкусно, но по сути вкусно. Есть в этой игре некие вайбы GTFО, разнообразные варианты игр разума, да и в целом больше нравится чем нет, но есть в этой игре несколько существенных минусов, а именно: - очень ватная боевка; - одному сложно, в том плане, что лут задолбаешься таскать с ограниченным инвентарем и скорее всего от первой кучки зомби откиснешь; - картам срочно нужна процедурная генерация или рандомайзер, а персонажу какое-нибудь дерево прокачки; - как бы кому эта игра не нравилась, но именно из-за сложности и специфики часть игроков быстро отвалятся, а на старте их и так немного судя по статистике стима. Мне-то лично игра зашла, в демку наигрался от души, но если ее не завирусят стримеры, она скорее всего окажется мертва по прибытию, если только разрабы не начнут дополнять ее новыми механиками, квестами, картами и прочим наполнением
so far p cool
I had like 30 or so hours in the demo. Optimization is probably a problem, but I haven't had that issue. There is a learning curve to working within the system. It is possible to solo salvage, portals, survivor and occult items. Some contracts have bad tools to work with. Spend your tokens on helpful tools relevant to the mission. Axe/Bow Bis. Save guns for when forest wakes up. Honestly aside from optimization and the inherent jank of UE, any issues with mechanics seems like a skill issue.
Really enjoyed the demo's vibes and they seem to have continued into the main game. I'd usually not review so early, but since a lot are about poor optimisation, I'll say my experience has been perfectly good with my card, so if my specs are similar to yours and you are reading this review, you should be okay.
lots of fun if you have friends
想吃屎的可以买了 直接变成答辩超人哦
四五只超级无敌究极拟真大蜈蚣围着爬 比你什么神神叨叨的怪物恐怖一百倍 疑似还是从队友和角色嘴巴吐出来的? 这游戏不干净了! 扔个实况视频: https://www.bilibili.com/video/BV1GNNr6UEsA/ 和朋友联机还是挺有意思的
assim que parar de dar fatal error eu mudo a opinião por enquanto está otimo a gameplay a jogabilidade mas o fatal error destroi toda a diverção do jogo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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