
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The experience varies depending on the type of gamer you are. I'm also primarily a solo player. A fun co-op game. A Bad solo game. If you have friends the game is great (for a time) otherwise you are rolling the dice to get into a lobby with other players that make the game fun. A lot of the games' fun moments (sanity mechanic) can only be really experienced with co-op and even then only when you get into a good lobby. (good as in meaning you kind of have to hope the people you play with interact with you in some shape or form or actually try to play like a team) If you play solo the game gives you 1 AI partner IF you opt into it in the settings. I think it's kind of weird why they don't just give you 3 but that's just my opinion. Also kind of weird that the AI is some random dude and not part of the selectable playable characters. The AI partner is borderline useless to me because the AI is pretty bad. They attempt to follow you but their pathing is horrendous. Really only good as a meat shield and even then they actually have to be able to keep up with you to preform the meat shield role. The gameplay loop is fun for like the first 4-5 hours and personally that's if your smooth braining through the game and not trying to learn it (solo experience). It's simple really, You pick Contract, then pick Map Tile you want to play, then you do objective, then you leave and BAM that's the game. There is no real meaningful progression in the game. When you level up you either get a passive perk or you get a knife skin (btw YOU HAVE TO SWITCH THE SKIN OF THE KNIFE YOU WANT TO USE EVERY CONTRACT EVERY SINGLE TIME AND ONLY IF YOU HAVE THE KNIFE IN YOUR INVENTORY really ♥♥♥♥♥♥♥ annoying honestly). There are relics (shop items) and Saint statues (cart items that grant you a passive) that if you successfully extract with you get them permanently (shop and changeable cart item that you have to re-buy after every contract if you want to use them). There are deer that you can hunt that after hitting certain milestones (how many you hunt) it upgrades your food rations (a specific item not food in general) meaning your food rations heal more. The games currency is called Tokens. You gain tokens by completing contracts. The Tokens allow you to buy shop items or upgrade/Trade your "primary" weapons (the sailor knife you get skins for cannot be upgraded with tokens) basically making them a little stronger and more durable (yes your weapons can break) or if your able to trade you get a better variant of the weapon. I like Tokens, Tokens are my friend. The combat mechanics are simple, personally i like it, I lame brain and go swish swish stab. If your looking for deep in-depth combat mechanics and crazy "techs" your not getting it. The game looks great ( I Play with max graphics yadda yadda), Level design is alright, some map tiles have a lot of hidden paths which make exploring really fun (until you memorize map tiles). Codex Lore is fun to read and hear and discover. Overall Im enjoying the game, I found it fun to learn the maps and how to deal with the enemies (mostly swish swish stab or running for my life). Pacing my exploration and learning how to minimize the amount of noise i make (the amount of noise you make during a contract is important). Learning little tricks some items can do and how they benefit you. Personally the overall game design is alright. There is a lot to be wished for honestly and the full potential of the games sanity mechanic and exploration and atmosphere isn't fully realized Imo. Plenty of quality of life changes to be made (inventory is simple which is good and clunky all at the same time and ffs plz make it where i don't have to change my knife skin every single time) Personally would like it if there was more character interaction (like more dialogue) reaction to the environment, hallucinations, the monsters. Y'know just giving more life to the characters we play. I wish we weren't at the mercy of what items we start with (limited but customizable loadout) but its not bad as it is.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $34.9K | 583 | 70% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 47 | 68% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not of fan of the gameplay loop
You set your foot on the land of heathens after a hearthy sail with scurvy, typhus, cholera and dysentery ridden fellas just to contract malaria or yellor fever at the banks and hallucinate and trip your balls off while pillaging the island like the technologically advanced savages people were back at the time. Either that or a multidimensional, zombified, cosmic horror version of Eywa fights back against the colonizers while they are pillaging a previously untouched land...
just mid
In its core absolute enjoable to play exspecialy with friends, solide product. Beware its not a classical extraction shooter. Average joe will likley reach everything that is to reach in roughly 60 - 70 hrs. Regardless of that, you get good entertainment for your money in this time. If you get the bucks to spare and have some friends to play, if you like the chuthulu mythos and if your a fan of games that can execute new fresh idaes give it a try you wont regret it.
一个更新解决了首发的90%问题,制作组还是很上心的,首发问题确实难绷,但这一个补丁让游戏立刻好玩了起来,满昏💯~
Je vais être bref : c’est une bonne expérience multijoueur innovante avec un potentiel complètement raté. Les mécaniques sont agréables, certaines que je n’avais jamais vu dans d’autres jeux, jouer sur la perception de chacun pour ensuite devoir identifier les incohérences ensemble est incroyable. Maintenant passons au sentiment de progression : les games s’enchaînent en se ressemblant toutes après seulement 2h de jeux. L’environnement (topographique) est le même et aucun sentiment de progression n’est perceptible. Certaines indications floues nous permettent de deviner certaines choses mais sans une histoire plus explicite et un sentiment de progression clair, le jeu est vain. Après 4h de gameplay avec mes amis le constat était exactement le même : c’est tout ? J’ai même vérifié sur la version était encore en accès anticipé, mais non. Pour 30€, je ne peux malheureusement pas recommander ce jeu.
挺好玩的,丛林蜘蛛经常在我身上打哆嗦
ye lad very gud i like getting pounced every five mins by big large throbbing creatures. 8.67.2/10
This game is fun. It had a bit of a rough landing, the combat can feel clunky, but if u can see past those flaws it really is a good game. The lore & story are magnificent, real unique. The casting/crew really fit the scene, the gun & bow & arrow play feel very solid. Overall a real good game to play with friends. The community of this game are helpful and social too, and it looks like the devs give a crap about their game which is rare in this day & age.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.