
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game tends to get fatal error and crash randomly with even the highest pc specs, and sometimes all players in the same lobby all crash at once if that happens, lots of time wasted, figured it's an 'unpolished issue', despite I didn't name other gameplay design flaws, this reason alone is enough for me to give it a bad review.
You truly cannot play the game in its current state multiplayer without crashing multiple times before even finishing a single match. Highly recommend refunding until they polish their clearly unfinished product.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good game that needs obviously needs a tad optimization and polish!
the challenge in this game is not just combat... its losing your sanity.
I played two-player co-op for the most part with my friend (with in-game voice chat). We both played around 9 hours so far. The first dozen missions are great, because every map, enemy and weapon feels new, but things do become repetitive fast. This game needed more time to develop new mechanics and assets, because you keep doing the same thing over and over. Foliage and map designs need more variety. ...And perhaps more terrain interactions. Loads of potential there. They nailed the atmosphere and visuals, but it's quite lacklustre gameplay wise and also disappointing story-wise. If we had more gameplay mechanics, more enemy variety and/or more story elements, I could find myself become hooked for more than 5-10 hours. The game does not feel finished in its current state to me, even if the existing gameplay elements are mostly functional.
New and interesting game that is fun to play with friends. They seem to actually care and fix the issues that people complain about. It has been getting better and better the longer it has been out. I can't wait to finally get to the end!
Huge Lovecraft fan here. Very cool idea, pretty graphics, cool vibes... but it is [i]massively janky.[/i] Requires Sanity Checks every minute. You can barely hit the enemies. Or maybe you do, but it doesn't register or doesn't show? They hit you, then glitch out or despawn. Players become invisible with only their gear showing. Animations stop showing and people just slide around. Voice chat stops working when someone else disconnects. Things like that in every match. I guess the devs can argue it is all intended due to insanity effects though. Will try it out more after some patches.
Game feels not rewarding at all, it feels like you're just a courier going through hell because the employer tells you to, and you're not allowed to prepare with your own supplies. Few Problems - Expeditions is fun for a few times, then, its just becomes repetitives. - Bringing so many things and risking everything from expeditions is not rewarding at all. You only get tokens with barely any use. - Tokens that you get from risking your life, doesnt mean ♥♥♥♥. You can only buy meager supplies like torch, medallions, maps, and bandages. - Why aren't we allowed to keep equipment that we loot? Instead, the game gave you supplies based on what mission you take. Sure you can upgrade it with tokens, but then at the end of the expeditions you lost it anyway, so what for? - There's no sense of progression other than Levels, and Map. Even Levels doesnt give you anything, it just show everyone, Hey i played a lot of this game. I wish there are more of this game, it feels like we're paying for the graphical fidelity and not gameplay, with the price its in right now i do not recommend.
Not recommended as I have been unable to complete any missions. I get stuck on the loading screen when returning to the ship. I haven't heard back from the devs about how to resolve this, or had any response from them whatsoever.
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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