
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 69% | — | $3.2M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the better Lethal Company-style games I’ve played. My laptop is not very powerful, but after lowering a few settings and using the high-performance mode, the game ran well enough. What makes this game stand out is that it has an actual story and ending. I first played in public lobbies and met some cool people, although players without microphones can make the hallucination mechanic frustrating. Sometimes you need someone else to confirm whether what you saw or heard was real. The insanity system is probably the best part of the game. It regularly makes you question what is happening, and you quickly learn not to trust everything you see or hear. Story progression can be confusing. The forest maps are difficult to navigate, and playing with random people is not ideal because you may keep repeating the same contracts without making progress. Things became easier when I started hosting and realised that the white lines on the map showed where I needed to go for the story. The guidebook helps, but it does not explain enough. I learned most things, such as parasite cures, monster behaviour and tool usage, from experienced players. I finished the game before the blocking update. At that time, fighting monsters usually did not feel worth it, so running away was often the better option. I actually liked having to decide whether a fight was necessary. Reaching the Mound was confusing but enjoyable. Entering the Underworld was even less clear because I did not realise that I needed to choose a specific contract and collect the Tulu Cylinders. The Underworld itself was a good experience, although the game crashed when I reached the Great Tulu. After restarting and repeating the mission, it worked normally. The medallion used to find the orbs also needs improvement. It helped with two of them but did not seem to point towards the last one, which made the search take much longer than it needed to. Finishing the story was satisfying, but there is not much reason to continue afterwards. I would like an option to reset the story, replay it on a harder difficulty or unlock some kind of endgame mode. The game also feels harder after the blocking update. Monsters can spawn near the boat while you are waiting for teammates, so you may have to survive there while the rest of the team is still trying to escape the forest. Overall, I enjoyed the game and think it was worth the money. It just needs more content, better explanations and more replay value after completing the story. It also got me interested enough to start reading H. P. Lovecraft’s *The Mound*, which helped me understand some of the game’s inspiration.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looted, got out, looted,Died.. 10/10 would play again.
Не ожидал, что игра так сильно затянет. Давно искал такой интересный кооператив. Отличная игра, чтобы провести время вечером после тяжелого дня. За счет ее "Сложности" появляется тот самый дух авантюризма. В этой игре не работает "пролутать все", но с каждым следующим походом, ты понимаешь, как лучше это делать.
The game is pretty fun. My only gripe is not being able to keep my weapons/loadouts. I paid 25 grochen to upgrade that sword, I'd like to keep it or have it added to the next rounds pool of weapons.
A great game to play with friends, shame their publisher scammed them to release the game early, but they are working steadily to fix bugs and add things, give them an oportunity if u like slow paced games and like Tentacular places XD.
its really fun
it is a very challenging game. very fun to try to coordinate with friends.
It's a good one. Nice atmosphere and good map design. Has some fresh air by concept. Still needs work but I give it a thump up because they already have build a solid foundation.
Der Wahnsinn!!! (wobei hier auch mal wieder die UE5 ihren Beitrag leistet. RTX5070, 100% Auslastung bei 1080p und FPS auf 30 begrenzt... im Menü!!! ... Wahnsinn :-) Spiel ist aber geil, und ich bin eher der Singleplayer.
This game is fun. It had a bit of a rough landing, the combat can feel clunky, but if u can see past those flaws it really is a good game. The lore & story are magnificent, real unique. The casting/crew really fit the scene, the gun & bow & arrow play feel very solid. Overall a real good game to play with friends. The community of this game are helpful and social too, and it looks like the devs give a crap about their game which is rare in this day & age.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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