
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Risas aseguradas con colegas
Pretty neat game. It will reward you for stealth, and punish you for "guns blazin" type of play. Always bring a torch and prefer melee weapons over guns. Haven't fully beaten it yet, but I do enjoy to play, loads of fun with plenty of good people.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i was expecting for variety within each map or at least some plot. it was all repetitive with the same objectives, so i couldn't find it enjoyable. also, killing the 'monsters' was way too hard with weapons like knives and spears, and i kept dying because of that. the only nice thing about this game was the graphics.
Recommended Picked the demo and now got it up on launch day and played a few sessions with friends. The atmosphere is great, the jungle is tense, sanity and the Lovecraft setting works really well. It’s refreshing to have a co-op game that relies more on teamwork and exploration than cheap jump scares. There are a few launch bugs, but nothing that ruined the experience for us. Hopefully the upcoming patches will smooth things out. If you enjoy co-op horror games, this one is definitely worth a look.
next time think twice before u make a game. this is absolute tra**.
escroquerie si cher pour cette merde injouable aucune oppression ni sensation folle gameplay qui bug lag 70fps qui saccade belle vidéos bonne impression pour attirer le reste a chier bon marketing ennuyant répétitif des le début
I really enjoy The Mound: Omen of Cthulhu when playing with friends, but the game needs to be rebalanced. We have been unable to complete any levels past the first two missions due to the high difficulty. Enemies have too much health, the weapons do not deal enough damage, ammunition is consistently scarce, and some maps do not provide enough loot to meet the quota. If the game is rebalanced to address these issues, I would then consider suggesting this game.
I started playing Mound: Omen of Cthulhu with a group of friends, and we've been having an absolute blast. The game does a great job with its psychological horror elements. It doesn't just throw monsters at you—it messes with your mind and even tricks your friends, making it hard to know what's real and who you can trust. Some of the funniest and most memorable moments came from the game making us question each other, leading to hilarious situations, panic, and a lot of laughter. Every run feels different because you never know when the game is going to start playing tricks on your team. The game isn't perfect, and there are definitely some rough edges, but the core gameplay is incredibly fun. You can already see the potential it has to become something really special. I hope the developers continue to support it for a long time because I'm genuinely excited to see where it goes and what the future holds. If you're looking for a co-op horror game that's more about paranoia, teamwork falling apart, and unforgettable moments with friends than cheap jump scares, I definitely recommend giving Mound: Omen of Cthulhu a try.
One of the better Lethal Company-style games I’ve played. My laptop is not very powerful, but after lowering a few settings and using the high-performance mode, the game ran well enough. What makes this game stand out is that it has an actual story and ending. I first played in public lobbies and met some cool people, although players without microphones can make the hallucination mechanic frustrating. Sometimes you need someone else to confirm whether what you saw or heard was real. The insanity system is probably the best part of the game. It regularly makes you question what is happening, and you quickly learn not to trust everything you see or hear. Story progression can be confusing. The forest maps are difficult to navigate, and playing with random people is not ideal because you may keep repeating the same contracts without making progress. Things became easier when I started hosting and realised that the white lines on the map showed where I needed to go for the story. The guidebook helps, but it does not explain enough. I learned most things, such as parasite cures, monster behaviour and tool usage, from experienced players. I finished the game before the blocking update. At that time, fighting monsters usually did not feel worth it, so running away was often the better option. I actually liked having to decide whether a fight was necessary. Reaching the Mound was confusing but enjoyable. Entering the Underworld was even less clear because I did not realise that I needed to choose a specific contract and collect the Tulu Cylinders. The Underworld itself was a good experience, although the game crashed when I reached the Great Tulu. After restarting and repeating the mission, it worked normally. The medallion used to find the orbs also needs improvement. It helped with two of them but did not seem to point towards the last one, which made the search take much longer than it needed to. Finishing the story was satisfying, but there is not much reason to continue afterwards. I would like an option to reset the story, replay it on a harder difficulty or unlock some kind of endgame mode. The game also feels harder after the blocking update. Monsters can spawn near the boat while you are waiting for teammates, so you may have to survive there while the rest of the team is still trying to escape the forest. Overall, I enjoyed the game and think it was worth the money. It just needs more content, better explanations and more replay value after completing the story. It also got me interested enough to start reading H. P. Lovecraft’s *The Mound*, which helped me understand some of the game’s inspiration.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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