
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mucho BUGS. Sin historia, enfocado únicamente al multijugador. Para pasar un rato con los colegas.
Ohne Guides und im Koopf hat es richtig Spaß gemacht, ahnungslos durch den Jungle um langsam dahinter zu kommen was zu tun ist. Komplett im InGame Voip ist es echt gruselig. Aber man kann nicht genug bekommen. Und wer jemals das Ende sieht, Wow... im Koop oder wenn man noch mehr Freunde hat, macht es glaub noch mehr Spaß.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was skeptical about the game before I even got it, but dayum, did it disappoint. 50% of the mechanics are either annoying or straight-up unnecessary. Like, Jesus Christ, why do I have to buy upgrades every ♥♥♥♥♥♥♥ mission?And the other thing is, if you’re going to make characters unlockable, at least give them some kind of stats so it’s actually something worth going for. Yeah... not recommended. Definitely not. At least for now.
Le jeu ne fonctionne tous simplement pas je ne suis même pas parvenu à lancer un salon avec un amis.
默认版和测试版一启动就崩溃,启动看两秒云就卡死了。简直抽象
Great atmosphere, great experience.
This game absolutely nails the aesthetic and atmosphere, and the monsters are really good. There's a lot of random events and hallucinations that can mix up the expeditions too. Overall the world and design philosophy is fantastic. A lot of the negative reviews dislike that you can't pick your equipment. The game seems like it may account for what equipment you've brought back and somewhat randomize it, and you can trade crummy weapons for better variants, or upgrade what you have. A pool of equipment is listed out for your expedition and you equip yourselves from that as you want. I think it's done well but some people prefer a style where you pick your gear. What the game does poorly is some annoying enemy designs, like the centipede, but it isn't a huge thing. What does feel bad is some of the feel of the game; melee feels sluggish and their range doesn't feel good as you need to be much closer to what you're trying to hit than it feels like you should need to be, and switching equipment can feel unresponsive because of how slow it is. Frankly, it's mostly little things that are a bother, but it would be nice if they fixed it.
The visuals are amazing, gameplay is just as good. I have had a couple of crashes, but other than that is been all great!
Jank is the best word for this game
Onichan
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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