
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the demo and got excited for it, and to my surprise, the levels I earned carried over to the main game. I recommend giving the demo a try to see if you like it, but the one thing I recommend to the Team is to make the campaign longer and center it on teaching more, like what the yellow flowers do and the isolation and sanity mechanics. You Devs have a wonderful day and have Wisdom and Inspiration in your heads, with the Jesus at your Temple.
Le falta aún recorrido para ser un gran juego, pero la idea no es mala y es bastante divertido para jugar acompañado
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegardo
[h1] 队友怎么突然变成了触手怪了?哦,原来是我San值掉没了~[/h1] 《The Mound: Omen of Cthulhu》是一款克苏鲁题材的搜打撤合作游戏,支持最多四人联机。游戏的玩法一言蔽之很简单,进岛搜寻宝藏,打败拦路的怪物,然后带着宝藏活着撤回来。但所有冲着游戏来的应该都不在于“搜打撤”这个框架本身,而在于想知道它是如何把克苏鲁这个逐渐泛化的要素融入到游戏当中。不是怪物身上长满触手,而是身旁的队友不知何时变成了怪物…… [h2] 就是这股纯正的克苏鲁风味才够劲儿![/h2] 近些年市面上标榜克苏鲁元素的游戏真是越来越多,但大部分也就是堆砌了一点触手和眼球怪要素在内,就连个正经的理智系统都懒得做。但本作在沉浸感和San值这块的确是下足了功夫,一旦你开始深入森林或者是做出了一些过激的行为,那你的理智都会开始下降。一旦降到了临界点,好戏可就来了。你眼前的队友可能会突然变成怪物的模样,空无一人的小路上会凭空刷出丧尸虚影,宝箱和陷阱在你眼里也长得一模一样,甚至还会吐出一条长长的多足蜈蚣,真的是san值狂掉。 并且由于每个玩家的理智都是独立的,所以就会导致你和队友看到的画面可能完全不同,于是乎就有可能出现以下名场面,走着走着队友突然高呼有怪,正当你疑惑怪物在哪并警惕时,队友对着你就是一刀砍下(绷 [h2] 我chovy,搜打撤你就给我做好了啊 [/h2] 当你从注意力从氛围营造转移到实际玩法上时,那问题就来了。每局游戏开始时选定完任务后,系统会随机发放武器和物资,有时慷慨,有时连远程武器都凑不齐。并且这个武器数量还不会随着玩家数量而变动,所以人少还好,人多了那就得进行分配。但由于武器发放也是随机的,所以也不是每局都能拿到想要的装备,此时就只能凑合着硬上吧。 进岛后,马车会跟在队伍后方,充当移动仓库。你们沿着林间小路搜刮宝箱,把值钱的东西扔上车。但真正的“搜”不是找宝藏,是找路。没错游戏的岔路很多,虽然一般都是有一条大路的,但大部分宝藏都往往藏在岔路尽头,加上森林地图往往辨识度不够高,所以初次进图的话是很容易迷路的。所幸马车在行进路上会留下白色轨迹,在跑路的时候至少有迹可循。 没错就是跑路,在本作里面对怪物围堵的绝大部分情况都是以跑路优先。毕竟游戏中不能跳,不能格挡,还不能闪避,敢于近战那就做好被换血的情况。至于想用远程武器射杀敌人?如果你能接受没有准信全靠手瞄以及弹药是会占背包格子的话,那确实是可以试试,不过以上还是要建立在使用弩和弓的情况,火枪的话虽然威力还行但装弹慢到令人发指,而且在下雨天是使用不了的,最坑的是枪械开枪会积累大量噪音值,而噪音直接降低理智值,还会吸引大量怪物。用枪杀一只怪,可能换来三个新怪加一堆幻觉,就为了那点伤害,性价比低到不如直接跑路。 而当你好不容易带着拼命搜刮的宝藏撤离后,你就会惊喜的发现每次出征捡回来的武器和装备,结算时自动被换成代币,而下次出发还是给你随机发默认白板装备,等于你永远在从零开始。代币能买的升级还是一次性的,投入产出完全不成比例,导致“搜刮更高级物资”这件事严重缺乏正反馈。我chovy,搜打撤你就给我做好了啊! [h2] 结语 [/h2] 总的来说仅从目前的表现来看,本作是一款优缺点都极其突出的游戏。在氛围营造这一块确实是独树一帜的存在,但游戏的玩法表现又差点意思,如果有三两好友能连麦一起玩的话,那还是可以试试的,但在此之前,务必调整下设置,默认全极高的画面设置会让电脑慢的让你无语! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
It has a very well thought out design, very above average voiceover/VA quality, and it looks beautiful. However I cannot recommend the game without the caveat that you WILL end up with flashing purple/red textures/shadows constantly, I believe the issue lies in the lighting rendering as changing the appropriate setting will fix it for a few seconds before it reverts to strobing you again, however it began in the prologue and continued for the full 25 minutes of gameplay (I spent ~3 minutes getting settings proper for stable frame rate while maintaining decent graphical fidelity while on the ship/hub for FSR Native AA). Its a visually assaulting bug hence the negative review, but were that fixed I would easily recommend.
Amazing game and funny as hell.
so beyond good
fun game more things need to be added though.
fajen
This game...What a great game. Truly enjoyed every heart wrenching second. It has that perfect balance of fighting and also hopelessness that is difficult to maintain. I hope to have more expansions! The only down side is replay ability. I would encourage taking your time getting to the mound and don't join anyone else's game for they will ruin the ending for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $34.9K | 583 | 70% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 47 | 68% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |