
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The path to El Dorado is cursed with Lovecraftian horrors and 40 fps
I really love the one sanity mechanic where I receive "network connectivity issues". Really freaks out the people I'm playing with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 12.4K | 76% | $14.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 7K | 84% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $38.9K | 652 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exceeded my expectations, great with friends and a relief from all the friend slop games
Game feels not rewarding at all, it feels like you're just a courier going through hell because the employer tells you to, and you're not allowed to prepare with your own supplies. Few Problems - Expeditions is fun for a few times, then, its just becomes repetitives. - Bringing so many things and risking everything from expeditions is not rewarding at all. You only get tokens with barely any use. - Tokens that you get from risking your life, doesnt mean ♥♥♥♥. You can only buy meager supplies like torch, medallions, maps, and bandages. - Why aren't we allowed to keep equipment that we loot? Instead, the game gave you supplies based on what mission you take. Sure you can upgrade it with tokens, but then at the end of the expeditions you lost it anyway, so what for? - There's no sense of progression other than Levels, and Map. Even Levels doesnt give you anything, it just show everyone, Hey i played a lot of this game. I wish there are more of this game, it feels like we're paying for the graphical fidelity and not gameplay, with the price its in right now i do not recommend.
Not recommended as I have been unable to complete any missions. I get stuck on the loading screen when returning to the ship. I haven't heard back from the devs about how to resolve this, or had any response from them whatsoever.
its just like the forest in my back yard
Actually so bad I hate this ♥♥♥♥ game do not buy PLEASE it is a major waste of money and room on your computer
I think this game is unbalanced and throws way to hard scenarios at the players way too quickly. Also the prologue is not finished it seems? It's fun with friends. But when you fail one mission after another it quickly burns through the positive impressions the atmosphere of the game creates. Very interesting concept. But has anyone actually play tested this internally before release? Once the game allows you to feel some kind of struggle you can actually win against, I think it will be much more interesting. Right now it's hard to recommend this.
Overall its a neat concept but it feels like some clunky early beta build of a game, it needs better pacing as the missions are far too short, you get no time to do anything and the enemies are pretty odd to fight. Also insanity sets in WAY too quickly. Some of the mechanics are also just awful, like randomly blacking out and being teleported away, a guy spawning right under you and hitting you before you can do anything and the melee combat is just sad, when you attack something you cant block in time to block their follow up attack so really block is mostly useless
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.