
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не ожидал, что игра так сильно затянет. Давно искал такой интересный кооператив. Отличная игра, чтобы провести время вечером после тяжелого дня. За счет ее "Сложности" появляется тот самый дух авантюризма. В этой игре не работает "пролутать все", но с каждым следующим походом, ты понимаешь, как лучше это делать.
As someone with a HP Lovecraft half sleeve, could not recommend this game enough for Lovecraft lovers. Fantastic sanity loss with very fun creatures you rarely see. The Hound of Telos is my personal favorite touch. If you have friends and love HP Lovecraft GET THIS GAME.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geiler Koop Game mit Halluzinationen und Monstern, ist mal was anderes. Zu Dritt oder zu Viert machts am meisten Spaß. Alleine zu Zocken empfehle ich keinen da es richtig schwierig wird.
I think the idea of the game is really good but me and my friend played it for a few hours and it has a lot of problems it essentially feels like an early access game. The maps look the same the enemies are already getting the same fight cycle. We are looting the same places. I've heard people say they want more time and I kind of agree a bit, but me and my friend have always completed the tasks within the set time and never failed so take that as you will... I will say we've come across numerous bugs like the cart absolutely flipping out, after ending an adventure my screen went completely black and wouldn't shift back until I restarted my game, it keeps switching my mic every time I enter the game even though I do switch it off and sometimes it says its on the right mic but it isn't, and the game even changed it from normal to cinematic mode which is god awful and it wouldn't let me change it back so I had to close the games go into my files and delete the settings and re-open the game so it creates a new one, also the walking sometimes doesn't match your movement and looks weird. Overall I love the art and the concept of the game but as it stands I don't think this is worth the 30$ I got it on steam sale but I still don't think its worth 23$ either. I really hope they fix the game cause I did have genuine fun playing it. It hurts to say but I really can't recommend this game to people because of the state of it at this current moment.
Buggy and super repetitive No real missions, just repetitive item grabbing in an arena map.
This game is excellent. It's genuinely difficult, which is exactly what I enjoy. It has a very strong indie feel, complete with a few bugs here and there, but personally that doesn't bother me at all, I'm used to it, and the overall experience more than makes up for it. The atmosphere feels like a mix between Warhammer: Vermintide 2 and The Outlast Trials, which works surprisingly well. There are plenty of maps with great replayability, and the level design is one of the game's strongest aspects. The maps are labyrinthine, tense, and rewarding to learn. I highly recommend using proximity voice chat. It's not just for immersion, it actually becomes part of the gameplay. Some mechanics are designed around the fact that you can't always communicate with your teammates, which creates some very memorable moments. If you're the type of player who only enjoys polished AAA games that constantly hold your hand, this probably isn't for you. This game expects you to learn through failure, adapt, and work with your team. My only real criticism is the lack of a proper parry system. I think the combat would benefit enormously from a perfect parry mechanic. For example, if you mistime the parry, you would still take reduced damage and your weapon would lose durability. If you perform a perfect parry, you would take no damage and your weapon wouldn't lose durability. It would add more skill expression to melee combat without making the game easier. Aside from that, I had a great time and would definitely recommend it to players looking for a challenging and rewarding co-op experience.
Looted, got out, looted,Died.. 10/10 would play again.
Pretty good experience with some complaints. The Good: Combat makes you feel vulnerable, without being overly stunted. You characters move realistically and can get locked in animations, so you need to make sure you either have enough space, get the drop on enemies or have a buddy to help you. Exploration is interesting. The maps are fun to walk around and you will find useful things down paths. The madness system is a standout feature. It messes with your perception in truly creative ways and necessitate you have a buddy to confirm or deny what you're seeing. The horror in general is sublime. The forest has an oppressive vibe to it, your characters feel vulnerable and the visions truly make you question reality. It doesn't feel unfair at any point though. (assuming you are playing what I believe is the intended experience, 3-4 players. More on singleplayer and duos below) The Bad: You are escorting a cart and that comes with all the downsides of escorting an NPC. It's slow when it needs to get to you, and blazing fast when you're trying to get your wounded buddy onto the cart. I really wish they'd allowed us to operate the cart instead. Some enemies are a bit jank, and will sometimes land hits or do grabs that they really shouldn't have. Additionally, sometimes they respond weirdly to being shoved. This is pretty bad since you always make noise when shoving, so sometimes you get the downside with 0 benefit. It feels weird since before they added blocking, that was the only defensive feature, so you'd think it would be a bit more consistent. The Huh: As a single player or duo experience this is pretty ass. You have to be too efficient to beat the level which massively takes away from the horror and exploration. The NPC also can't warn you about apparitions so you basically have to gamble whether the visions are real or not.
Ran well for me. I've only played it solo and with a partner, but both were doable. A better progression system is in the works I hear.
Das Spiel ist alleine kaum spielbar da die KI so dumm ist das es schon weh tut ,hab schon lang kein so schlechten NPC gesehen wie in dem Spiel ,du musst zu zweit einen Karren weg ziehen und der NPC steht neben dir und hilft dir nicht , sobalt du bisschen Sprintest kommt er nicht mehr hinterher und du musst immer ewig auf ihn warten dann wirst du nieder geschlagen aber keiner ist da der dir hilft dann Stirbst du wieder ,oder er steht neben dir und hilft dir nicht ,usw. leider alleine unspielbar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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