
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good game
This game is pretty awful in its current state. I like the idea of the Omens and how the enemies are real or your gun turns into a stick, but 90% of the game is just getting swamped by monsters that continue to just get back up and wandering until you maybe hopefully figure out where the log books are. Good idea I like the flint and matchlock weapons, terrible gameplay; enemies get multiple attacks and constant stop animations while you just sit and hope that one of your friends attacks, maybe, hopefully breaks the attacker off of you. Lastly having a timer in a map that is all forest and fog with a red filter constantly messing with your vision makes finding anything a nightmare, than boom you're out of time and swamped to the nines with monsters. I hope the dev take the time to fix the game and make it more enjoyable.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
Por mi parte anda perfecto el juego, no tuve crasheos, bugs fuertes o bajones de fps. El gameplay me encanta, la ambientacion de verdad da miedo y los enemigos pueden parecer faciles al principio pero cuando caen 3 o 4 no sabes donde cara-jo meterte para que no te arranquen la cabeza Por ahora le doy un 8 de 10 porque está complicado encontrar partida en mi region
excelente juego es como repo pero para adultos, esta bien optimizado y las misiones son muy variadas y algo dificiles
kul ett tag, sen tar de bara slut
It definetly needs some work but I enjoy it quite a bit so far. As long as they continue to release regular updates I think it will turn into a real banger
Loads of fun especially when I get kidnapped by the mysterious tree monster and accidentally shoot my transformed friends 13 times in one run.
If my play time looks a little low, it's because I only played enough on my own to confirm that nothing has been changed for the worse since the nextfest demo, which my entire group loved. So far it seems basically like the demo with some improvements and unlocked ship features, which is all I needed. With that explanation out of the way, this game is something that, depending on your tolerance for friction, will probably be either the most fun you've had in a co-op game in a long time or a slog that makes you want to quit almost instantly, and that shows in the current reviews. Because The Mound is all about friction; it thrives in the element of unknown, willfully leaving you in the dark on several mechanics and then doubling down on the confusion by piling on a huge variety of Eternal Darkness-style sanity effects. The melee combat is a little strange and takes time to grasp, courtesy of ACE Team (the makers of Zeno Clash, for those who remember), and with your only means of crowd control being a Left4Dead style shove (though they're apparently working on a blocking mechanic) the message is clear: this is not a game where you should expect to go in and swashbuckle your way to victory. This game is supposed to be hard, open combat is supposed to be a last resort, and it's not an accident that you spend most of the game really confused and lost. But if you can get past that and accept that this is not meant to be a smooth journey (because of course it's not; it's Lovecraftian horror), you'll be treated to an incredibly unique experience. The star of the show is the sanity effect system, which does an incredible job at being so thorough that you do start to doubt everything you see sometimes. I'll list a few noteworthy examples I've seen here, spoiler marked for those who want to keep every surprise hidden, but there are so many out there that this is just the tip of the iceberg: [spoiler]I found a pristine musket in a locked chest once, only to find later on that I was left holding a stick[/spoiler] [spoiler]One time a friend that we thought was dead returned to the group, and seemingly played along with us until finally turning on us near the end of the expedition[/spoiler] [spoiler]One time my friend I was exploring with turned into a tree from my perspective[/spoiler] [spoiler]One time I was fighting a crowd of enemies with two friends, only for all three of us to start seeing each other as other zombies in the middle of the fight[/spoiler] It's creative and tense in a way that took me back to the first time I tried the Outlast Trials nextfest demo with friends, and it's full of funny choices that I'll leave you to see for yourself. And for all some people are clashing with the combat, I think it's similarly clever; flintlocks and muskets are obviously the weapon of choice, for example, but ammo is usually numbered in single digits, and they become unusable when wet until the powder dries. All of the weapons have pretty immediately clear strengths and drawbacks, and since (at least early on) you don't get to choose what equipment each contract supplies, you have to put some thought into it as a group. The "extraction game" mechanics are also pretty robust, in a way that I think is really charming. Finding loot and the target objectives is still the name of the game, but the loot system encourages you to grab basically anything; with the premise being gathering things for your ship captain, even things like food, firewood, hunted animals, and equipment can be brought back to the ship towards your goal, and rather than a standard tallying at the end you and your friends stand before the captain while he personally appraises your loot across various categories. It's a fun way of presenting it that adds a lot of character to the game's premise, and even as scripted as it is it still manages to make you feel like you've accomplished something when your captain expresses surprise at just how many mushrooms you brought in. There's a story to see, lore to peruse, documents to find, and just enough long term progression to give a deeper goal without watering down the tension. In a lot of ways, it's exactly what you'd expect from an AA take on the squad extraction formula, being expanded in pretty much every direction by going a few steps further. You can already see from the reviews that this isn't going to be everyone's thing, and I think that's both understandable and inevitable. Is it a skill issue? Yeah, of course. But I get it. And I will also say that while I can't personally confirm it (the game runs at frame cap for me at maxed settings, but with my specs that's not a surprise), I've heard the game struggles to run on more modest PCs, which is always a gamble with Unreal. What I can at least attest to is that the default camera settings in the demo had really bad inertia, and you may want to turn off Camera Smoothing and Motion Blur if they default to on. But if your co-op gang is looking for something new and interesting, you should absolutely give this a try, and with the introductory discount it's more than a fair price. I would love to see this game get updates for years to come.
New and interesting game that is fun to play with friends. They seem to actually care and fix the issues that people complain about. It has been getting better and better the longer it has been out. I can't wait to finally get to the end!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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