
You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes obvious that something is hunting you...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Moon Sliver is David Szymanski's first commercial game (at least self published) on Steam. As such it is a showcase of a younger dev with a less experienced mindset. This is by no means a bad thing as this game has everything we've come to expect from David minus some obscure funny absurdism. This game shows that David Szymanski has always been great at establishing atmosphere. The basic setup, introducing characters and the world we're in; It's done so incredibly well and got me interested in piecing together who these people were. The whole time asking myself who I was, but never having any concrete guesses. The world itself is mysterious and lonely. There was a sense of abandon, of emptiness. Then, the sun went down, and I stopped feeling quite so alone. Behind each character there is a story. Behind each ruined building a history of lives lived and lost. Go explore it for yourself and discover a world abandoned by everyone who ever loved it. Much of the deeper bits are up to interpretation so you'll have a great time if you're like me and read too deeply into subtext. Absolutely recommended to people wanting a quick walking sim horror. The game is about 30-45 minutes long. I only have 70+ minutes because I idled the game for steam trading cards. This being a bit older, there are some little things like minor visual errors. Text often overflows on the screen and it can be rough trying to read it all when there are like 3 paragraphs overlapping one another. If you can get past that though, then you'll have a good time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't let the people calling this game boring in the reviews because they "have to read" find out about books lmao, anyway the story, soundtrack, atmosphere and message of this game are amazing, I found the story to be really profound. I really wish I could go through playing and piecing it all together again without knowing anything
A good read! It's a short game with very light gameplay, so the flashlight battery mechanic feels vestigial at the outset until it finally becomes very important for the mood of the whole thing. I don't feel equipped to review the story, except to wish that there was some way to know whether i read everything for certain.
Sinceramente non mi ha fatto impazzire. Seppur sempre molto affascinante a livello di ambientazione (come praticamente ogni gioco del suo creatore) l'ho trovato abbastanza "meh". Abbiamo un'isola da poter esplorare e capire cosa effettivamente è accaduto, ricomponendo il puzzle che forma questa storia. Per carità carino e interessante, ma non mi è piaciuto il modo in cui è stato narrato. Principalmente perché la storia ci viene narrata attraverso dei testi che appaiono mentre esploriamo o interagiamo con qualche oggetto, ma li ho trovati così ingombranti e fastidiosi che non mi ha fatto volare. Questo perché credo ci sia stato un problema a livello di UI, i testi appaiono in base a qualche trigger per poi dissolversi mentre ci allontaniamo da quest'ultimo e nel frattempo si potrebbe attivare un altro trigger che farà apparire un altro testo a schermo. E' un casino. L'ho trovato blando anche a livello di impatto rispetto all'opera precedente (Fingerbones) che durava addirittura di meno ed era ancor più piccolo. E anche a livello di realizzazione. Peccato, credo che al momento sia una delle opere meno riuscite di David Szymanski.
Runs on anything, you're meant to play it in one go (I really like the way Mr. Szymanski explains it at the beginning) not much interaction other than walking up to random junk to get hints of the story, solving some basic passwords and picking stuff., It's a walking simulator, you go around and try to make sense of what happened in this bizarre, isolated island. I really liked the graphics and atmosphere it sets up in your mind, most of the meat and potatoes of the game rely on the story and what you'll speculate, the stuff you believe happened. My mind really went places trying to get a coherent solution. That is specifically what makes this game only playable once in my opinion. This is honestly the only one of these walking sim stories made by the developer that i'd recommend. It did get slightly dull and frustrating at times, but I eventually succeeded. Doesn't make you wonder much, but it's a nice little ride. Wouldn't let it go on sale, that's for sure.
I thought this would be more of a puzzle and explore game, but its mostly a story with around 2-4 puzzles and just walking around reading stories. The story was alright but not the kind of game I was expecting. I wouldn't suggest this game if you're going to just skip past the story since theres nothing much to it.
its a masterpiece
я этот бред читать не буду
Короткая не до конца понятная в некоротых моментах, но в целом нормально
Decent little story and a good seminal work by symanski
Players by region
Where this game's players are, estimated from review languages.
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